- 604
- United States
Well, my game finally redownloaded after like 8 hours, so I was able to fire the game up and fiddle around with the new Ginetta. Since it was late, a friend and I only planned to run for 10 minutes or so just to see how it was, but ended up playing around with it for an hour running at all kinds of short tracks. Even with just the two of us it was super fun, and basically every race finished with us nose to tail or side by side. Fantastic little car that is great out of the box and really good for wheel to wheel racing, and would be perfect for a sort of beginners series. Looking forward to seeing if we can sorta turn it into a GT5 version with some upgrades on Wednesday.
I think they need to change the Formula Mazda hopper into a rotating hopper that cycles between spec cars, as it seems like the Formula Mazda is fizzling out a bit (or maybe I'm just unlucky when I try to run it) and they have added a few more spec vehicles since then. Keep the Formula Mazda in rotation of course, but also run MX5 Cup and now Ginetta G40 Junior. I would say LMP3 and Ginetta GT4 as well but they are DLC, but maybe if we get something like a Clio Cup car or something it would be a good addition.
Also tried the 935 and it was not enjoyable without tuning. Loose to the apex, then understeer out... Probably tunable, but not much fun stock. Looks cool though.
Also tried that Element or Elemental or whatever it is and was pleasantly surprised. It probably has a bit more horsepower than it needs, but not too much really and it wasn't as twitchy or nervous as I was expecting. Some of the superlight MR things can be pretty sensitive to bumps and get snappy but it was pretty progressive when it did lose grip, and was overall pretty cooperative. Pleasant surprise.
As for tuning, it depends a bit on the class, but as a general rule you will always want to make the sort of "basic rule of thumb" changes for each class and yes they are worth a fair amount of time but also worth a lot during the race in terms of consistency, where you make speed and whether you can overtake. For example, in the Forza Touring Car lobbies, just setting your aero to max front/minumum rear is worth a bunch of time at most tracks as it will really sharpen the car up, plus it will help your straight line speed a lot. If you are running rear aero, you will generally get swallowed up on the straights which puts you at big risk for getting into incidents.
When you join a Featured Multiplayer lobby in the "Spec" category, it will automatically apply a build to your car with standardized parts, but yeah they will generally get stripped off the car if you go back to single player and try to look at it. One way around this is to go into the lobby, then go to the tuning screen and save the tune that has the parts installed, then you can go back to single player and load that tune and it will put the parts from the Spec lobby so you can practice offline. It's also worth checking though, as when you join those lobbies the game creates an autosave tuning file. The one called "AutoSaveCareerTune" or something like that is an autosave of your single player tune, and "AutoSaveSpecTune" or something is the one with the forced parts, although it doesn't seem to always create the latter for some reason.
The racing has pretty much always been poor outside the top 4 or 5 cars, and even in that top group it can be bad sometimes. The midfield isn't necessarily dirty/malicious but often just careless and impatient, and the rear of the grid is often sloppy and unpredictable, so even the guys who are trying to be clean still brake in weird places or take weird lines and unintentionally cause chaos. With this recent change to matchmaking hopefully it will get better over the next couple of weeks.
I know I kinda always bang on this drum even though it seems useless as this place is heavily single player oriented, but if you want to do multiplayer racing, I'd highly recommend looking for an organized league. You will find a much better driving standard throughout most of the grid, often times (depending on league of course) much better balanced cars, and generally people will be willing to help out with tunes or offer advice and practice, so you can learn a lot and improve much faster.
My friend that I was racing the Ginetta with tonight noticed the same problem but didn't experience it before the update, they are on PC.
I think they need to change the Formula Mazda hopper into a rotating hopper that cycles between spec cars, as it seems like the Formula Mazda is fizzling out a bit (or maybe I'm just unlucky when I try to run it) and they have added a few more spec vehicles since then. Keep the Formula Mazda in rotation of course, but also run MX5 Cup and now Ginetta G40 Junior. I would say LMP3 and Ginetta GT4 as well but they are DLC, but maybe if we get something like a Clio Cup car or something it would be a good addition.
Also tried the 935 and it was not enjoyable without tuning. Loose to the apex, then understeer out... Probably tunable, but not much fun stock. Looks cool though.
Also tried that Element or Elemental or whatever it is and was pleasantly surprised. It probably has a bit more horsepower than it needs, but not too much really and it wasn't as twitchy or nervous as I was expecting. Some of the superlight MR things can be pretty sensitive to bumps and get snappy but it was pretty progressive when it did lose grip, and was overall pretty cooperative. Pleasant surprise.
No AI in multiplayer races, but usually several people don't qualify. Sometimes it's intentional as they want to challenge themselves or are going for that achievement for gaining so many places during a multiplayer race (12 positions is it?), sometimes because people are dumb or AFK. A lot of people quit when they get mad or screw up their pit strategies too.Off the wall question (or 2). Does FM23 add AI cars during online races? Ran a race today with a field of 14 qualifiers, 24 starters, and only 17 finishers. Seems odd to me.
Is online racing heavily dependent on tuning? Every race I enter my car setup gets modified to match some setup configuration (which I can't find) and it slows the car down considerably.
Finally has online racing always been so poor? The races I have been in lately are just a wreckfest gone bad.
As for tuning, it depends a bit on the class, but as a general rule you will always want to make the sort of "basic rule of thumb" changes for each class and yes they are worth a fair amount of time but also worth a lot during the race in terms of consistency, where you make speed and whether you can overtake. For example, in the Forza Touring Car lobbies, just setting your aero to max front/minumum rear is worth a bunch of time at most tracks as it will really sharpen the car up, plus it will help your straight line speed a lot. If you are running rear aero, you will generally get swallowed up on the straights which puts you at big risk for getting into incidents.
When you join a Featured Multiplayer lobby in the "Spec" category, it will automatically apply a build to your car with standardized parts, but yeah they will generally get stripped off the car if you go back to single player and try to look at it. One way around this is to go into the lobby, then go to the tuning screen and save the tune that has the parts installed, then you can go back to single player and load that tune and it will put the parts from the Spec lobby so you can practice offline. It's also worth checking though, as when you join those lobbies the game creates an autosave tuning file. The one called "AutoSaveCareerTune" or something like that is an autosave of your single player tune, and "AutoSaveSpecTune" or something is the one with the forced parts, although it doesn't seem to always create the latter for some reason.
The racing has pretty much always been poor outside the top 4 or 5 cars, and even in that top group it can be bad sometimes. The midfield isn't necessarily dirty/malicious but often just careless and impatient, and the rear of the grid is often sloppy and unpredictable, so even the guys who are trying to be clean still brake in weird places or take weird lines and unintentionally cause chaos. With this recent change to matchmaking hopefully it will get better over the next couple of weeks.
I know I kinda always bang on this drum even though it seems useless as this place is heavily single player oriented, but if you want to do multiplayer racing, I'd highly recommend looking for an organized league. You will find a much better driving standard throughout most of the grid, often times (depending on league of course) much better balanced cars, and generally people will be willing to help out with tunes or offer advice and practice, so you can learn a lot and improve much faster.
Was this a thing in a previous update? I'm on console so sometimes I skip over obviously PC-related chatter.Aaand my game is crashing when exiting events again.
Joy.
My friend that I was racing the Ginetta with tonight noticed the same problem but didn't experience it before the update, they are on PC.