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Yes. And I hope that those are not the only new to FM cars we are getting this update but knowing T10 that would be all they give us.Are all of the other Mustangs beside the Dark Horse drift cars?
Yes. And I hope that those are not the only new to FM cars we are getting this update but knowing T10 that would be all they give us.Are all of the other Mustangs beside the Dark Horse drift cars?
This is true, both GT7 and FH5 does it better.In that scene at Road Atlanta we can see that only your car benefits from the full highlights, but not the other cars, just partially. Also, other spots on the track with the same angle won't be as striking. That is what bothers me because GT and FH5 can do it consistently.
It was probably not real time.And I often wonder with what GPUs they rendered the trailers because RTX's 4090 (RX's 6900-6800?) was not around development time.
To me the difference is big. I also don't have a console but a poster send me some pics to compare at launch. And the pc version improved alot after launch which made the difference bigger. i don't have the latest version for the console so keep that in mind when seeing the difference in lighting and color temp.I don't have a console to compare against, but I haven't seen a huge difference when I've watched people streaming the console version. I don't even personally play with RT on, because it just doesn't make any worthwhile difference that I can see, it still looks worse with RT on than FH5 does without RT. Note, though, that I didn't say the game isn't better on PC, I was speculating they don't want to make the game massively better on PC than console. E.g. they'll let you run at 99fps in multiplayer on PC vs 60fps on console - better, but not massively better.
I'll agree with that, but I'm more referring to the everything else like you say.You say that, but for me the modelling and physics teams are doing excellent work. The driving experience (especially on a controller) is a clear step up from any previous FM. It's more the game around it which has been the weaker link.
I hope the next update brings some more embellishments. At least the captures they are using now for promotion resemble real, reproducible game conditions. I also think that the game could benefit from lens flares, which, while not realistic, could help to bring some pop to the visuals (and they could be an optional feature).This is true, both GT7 and FH5 does it better.
It was probably not real time.
To me the difference is big. I also don't have a console but a poster send me some pics to compare at launch. And the pc version improved alot after launch which made the difference bigger. i don't have the latest version for the console so keep that in mind when seeing the difference in lighting and color temp.
Left Xbox series X in visual mode (30fps highest quality graphics) vs right pc maxed out
As you can see there is a massive difference in textures, grass, reflections, image quality and draw distance. And im not even counting the higher fps shadow update and higher fps reflections, which makes it look even better in motion. And keep in mind that this is all against the 30fps mode. In the other 2 modes the difference is even bigger.
They have improved the pc version massively compared to launch. The game looks alot better and runs better.
Left launch vs right update 12
You say that, but for me the modelling and physics teams are doing excellent work. The driving experience (especially on a controller) is a clear step up from any previous FM. It's more the game around it which has been the weaker link.
Oh, that reminds me that I can do a custom race in Panorama in Grid Legends. I hope there are big improvements to AI in Forza when Bathurst comes in December, because right now I would dread the hill.Agreed, although I don't care as much for the "game around it" part as much as some, I quite like FM8 structure.
I did go back and reinstall FM7 in the weekend to put a few laps on Bathurst, I could only manage a few laps, the handling really is a step down and not engaging compared to FM8, it is a shame that for the 2nd year in a row FM is out during Bathurst weekend but the track still isn't here, bring on December I guess.
Lots of detail about FRR and other questions in this AMA transcript:
In the Garage: Discord AMA on Forza Race Regulations (FRR) with the Simulation Team
Catch up with our Forza Motorsport developers’ latest work on Forza Race Regulations (FRR) and go behind the scenes of this feature!forza.net
We don't know yet for sure, but one of the screenshots shows what looks to be the 2013 Shelby GT500 which we don't currently have in FM8. Sadly it's also one of the least useful Mustangs they could bring us, but T10 has never been good at the whole "choosing cars" thing.Are all of the other Mustangs beside the Dark Horse drift cars?
Nope. It was pretty vaguely mentioned that the new "Challenge Hub" could possibly have previous reward cars in it at some point, maybe.Does anyone know if they bring back spotlight cars? I missed the CLK-GTR when they had it but I was under the impression that it would be available after the next update to purchase as regular for some reason.
Thanks, the 3D grass in the PC version seems to be new since I last tried the highest quality settings. I just gave the highest quality settings on PC, with all RT maxed out, a try again, and it certainly looks okay overall, but I still think the cars themselves look pretty bad compared to many other games. I actually see little difference between your images until I copy the image into a paint program so I can see it much bigger, then it becomes clear that the PC version is running at significantly higher resolution.Left Xbox series X in visual mode (30fps highest quality graphics) vs right pc maxed out
As you can see there is a massive difference in textures, grass, reflections, image quality and draw distance. And im not even counting the higher fps shadow update and higher fps reflections, which makes it look even better in motion. And keep in mind that this is all against the 30fps mode. In the other 2 modes the difference is even bigger.
I wouldn't be surprised if 60fps is the intended developer target, considering that's what's on console.However, running it like that brings my system to its knees, I only get around 100fps at 1440p with DLAA.
Basically they're the same, except one traded brake markers for balloons in the sky. 🤷♀️This is true, both GT7 and FH5 does it better.
It was probably not real time.
To me the difference is big. I also don't have a console but a poster send me some pics to compare at launch. And the pc version improved alot after launch which made the difference bigger. i don't have the latest version for the console so keep that in mind when seeing the difference in lighting and color temp.
Left Xbox series X in visual mode (30fps highest quality graphics) vs right pc maxed out
As you can see there is a massive difference in textures, grass, reflections, image quality and draw distance. And im not even counting the higher fps shadow update and higher fps reflections, which makes it look even better in motion. And keep in mind that this is all against the 30fps mode. In the other 2 modes the difference is even bigger.
