Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Is it just me or does anyone else notices that the taillights are brighter/redder? This has been quite helpful since the sun sitting low in the horizon (sunrise/sunset) has been featured in many of the solo races, causing quite a lot of glares on track. Those graphics pixies...
 
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Well that was no fun. The 919 was a complete waste of money. Should have just stuck with the Ginetta. I think that race would have been more fun without the X class in it. Just limit it to the P class Prototypes. I was slower than some of the P class cars anyway. Once darkness set in I was 2 to 3 seconds slower per lap.

The other X class cars had a hard time with the traffic. I got out to as much as an 18 second lead but once the got clear they were right back on my rear bumper again in no time.

Also I really wish Turn 10 would do something about the cockpit view driver animation. Their elbows and forearms block your view when turning.
I ran a stock 963 and my difficulty was set just perfectly that I could pass the X class cars no issue but i couldn’t get away. One of the most exciting races I’ve done in solo
 
Things this game doesn't have that are in Grid 2019
1. A career...
1. A career with variable race length
2. A career that can be reset...
3. A career with ualifying...


There's two things I can do this month:

1. I've just reset my career on Grid 2019 and have this available.
20240614_234145.jpg


Or I could do 6 endurance races that will be removed in 6 weeks time. Guess what I'm going to choose?

The even better news is that by deliberately "missing out" on the gated reward cars in FOMO23 for a month, I'll no longer be chasing a full set of cars and can stop stressing about it.

The bad news for Microsoft is that I'll probably never play another FM game.

Ultimately, the ONLY way to end this FOMO ******** is for masses to stop playing the game.

Every time a person complains about FOMO but does the events anyway and provides a stat which tells them it's working, you just increase the amount of FOMO you're going to get.

They dom't care whether you like FOMO or want it removed. That's why they've completely and deliberately ignored all of the posts about it on the forums.

I can't stress this enough. They ONLY ONLY ONLY ONLY care if they've got the game pass clicks for this month. NOTHING ELSE.
The ONLY way FOMO23 ceases to be FOMO23 is to not give them their clicks. En Masse.

And make it clear that THIS is the reason why.

In my opinion, there are 2 things that have screwed this game's long term profitability and sales from the start (excluding multiplayer, so its probably 3 if there's a key MP issue). The carxp crap which they admitted was a bad decision and have now reversed. The drip fed FOMO career ********.

I can't see this game having any kind of long term future as it is now, as they'll run out of players long before then. Turn10 need to learn, ACKNOWLEDGE and reverse the reasons why now and not in 3 years when it's dead and buried.

Sorry for the rant, but I've had enough of this crap.

And I'm so fed up with this on FM23, I'm unlikely to play FH6 either. Which is the really sad thing for me. As there's a lot that's good in FH4 and FH5. But the weekly FOMO on that is even worse and has burnt me out on the current games at this point.
 
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Ran the Sebring race (at least, part of it) twice yesterday, like the track. Clearest evidence of scripted AI I've seen though. Started on level 6, ran a 2:09:something-or-other in practice which was about 18th in the list, fastest practice lap from the AI was somewhere in the low 2:08 range, just a click faster than the time to beat in practice. Get into the race, mad dash to the front, crack of a couple of 2:07's and one 2:06, get into second and the leader stays at that 2:08 range. I crash and decide to restart at level 5. Get in, run my practice lap, 2:07 this time, AI is in the 2:11-2:12 area, again right in the time to beat neighbourhood. Start the race in third, easily get into the lead, think I'm going to pull away but no. At the time of the first pit I was scrapping with second place (which actually put a couple of decent passing moves down, well played to be honest) and fully half the field had pulled laps in the 2:05's. They'd stayed behind me but more or less all maintained the same distance, I pulled away on lap one and they caught back up and stayed there.

Might have to try level 8 and level 1, see how far this goes.
Possibly related, I think the AI on this track is a bit reminiscent of old FM Sebrings where the AI was notoriously quick.

