Playground Games IMO could provide a less dry/barebones direction to the game.
It honestly astounds me just how inept T10 appears to be compared to PG, and to be clear, I have no connection to either company or anyone who is connected with either company.
In FM, there are 3 main things you can do:
1. Rivals
2. Races against AI
3. Races against humans
For some reason, they lock the FOMO cars behind doing just one of these 3 things, races against AI.
Firstly, this makes no sense due to being annoying for people who prefer one or both of the other two modes. Why force people to play game modes they don't want to?
Secondly, if a game is going to force people into a particular mode, it makes far more sense for that to be a multiplayer mode, as multiplayer thrives on player numbers, so forcing people into multiplayer helps to prevent that aspect from feeling dead. Examples of popular games that do this are Rocket League and Counter-Strike, where to get cosmetics each week you have to do multiplayer, you can't make progress in AI modes.
The FH5 playlist, in contrast, allows people great freedom to choose how they play the game. I have 52 points in this week's playlist, more than even the higher number of 40 needed to get the 2nd car, and I got those points without doing a single championship against AI, because I hate those, the one thing FM forces me to do. One mode in FH5 I find particularly fun if the other racers are clean, which they were this time, is the Trial. Why isn't there a Trial in FM? It could also have drift zones and speed zones as part of a playlist to get the FOMO cars, just like FH.
Or they could go the other way, and make FM an e-sport where all players have access to all functional items, I'd be fine with that. But if they're going to have FOMO functional items, at least learn something from FH and do it well.
FH5 has a new game mode coming. I don't think it's the sort of thing that will hugely interest me, but at least it's some actual new gameplay unlike FM's monthly updates so far.