- 484
- England
I wish FM & FH would also allow hours played during the month to count towards reward cars. I know some people seem to enjoy these things but those of us who want to find our own fun are punished.
I hope we get 100 new to FM cars with this next update 😆.
I agree with them needing to add more excitement to the game. At times I'm looking at this game like damn it's so bland. It's the same rotation of similar races just different divsions, no kind of weekly or monthly challenges for the career outside of this new challenge hub. The only small saving grace is the cut scene videos when doing a different race series. But other then that it would be nice to get some sneak peak videos of coming tracks, cars, in depth look at development of certain aspects of the game, etc. I know we get a video the Monday before the update drops but a video even sooner or a specific piece of what's in there with some hype building would help bring something different. We may get a sneak peak thumbnail from their Twitter in the coming days but that's usually showing nothing new.I know it's a bit easier said than done, but I feel like T10 are still doing so little to generate any kind of excitement or interest in the game.
The return of Sunset Peninsula has been received pretty well, but they have done basically nothing to generate any hype for it. It seems like it would have been a perfect time to make some teaser pictures or a "then and now" video showing how far graphics have come and what (if anything) has been changed/updated or something.
I agree the "Challenges" are very unimaginative, but it might be intentional.
Challenge is relative and what is challenging for some may be nearly impossible for others, and still too easy and boring for others and the added depth would make them too convoluted for them to bother with. The real goal for these things is "engagement" (aka menial tasks for players to spend time doing) and if making the "Challenges" more in depth/challenging causes engagement to go down for those 2 latter groups, it would be worse for the game overall.
I've harped on the same thing a lot for FH5 as they have a similar arbitrary list of menial tasks that feels like it was constructed with RNG, but at this point I assume the bland "Challenges" are something carefully crafted through science to strike a balance where they are easy enough every moron and child can complete them, and simple enough that even people who don't want to do them go "ehh I can probably finish that in a few minutes, I guess I'll do it even though I don't want to." It's the same in other games too, so many titles out there have nonsense "dailies" that are like "play 2 matches" or whatever and they all unimaginative, tedious drivel that often gets in the way of playing the game the way you actually want to play it.
I personally don't feel like challenge is an area FM8 is lacking in though really as, like most racing games, there are plenty of ways to challenge yourself if that's really what you want. There's Rivals, Free Play, Featured Multiplayer, and tons of organized leagues to join. If you are so good that you can win Featured Multiplayer lobbies easily then you can always challenge yourself with using cars that aren't meta or using alternate pit strategies.
I have at times switched back and forth between FM7, GTS, FH4, GT7, TC2, FH5, FM, TCM. There really is something uniquely bland about the latest FM. GT7, for all its faults, does at least have its own unique character. FH5 has a lot more life to it than FM, but I feel like TCM goes even farther than FH5 in trying to create an engaging experience (as did TC2 in many ways). Playing FM after TCM is a really stark contrast in the feeling of liveliness in the game.At times I'm looking at this game like damn it's so bland.
This is what I was looking forward to and glad they put this out instead of just a simple Twitter thumbnail on a Saturday saying "stay tuned"... I am not the best drifter but will give those mustangs a spin, should be an interesting update. Hype has built in some.Forza Motorsport Celebrates One Year with Free New Mustangs
Check out these community stats for a fun look at everything you’ve been up to in the game since its release.forza.net
Forza Motorsport Celebrates One Year with Free New Mustangs
10 October 2024- Turn 10 Studios
Check out these community stats for a fun look at everything you’ve been up to in the game since its release.
Forza Motorsport launched worldwide for Xbox Series X|S and PC exactly one year ago – October 10, 2023! That day was an important moment for the team as we finally got the game in your hands, however it was only the starting line of this journey, which as you know, is far from over.
Since launch, we’ve improved stability and performance, while also developing new content and features – many of which were inspired by your feedback. These have been released as part of our monthly game updates, and all of this work is part of our ongoing effort to shape Forza Motorsport into the best game it can be. Between the return and evolution of features already loved by the community like Spectate Mode and Multi-Class Racing to all-new additions such as the Car Proximity Radar and Challenge Hub, each update has helped us get to where we are today.