When I did this event on Difficulty 6, I noticed I could make up quite a bit of distance from Turn 7 to Turn 10 b/c some of the AI for whatever reason, hesitate going WOT into that small right kink directly out of the hairpin. However, every time I exited Turn 13, they had made up that distance quickly & it's not like you can't carry a bit of speed yourself through Turns 11-12. This back-and-forth went on for pretty much the whole race.

It did also make me curious if the AI suffer from tire wear in this game, now. Once you hit Minimal-Moderate wear, the AI really have no problem closing ground on you despite going just as long on race length before pitting. In my race, they pitted just 1 lap after I did, but they definitely weren't lacking any more pace than they did at the start.
 
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So following up on TGR55 on his stringtables hunt I managed to find 2 manufacturers not yet mentioned

Red Bull and Daihatsu
Red bull points to F1 cars which would be cool to have a few modern ones in this game at some point. Daihatsu could be kei cars perhaps, which would be nice to have some of those like FM4 days.
 
Things this game doesn't have that are in Grid 2019
1. A career...
1. A career with variable race length
2. A career that can be reset...
3. A career with ualifying...


There's two things I can do this month:

1. I've just reset my career on Grid 2019 and have this available.
View attachment 1364977

Or I could do 6 endurance races that will be removed in 6 weeks time. Guess what I'm going to choose?

The even better news is that by deliberately "missing out" on the gated reward cars in FOMO23 for a month, I'll no longer be chasing a full set of cars and can stop stressing about it.

The bad news for Microsoft is that I'll probably never play another FM game.

Ultimately, the ONLY way to end this FOMO ******** is for masses to stop playing the game.

Every time a person complains about FOMO but does the events anyway and provides a stat which tells them it's working, you just increase the amount of FOMO you're going to get.

They dom't care whether you like FOMO or want it removed. That's why they've completely and deliberately ignored all of the posts about it on the forums.

I can't stress this enough. They ONLY ONLY ONLY ONLY care if they've got the game pass clicks for this month. NOTHING ELSE.
The ONLY way FOMO23 ceases to be FOMO23 is to not give them their clicks. En Masse.

And make it clear that THIS is the reason why.

In my opinion, there are 2 things that have screwed this game's long term profitability and sales from the start (excluding multiplayer, so its probably 3 if there's a key MP issue). The carxp crap which they admitted was a bad decision and have now reversed. The drip fed FOMO career ********.

I can't see this game having any kind of long term future as it is now, as they'll run out of players long before then. Turn10 need to learn, ACKNOWLEDGE and reverse the reasons why now and not in 3 years when it's dead and buried.

Sorry for the rant, but I've had enough of this crap.

And I'm so fed up with this on FM23, I'm unlikely to play FH6 either. Which is the really sad thing for me. As there's a lot that's good in FH4 and FH5. But the weekly FOMO on that is even worse and has burnt me out on the current games at this point.
You know if you dislike the game, just stop playing it, we can all make a personal choice on how we spend our time. Exercise your consumer right, no need to dictate to others to do the same
 
Red bull points to F1 cars which would be cool to have a few modern ones in this game at some point. Daihatsu could be kei cars perhaps, which would be nice to have some of those like FM4 days.
Red Bull could also mean the RB17 hypercar that Adrian Newey is designing as his RB swansong, or possibly Mad Mike and his collection of Mazdas if drifting comes to the game
 
You know if you dislike the game, just stop playing it, we can all make a personal choice on how we spend our time. Exercise your consumer right, no need to dictate to others to do the same
I've not dictated anything to you. Or at least that wasn't the intent.
The intent was to reiterate that if people choose to continue playing the FOMO Featured Tour, it will never end.
As you say, it's entirely personal choice. I've chosen not to accept FOMO. If you make a different choice, then you've accepted FOMO. Which is fine.
 
