Most games will use the TAA for its cost-benefit. Digital Foundry made a video about it.
Here's what it looks like on my system:Funny, because TAA to me makes the game look 360p. The clarity increase with it off is unbelievable.
MotogamesTV posted this today:
Any difference in performance other than jaggies?Here's what it looks like on my system:
View attachment 1365975
It's horribly pixelated with TAA off, and looks way way worse than the static image when moving, just constant flickering/shimmering of that pixelated information.
I personally gained around 15/20 FPS. Which was nice but in the end turned TAA back on because the game did lose it's smooth look.Any difference in performance other than jaggies?
Just ran the benchmark a few times (7800X3D+4080):Any difference in performance other than jaggies?
I'm curious if you notice a difference with the FPS so high. For me, the game runs like complete crap when I run anything over the locked 60fps. Frame timing is all over the place and the game is almost unplayable. I have zero issues with graphics or FPS drops when I lock it at 60. I'm on a 4090 with triple 1440p monitors. I'm forced to run at 60 when I race online, so it doesn't bother me anyway. I'm just curious if it's stable for you at very high framerates.Just ran the benchmark a few times (7800X3D+4080):
1) TAA On, High Quality, 1440p, RT Off, Resolution Scale 100% - 175fps
2) Same as 1 but TAA Off - 182fps
3) Same as 2 but Resolution Scale 200% - 101fps and still worse aliasing than 1
4) Same as 2 but DLAA on - 170fps, still some aliasing but this could be a viable option to have similar framerate to 1, gaining clarity and accepting some increase in aliasing that is mitigated by DLAA.
I have a feeling it's my triple monitor setup. I have to run them in Nvidia Surround for Forza to notice the native resolution. A lot of games aren't optimized for this, which is why I hope one day they actually support each monitor as it's own with the combined resolution. I don't even think G-Sync is supported in Surround mode, and it's their own technology....I don't have triples, but a G-Sync monitor and the game runs silky smooth no matter what frame rate I hit. With unlocked+vsync mode used. I tuned it on my RTX3070 to hit around 80fps, but it moves up and down by 10fps depending on the object density - however with G-Sync you basically don't notice a thing.
As for whether 80-90fps beats 60fps. Good question. A locked 60fps is plenty smooth for driving games, whereas stutter and unstable frame rates are the most unpleasant even if higher than 60fps. I'd say 90fps is a little smoother than 60fps, but G-Sync masks this pretty well.
Understandable. I probably wont mind the roughness. I'm trying to have the game locked at 75fps. Its tough to do, even at medium 1080 settings.I personally gained around 15/20 FPS. Which was nice but in the end turned TAA back on because the game did lose it's smooth look.
With g-sync on, I set my monitor refresh rate to 144hz, the game to unlocked(vsync), and it runs smooth. It's not so much the smoothness that is better at 144 than 60, what I really notice is the better motion clarity.I'm curious if you notice a difference with the FPS so high. For me, the game runs like complete crap when I run anything over the locked 60fps. Frame timing is all over the place and the game is almost unplayable. I have zero issues with graphics or FPS drops when I lock it at 60. I'm on a 4090 with triple 1440p monitors. I'm forced to run at 60 when I race online, so it doesn't bother me anyway. I'm just curious if it's stable for you at very high framerates.
Yeah, I did that when the car just came out. No headlights in a night raceNot a good idea to pick the Dodge Challenger T/A car for R open series where the first two races are at night. Got rid of it and started over with the Ligier LMP3.
You could just throw it on the easiest difficulty & skip the practice sessions to just breeze through them.So today I got my first “featured” reward car (Porsche 935), and I cannot believe how many events I had to clear in order to earn it. It’s somewhat exhausting compared to Forza Horizon’s seasonal playlists.