They’ve also allowed us to fine-tune existing features: Forza Race Regulations, Drivatar AI, as well as Driver and Safety Ratings have all received tweaks and upgrades based on player feedback and telemetry, and we will continue to refine these systems over time. Car Progression also changed, becoming more freeform by unlocking all upgrades and allowing you to exchange Credits for Car Points at any time – giving you more choice in how you experience cars in the game.
There have been a variety of tracks added to Forza Motorsport since release too, including Brands Hatch, Daytona, Nürburgring Nordschleife, Road Atlanta, and Sebring International Raceway, as well as new cars. Some of our favorites here at the studio include the 2018 Aston Martin #97 AMR Vantage GTE, the 2019 Ginetta G40 Junior, the 1988 Nissan #24 Nissan Motorsports International R88C, and the 1977 Renault #15 Equipe Renault Elf R.S. 01.
So that’s a short recap of some of the things we’ve added or changed to Forza Motorsport over the past year, but more importantly, what have you, our players, been up to since you began playing the game? We asked our talented Data Analytics team here at Turn 10 if they could help us dig out some fun gameplay stats that we could include in this blog for you, and they certainly delivered! Have a look at these, which have been tracked since the release of the game last October:
- Total Races Played: 162,544,532
- Distance Driven in Practice: 877,800,712 miles
- Distance Driven in Races: 1,781,794,423 miles
- Total Distance Driven: 2,659,595,135 miles
- Total Credits Earned: 2,178,838,047,110 CR
- Cars Bought: 30,450,153
- Liveries Created: 14,219,411
- Total Layers Used in All Liveries: 4,952,829,635
We also thought it might be fun to let you know the cars and tracks that the community has been playing with the most in Forza Motorsport, so here’s the breakdown of those. Note: For these stats we are not considering the introduction races at Maple Valley and Hakone that you play when starting the game for the first time.
Top 10 Most Played Tracks
- Kyalami – Grand Prix Circuit
- 5,764,014 Races Played
- Circuit de Spa-Francorchamps
- 5,626,610 Races Played
- Maple Valley – Full Circuit
- 4,925,444 Races Played
- Laguna Seca – Full Circuit
- 4,415,114 Races Played
- Catalunya – Grand Prix Circuit
- 4,136,468 Races Played
- Grand Oak – Club Circuit
- 4,118,748 Races Played
- Le Mans – Old Mulsanne Circuit
- 3,835,669 Races Played
- Suzuka – Full Circuit
- 3,805,985 Races Played
- Homestead-Miami Speedway – Road Circuit
- 3,788,670 Races Played
- Road America – Full Circuit
- 3,559,873 Races Played
Top 10 Most Driven Cars
We have one more surprise to share with you before we wrap up this blog. Next week, we will release Forza Motorsport Update 13, which is themed around Mustang Month!
- 2020 Honda #73 LA Honda World Racing Civic
- 3,380,075 Races Played
- 2018 Ford Mustang GT
- 3,243,790 Races Played
- 2019 SUBARU STI S209
- 2,602,924 Races Played
- 2018 Porsche 718 Cayman GTS
- 2,343,312 Races Played
- 1994 Mazda MX-5 Miata
- 2,173,539 Races Played
- 2018 Honda Civic Type R
- 1,921,950 Races Played
- 2018 Porsche 911 GT2 RS Forza Edition
- 1,914,610 Races Played
- 2022 Volkswagen Golf R
- 1,812,996 Races Played
- 1990 Mercedes-Benz 190E 2.5-16 Evolution II
- 1,675,247 Races Played
- 2019 Porsche 911 Carrera S
- 1,657,738 Races Played
As a special gift to our community for our one-year anniversary, all players can look forward to obtaining 3 new, free Mustang cars: the 2024 Ford #25 Mustang RTR, 2024 Ford #88 Mustang RTR, and 2024 Ford #130 Mustang RTR. These cars will be available to claim in the Showroom.