Ultimately, the ONLY way to end this FOMO ******** is for masses to stop playing the game.

Every time a person complains about FOMO but does the events anyway and provides a stat which tells them it's working, you just increase the amount of FOMO you're going to get.

They dom't care whether you like FOMO or want it removed. That's why they've completely and deliberately ignored all of the posts about it on the forums.

I can't stress this enough. They ONLY ONLY ONLY ONLY care if they've got the game pass clicks for this month. NOTHING ELSE.
The ONLY way FOMO23 ceases to be FOMO23 is to not give them their clicks. En Masse.

And make it clear that THIS is the reason why.

If that was not the intent, it's certainly the intent that I gathered from this part of your post.

Complain all you want, we all know the game has its issues, I even agree with you regarding the issue you raised, but suggesting folk should boycott the game because it has a feature you don't like is a bit silly.

I've not dictated anything to you. Or at least that wasn't the intent.
The intent was to reiterate that if people choose to continue playing the FOMO Featured Tour, it will never end.
As you say, it's entirely personal choice. I've chosen not to accept FOMO. If you make a different choice, then you've accepted FOMO. Which is fine.

You say that like it's black and white. I can enjoy the game while not being entirely happy with the way events come and go. This does not mean I accept FOMO.
 
If that was not the intent, it's certainly the intent that I gathered from this part of your post.

Complain all you want, we all know the game has its issues, I even agree with you regarding the issue you raised, but suggesting folk should boycott the game because it has a feature you don't like is a bit silly.



You say that like it's black and white. I can enjoy the game while not being entirely happy with the way events come and go. This does not mean I accept FOMO.
For that part of my post I apologise, having read it back. It's never good to write something during high emotions, I should have known better.

I would suggest that outside of multiplayer changes, this game is built around FOMO (what are the other significant single player differences between this game and FM5-7 after all?), even if you've found something else that you enjoy outside of that.
However, I'm genuinely happy that you've found something in the game that you enjoy. That's what games are meant to be for after all.
In the end, it's only a game and not worth any personal disagreement.
So am happy to end the discussion here and move on. No offence meant to anyone and no hard feelings please 👍
I will wait and see what happens to the game in the future.
 
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I purchased the game in the current 50% off sale. First impressions:

  • Intro tutorial takes too long. Too much narration for returning players.
  • Campaign seems very short, but I really don’t care as I’m all about Free Play.
  • Cadillac prototype in the main menu gets old fast.
  • The game feels more grown-up than older entries.
  • Free Play customization has improved over FM7. Yay!
  • Variety in weather and time settings are a big improvement. I can kinda see why not all tracks were ready at launch.
  • The generational leap in graphics could be more noticeable, but definitely not bad on Series X.
  • Some car models are dated, but during gameplay it hardly matters. I’ll rather have a sloppy model from past games than none at all.
  • Some cool cars from FM7 are missing. Too little effort to bring them back.
  • Manufacturer paint colours are rarely accurate, which sucks.
  • Trees look great, but placement and models have been handled carelessly compared to real world locations.
  • Sound is kinda generic, but immersion is ok.
  • Where is Forzathon and Forzathon Shop? I want a way to obtain former time-limited reward cars. Waste of precious dev and player time to lock content into an abyss of unknowns.
  • Physics are decent, but I wish understeer felt less like glue.
  • I felt more confident playing FM7 with the Xbox One controller. FM23 on the Series X/S controller doesn’t feel as good. Maybe I just need more time with it.
  • I opted out of the premium deal, because the Car Pass is too motorsports-centric. I might upgrade down the line depending on how I feel about the game in coming months.
  • Car thumbnails in the garage look terrible. I miss scrolling between the rotating 3D models in FM7.
  • Menu music reminds me of FM6 in a good way. Though, there’s too little variety and it sounds like the composers had no inspiration. FM4 menu music remains unbeaten.
  • No regrets on my purchase really. I sense the game has improved a bit since launch as I cannot relate to the generally negative reception back in 2023. No brainer game at minus 50% if you like cars and motorsports.
  • “Built from the ground up” seems like an exaggeration. I can see what the devs were trying to say, but they should have chosen their words more carefully. Typical big corporation nonsense.
 
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Guys. Which do you think is better graphically?

Dynamic render quality on "High" and other options on Ultra or

Dynamic render quality on "Ultra" and other options on High?
 
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I purchased the game in the current 50% off sale. First impressions:

  • Intro tutorial takes too long. Too much narration for returning players.
  • Campaign seems very short, but I really don’t care as I’m all about Free Play.
  • Cadillac prototype in the main menu gets old fast.
  • The game feels more grown-up than older entries.
  • Free Play customization has improved over FM7. Yay!
  • Variety in weather and time settings are a big improvement. I can kinda see why not all tracks were ready at launch.
  • The generational leap in graphics could be more noticeable, but definitely not bad on Series X.
  • Some car models are dated, but during gameplay it hardly matters. I’ll rather have a sloppy model from past games than none at all.
  • Some cool cars from FM7 are missing. Too little effort to bring them back.
  • Manufacturer paint colours are rarely accurate, which sucks.
  • Trees looks great, but placement and models have been handled carelessly compared to real world locations.
  • Sound is kinda generic, but immersion is ok.
  • Where is Forzathon and Forzathon Shop? I want a way to obtain former time-limited reward cars. Waste of precious dev and player time to lock content into an abyss of unknowns.
  • Physics are decent, but I kinda wish understeer felt less like glue.
  • I felt more confident playing FM7 with the Xbox One controller. FM23 on the Series X/S controller doesn’t feel as good. Maybe I just need more time with it.
  • I opted out of the premium deal, because the Car Pass is too motorsports-centric. I might upgrade down the line depending on how I feel about the game in coming months.
  • Car thumbnails in the garage look terrible. I miss scrolling between the rotating 3D models in FM7.
  • Menu music reminds me of FM6 in a good way. Though, there’s too little variety and it sounds like the composers had no inspiration. FM4 menu music remains unbeaten.
  • No regrets on my purchase really. I sense the game has improved a bit since launch as I cannot relate to the generally negative reception back in 2023. No brainer game at minus 50% if you like cars and motorsports.
  • “Built from the ground up” seems like an exaggeration. I can see what the devs were trying to say, but they should have chosen their words more carefully. Typical big corporation nonsense.
A lot of the reaction at launch was linked to the CarXP locking car parts which was reversed a while ago.
 
Guys. Which do you think is better graphically?

Dynamic render quality on "High" and other options on Ultra or

Dynamic render quality on "Ultra" and other options on High?
On PC? But that are your specifications? In my case, I get good visuals/performance from medium render quality but with resolution scale at 150% for 1080p resolution with no upscaling. This is for an intel i5-12600KF CPU/RX 6650 XT card. On average that's 80+ fps with good visuals (RT in car reflections even).
 
On PC? But that are your specifications? In my case, I get good visuals/performance from medium render quality but with resolution scale at 150% for 1080p resolution with no upscaling. This is for an intel i5-12600KF CPU/RX 6650 XT card. On average that's 80+ fps with good visuals (RT in car reflections even).

My PC is an RTX 2070, RYZEN 2700x and 16GB RAM.

I get 60 fps in the High render quality and in the other ultra options (without RT obviously), I was wondering if the render quality in Ultra can make it even more beautiful to the point of lowering the graphics in some options. My resolution is 1080p and I use DLAA.
 
My PC is an RTX 2070, RYZEN 2700x and 16GB RAM.

I get 60 fps in the High render quality and in the other ultra options (without RT obviously), I was wondering if the render quality in Ultra can make it even more beautiful to the point of lowering the graphics in some options. My resolution is 1080p and I use DLAA.
I have compared ultra vs high vs medium at 1080p, and honestly, I don't see much difference from ultra vs high except lowering fps... I would suggest that you start from medium render quality and try resolution scale at 150% and see the difference vs resolution scale at 100%. Then try individual settings (shadows, cube maps, car model and livery quality, etc.)
 