In addition, Car Pass holders can look forward to an additional bonus car, the 2024 Ford Mustang Dark Horse. This will be available to players who own the Forza Motorsport Car Pass, Deluxe Edition, Premium Edition or Premium Add-Ons Bundle.
These new cars will be released alongside the start of Mustang Month content on Wednesday, October 16 at 4:00 PM PT (or Thursday, October 17 at 12:00 AM UTC).
Forza Motorsport Update 13 also introduces Drift Mode, new options for Practice and Qualifying in Private Multiplayer races, additional upgrades for Forza Race Regulations, and Sunset Peninsula, which makes its long-awaited return after last appearing in Forza Motorsport 4! Stay tuned for all the details on Monday, October 14, which is when we will share our blog and release notes as we begin rolling out the update for download on Xbox Series X|S and PC.
Thank you for playing Forza Motorsport over the last twelve months. We hope you enjoy next week’s Mustang Month update, as well as the future content we are working on for the rest of the year, with even more coming in 2025. We can’t wait to share it all with you, and as always, we will see you on the track!
Would personally love Bernese Alps, Camino Viejo or Amalfi Coast at this point.Whats interesting is seeing Sunset Peninsula listed too. It's based off of Daytona which if I remember correctly Daytona is the better of the two but I really wonder if they plan to revive that old track in this game. Not that I wouldn't welcome it but there's many other classic Forza tracks that could be redone and added that would have been a better choice.
Ok now thats very good,happy to see the dark horse and the FD cars.Forza Motorsport Celebrates One Year with Free New Mustangs
Check out these community stats for a fun look at everything you’ve been up to in the game since its release.forza.net
Forza Motorsport Celebrates One Year with Free New Mustangs
10 October 2024- Turn 10 Studios
Check out these community stats for a fun look at everything you’ve been up to in the game since its release.
Forza Motorsport launched worldwide for Xbox Series X|S and PC exactly one year ago – October 10, 2023! That day was an important moment for the team as we finally got the game in your hands, however it was only the starting line of this journey, which as you know, is far from over.
Since launch, we’ve improved stability and performance, while also developing new content and features – many of which were inspired by your feedback. These have been released as part of our monthly game updates, and all of this work is part of our ongoing effort to shape Forza Motorsport into the best game it can be. Between the return and evolution of features already loved by the community like Spectate Mode and Multi-Class Racing to all-new additions such as the Car Proximity Radar and Challenge Hub, each update has helped us get to where we are today.
They’ve also allowed us to fine-tune existing features: Forza Race Regulations, Drivatar AI, as well as Driver and Safety Ratings have all received tweaks and upgrades based on player feedback and telemetry, and we will continue to refine these systems over time. Car Progression also changed, becoming more freeform by unlocking all upgrades and allowing you to exchange Credits for Car Points at any time – giving you more choice in how you experience cars in the game.
There have been a variety of tracks added to Forza Motorsport since release too, including Brands Hatch, Daytona, Nürburgring Nordschleife, Road Atlanta, and Sebring International Raceway, as well as new cars. Some of our favorites here at the studio include the 2018 Aston Martin #97 AMR Vantage GTE, the 2019 Ginetta G40 Junior, the 1988 Nissan #24 Nissan Motorsports International R88C, and the 1977 Renault #15 Equipe Renault Elf R.S. 01.
So that’s a short recap of some of the things we’ve added or changed to Forza Motorsport over the past year, but more importantly, what have you, our players, been up to since you began playing the game? We asked our talented Data Analytics team here at Turn 10 if they could help us dig out some fun gameplay stats that we could include in this blog for you, and they certainly delivered! Have a look at these, which have been tracked since the release of the game last October:
- Total Races Played: 162,544,532
- Distance Driven in Practice: 877,800,712 miles
- Distance Driven in Races: 1,781,794,423 miles
- Total Distance Driven: 2,659,595,135 miles
- Total Credits Earned: 2,178,838,047,110 CR
- Cars Bought: 30,450,153
- Liveries Created: 14,219,411
- Total Layers Used in All Liveries: 4,952,829,635
We also thought it might be fun to let you know the cars and tracks that the community has been playing with the most in Forza Motorsport, so here’s the breakdown of those. Note: For these stats we are not considering the introduction races at Maple Valley and Hakone that you play when starting the game for the first time.