I have compared ultra vs high vs medium at 1080p, and honestly, I don't see much difference from ultra vs high except lowering fps... I would suggest that you start from medium render quality and try resolution scale at 150% and see the difference vs resolution scale at 100%. Then try individual settings (shadows, cube maps, car model and livery quality, etc.)

The problem with using the resolution scale is that I won't be able to use DLSS. But I'll try to tinker with the settings, but I don't want to get paranoid.
 
I saw that some people interpreted my post saying that the latest update is "another step in the right direction" like I think the game is perfect, that I like everything about every update and see everything that T10 does through rose tinted glasses. Just so we're clear, I do not. I'm not a T10 apologist by any means.

I do find that every update slightly improves the game, but there's so much more that needs more work. That doesn't mean that I don't enjoy the game and still play it almost every day though.

Many posts here the latest couple of days have been about the FOMO-style of the events, which I despise as much as the next guy. I do want to remind everyone to vote on the suggestions hub for removing this game-mechanic if you haven't already:


In my opinion, that's a better way to take a stand against FOMO than to boycott the featured tours in the career mode.

Change of topic: I raced the endurance race on Sebring the other night and I was baffled by how quick the AI was. During the featured tours I normally race against AI on level 8 and start at the back to get a bit of a challenge. If my PI is matched by the AI I can normally get third place and if I have a PI advantage of 10-20 points I can normally win the race or get second place. That was NOT the case at Sebring.

I tried to drive the Aston Martin V12 Vantage GT3 the first time I did the race. I upgraded it with wider tires and removed air restrictor and the AI matched my PI at around R880. My tire strategy was medium+medium, with 10 laps of fuel onboard.

I caught 4th place without too much difficulty, but then I hit a literal wall. I couldn't get closer than 2 seconds to 3rd place no matter how hard I tried.
I started to gain some tenths at lap 7 or 8, but during the last two laps before the pit stop the tire wear made me lose time again. The AI seemed totally unaffected by the tire wear though, but also pitted after 10 laps.

On fresh tires it was the same story. I got within 2 seconds of top 3, but just couldn't catch them. I finished the race in 4th place, which was a bit frustrating.

Second time around I did the race with the Corvette C8R GTLM, fully upgraded at a PI of R900. I had an advantage of 15-20 PP over the AI. Again, level 8 on the AI, started at the back, medium+medium as tire strategy and 10 laps of fuel.
This time I caught second place after a few laps but just couldn't reel in the leader. I got within 0.8 seconds, bit every time I got within slipstream range the leading car just drove off.
The AI almost felt (Dare I say it?!) rubberbandy.

Oh, well. I had a good time even though the AI was a bit frustrating and I really enjoyed seeing how the evening transitioned into night at Sebring!
 
I wanted to give this game another chance since it had a lot of updates etc.

And i never thought it will be working worse than on day one. Somehow Turn10 managed to kill optimization even more. I have mediocre PC, but it worked fine on day one (medium settings 60 fps on 1080p it wasn't a problem) but now... with the same settings it sometimes work perfectly fine 60 fps etc, and then after starting the same race with the same car I have 25-30 fps and random jumps to 60 fps... And I can't connect to Forza servers every second game restart... Sometimes it works sometimes not. I am fighting with this crap for 1-2 days and starting to get enough of it. Are there any solutions for PC players for this performance bug?
 
I did the firs endurance race with the Aston Martin Gt3, came first after a one stopper on driver level 4.Silverstone was a different thing altogether, one stopper on lap 12 but the tyres literally went off a cliff grip wise. This was showing only 66% wear on the telemetry. Fin8shed last in class, still pretty enjoyable all the same.
 

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