Top 10 Most Played Tracks
- Kyalami – Grand Prix Circuit
- 5,764,014 Races Played
- Circuit de Spa-Francorchamps
- 5,626,610 Races Played
- Maple Valley – Full Circuit
- 4,925,444 Races Played
- Laguna Seca – Full Circuit
- 4,415,114 Races Played
- Catalunya – Grand Prix Circuit
- 4,136,468 Races Played
- Grand Oak – Club Circuit
- 4,118,748 Races Played
- Le Mans – Old Mulsanne Circuit
- 3,835,669 Races Played
- Suzuka – Full Circuit
- 3,805,985 Races Played
- Homestead-Miami Speedway – Road Circuit
- 3,788,670 Races Played
- Road America – Full Circuit
- 3,559,873 Races Played
Top 10 Most Driven Cars
We have one more surprise to share with you before we wrap up this blog. Next week, we will release Forza Motorsport Update 13, which is themed around Mustang Month!
- 2020 Honda #73 LA Honda World Racing Civic
- 3,380,075 Races Played
- 2018 Ford Mustang GT
- 3,243,790 Races Played
- 2019 SUBARU STI S209
- 2,602,924 Races Played
- 2018 Porsche 718 Cayman GTS
- 2,343,312 Races Played
- 1994 Mazda MX-5 Miata
- 2,173,539 Races Played
- 2018 Honda Civic Type R
- 1,921,950 Races Played
- 2018 Porsche 911 GT2 RS Forza Edition
- 1,914,610 Races Played
- 2022 Volkswagen Golf R
- 1,812,996 Races Played
- 1990 Mercedes-Benz 190E 2.5-16 Evolution II
- 1,675,247 Races Played
- 2019 Porsche 911 Carrera S
- 1,657,738 Races Played
As a special gift to our community for our one-year anniversary, all players can look forward to obtaining 3 new, free Mustang cars: the 2024 Ford #25 Mustang RTR, 2024 Ford #88 Mustang RTR, and 2024 Ford #130 Mustang RTR. These cars will be available to claim in the Showroom.
In addition, Car Pass holders can look forward to an additional bonus car, the 2024 Ford Mustang Dark Horse. This will be available to players who own the Forza Motorsport Car Pass, Deluxe Edition, Premium Edition or Premium Add-Ons Bundle.
These new cars will be released alongside the start of Mustang Month content on Wednesday, October 16 at 4:00 PM PT (or Thursday, October 17 at 12:00 AM UTC).
Forza Motorsport Update 13 also introduces Drift Mode, new options for Practice and Qualifying in Private Multiplayer races, additional upgrades for Forza Race Regulations, and Sunset Peninsula, which makes its long-awaited return after last appearing in Forza Motorsport 4! Stay tuned for all the details on Monday, October 14, which is when we will share our blog and release notes as we begin rolling out the update for download on Xbox Series X|S and PC.
Thank you for playing Forza Motorsport over the last twelve months. We hope you enjoy next week’s Mustang Month update, as well as the future content we are working on for the rest of the year, with even more coming in 2025. We can’t wait to share it all with you, and as always, we will see you on the track!
I really hope not, otherwise it would be another really disappointing line-up of FOMO cars. The drift car will really only relevant to a small portion of the playerbase, and that specific Shelby Mustang is pretty useless. I get it's "Mustang Month" so we need Mustangs, but it would be much better to get the missing '95 Cobra R, '70 Boss 429, or '13 Boss 302 as they would all be far more versatile as they could be built for many different classes and offer bigger build variety, as well as filling in more obvious missing holes in the car list. Even the much-maligned Mustang II would be more useful.However i think the Shelby GT500 and the nissan FD could be the car rewards for featured and open tour.
A lot of it will have to do with what is used in the rotation for Featured Multiplayer, plus all of those tracks were added post-launch so all the base game tracks have a significant head start.Not surprised by Kyalami being 1st since it's a track I frequent too more then most other tracks. But I'm shocked Nurburgring, Daytona,and Yas Marina are not top 10 either.
Don't forget Nordschleife didn't arrive till month 4, by which time player numbers will have dropped off substantially. Whereas the other tracks you mention were all there at launch. Also, the Nordschleife doesn't seem to get used in the Featured Tour as often as other tracks. Or the Featured Multiplayer.Reading the list of top 10 tracks by playtime I'm pleasantly surprised that Kyalami topped a usual favorite (Spa), that the Homestead-Miami infield is ranked higher than Daytona or Indianapolis (it's better IMO), that technical Catalunya and fun Grand Oak are so appreciated, and that Silverstone is nowhere in sight but I'm shocked that the Nürburgring, whose initial absence was protested by, say, everybody, doesn't crack the list.
And I would be perfectly OK if Turn 10 removed all pure ovals from the game, and I mean it.
I was just about to say this. I feel like these tracks are featured very often in the career mode 🤔The majority of that top 10 would stem from career and multiplayer races, so not really surprised by any of them.
Those mustangs you listed would have been far better off being added with this update than just the Dark Horse. Seems like as usual they missed the mark with some worthy cars that could have been added with a particular update. The '95 cobra and '12 Boss 302 have been elusive with a few forza titles lately hopefully it's not a licensing thing which I don't see how it could be with the number of Fords present between FH5 and FM23. But hope eventually they get added into this game.Shame the Dark Horse is DLC, would be better off if it was free for everyone and they made a spec build for it to be like the real life Mustang Dark Horse Cup thing. Would make a good Featured Multiplayer division for "Mustang Month."
The addition of Sunset Peninsula is cool but it sounds like there won't be much for people who aren't drifters, so I'm expecting the hype to wear off quickly and for us to go back to complaining and feeling like it takes too long for the next update to get here.
Will be interesting to see how the practice/qualifying works in private lobbies, I guess that could end up being a highlight depending on how it's implemented, but even that only applies to a portion of the playerbase.
No manual grid ordering for multiplayer mentioned though... Still hoping to be surprised, but the fact we had to fight so hard for it for years to finally get it, it's pretty mindblowing we are over a year into the release of FM8 and we still don't have it back.
I really hope not, otherwise it would be another really disappointing line-up of FOMO cars. The drift car will really only relevant to a small portion of the playerbase, and that specific Shelby Mustang is pretty useless. I get it's "Mustang Month" so we need Mustangs, but it would be much better to get the missing '95 Cobra R, '70 Boss 429, or '13 Boss 302 as they would all be far more versatile as they could be built for many different classes and offer bigger build variety, as well as filling in more obvious missing holes in the car list. Even the much-maligned Mustang II would be more useful.
Hopefully those 2 are "Featured Cars" instead of prize cars.
A lot of it will have to do with what is used in the rotation for Featured Multiplayer, plus all of those tracks were added post-launch so all the base game tracks have a significant head start.
The T10 of the glory days is long gone I'm afraid. Those guys knew how to make a super solid console racer. This era of T10 feels absolutely aimlessI know it's a bit easier said than done, but I feel like T10 are still doing so little to generate any kind of excitement or interest in the game.
You say that, but for me the modelling and physics teams are doing excellent work. The driving experience (especially on a controller) is a clear step up from any previous FM. It's more the game around it which has been the weaker link.The T10 of the glory days is long gone I'm afraid. Those guys knew how to make a super solid console racer. This era of T10 feels absolutely aimless
I admit, I find braking with ABS a lot easier than in FM7. I can't recall how many corners I'd miss back then because the braking was so limited with it.You say that, but for me the modelling and physics teams are doing excellent work. The driving experience (especially on a controller) is a clear step up from any previous FM. It's more the game around it which has been the weaker link.