They have improved the pc version massively compared to launch. The game looks alot better and runs better.
Left launch vs right update 12
Well, when compared with the last image, I would say that neither FM and GT are that close to full realism, but GT is more eye catching because its reflections and color saturation have more pop and better glow. That being said, the color grading on FM is more realistic (warm) and there is a build-up of dirt/grime on the cars over time, something that never happens in the immaculate (sterile) world of GT.Thanks, the 3D grass in the PC version seems to be new since I last tried the highest quality settings. I just gave the highest quality settings on PC, with all RT maxed out, a try again, and it certainly looks okay overall, but I still think the cars themselves look pretty bad compared to many other games. I actually see little difference between your images until I copy the image into a paint program so I can see it much bigger, then it becomes clear that the PC version is running at significantly higher resolution.
However, running it like that brings my system to its knees, I only get around 100fps at 1440p with DLAA. The game looks okay, it's acceptable, but it doesn't blow me away like it should for being so intensive to run. FH5 looks better while not needing RT to look the way it looks, and I can hold a solid 144fps. Crew Motorfest has its own graphical weaknesses, but some elements definitely look better than FM. We'll have to wait and see how AC EVO actually runs in the game version available to customers, but the trailer shows elements that blow me away much more than FM's visuals do.
There's a similar thing with the Age of Empires franchise where the newest release, Age of Mythology Retold, has all these ray tracing options, so you turn them all on, set everything to the highest level, expecting to be absolutely blown away, and it still looks like a cartoon and looks worse than Age of Empires 4 does without any ray tracing at all.
Edit: I've just grabbed some frames from videos on YouTube to show what I mean. I've left the video details in place so that people can check out the sources if they want. To me, the shininess and light reflections of the car in GT7 are a much better match for the real life onboard image than FM. The onboard image is from a different place on the track, as I had to pick a location where another car was clearly in the frame.
View attachment 1396584
I compared it to alot of different racing games, and while its not perfect and has some things lacking or bugged graphically. It still looked better overall than almost all of them. Not everything is better and each game has its strong point and weaknesses. But FM (on pc obv.) had more compared to other games. I can post some comparisons for you if you like.However, running it like that brings my system to its knees, I only get around 100fps at 1440p with DLAA. The game looks okay, it's acceptable, but it doesn't blow me away like it should for being so intensive to run. FH5 looks better while not needing RT to look the way it looks, and I can hold a solid 144fps. Crew Motorfest has its own graphical weaknesses, but some elements definitely look better than FM. We'll have to wait and see how AC EVO actually runs in the game version available to customers, but the trailer shows elements that blow me away much more than FM's visuals do.
Nah man, RT reflections and RTAO does alot to this games, especially in the cockpit and environments. It makes everything look more natural and grounded. At launch it was broken and it didn't look good, but now its looks great and more stable. The RT reflection quality is improved drastically.There's a similar thing with the Age of Empires franchise where the newest release, Age of Mythology Retold, has all these ray tracing options, so you turn them all on, set everything to the highest level, expecting to be absolutely blown away, and it still looks like a cartoon and looks worse than Age of Empires 4 does without any ray tracing at all.
GT7 light reflection is indeed more true to life. In FM its too muted and not as consisted. Thats a area they should improve on in the coming updates.Edit: I've just grabbed some frames from videos on YouTube to show what I mean. I've left the video details in place so that people can check out the sources if they want. To me, the shininess and light reflections of the car in GT7 are a much better match for the real life onboard image than FM. The onboard image is from a different place on the track, as I had to pick a location where another car was clearly in the frame.
View attachment 1396584
This is the difference between RT on and off on my PC:Nah man, RT reflections and RTAO does alot to this games, especially in the cockpit and environments. It makes everything look more natural and grounded. At launch it was broken and it didn't look good, but now its looks great and more stable. The RT reflection quality is improved drastically.
This is the difference between RT on and off on my PC:
View attachment 1396775
I just don't see much difference, not enough to justify only getting around 77% of the frame rate.
I just don't see much difference, not enough to justify only getting around 77% of the frame rate.
I posted what the difference is on MY PC. It doesn't matter to me what it looks like on whatever you're running it on. There are some bits such as Hakone where yes, you can see a clear difference in a specific reflection, but that is like 0.01% of the time spent playing the game. I also never use cockpit cam, so again, I don't care what difference it makes there. I posted two images that look virtually identical and what those show is what I see for 99.99% of the time playing the game, i.e. no difference worth bothering with.
To each their own and is perfectly fine not to play with RT for the most fps.
I used to be a RT skeptic, but my library of games that use it (mostly on PC) just keeps growing and in some is now a feature that you can't turn off.
And actually a picture at noon is not proof of what RT can do.
View attachment 1397009
Scenes lighted with multiple sources, all shooting rays, with objects casting reflections and shadows, are more representative.
View attachment 1397010
You mean in the regular Xbox controller? Rumble works just fine.I'm wondering, do the impulse/rumble triggers work on the PC version ?
From a personal standpoint in regards to the question, I'm one of those people who does not bother with the trials.Do people just not bother with the FM23 time trials, or are the leaderboard numbers a fair reflection of the relative player numbers?
Of course, thats a question that we can't answer because the stats aren't public, so this post is going to go nowhere...
The FM23 time trials are hidden away behind far too many steps and rewards seem pointless. I never bother with them.From a personal standpoint in regards to the question, I'm one of those people who does not bother with the trials.
Project Cars had a better idea in their daily, weekly and monthly time trials, right from the home screen.The FM23 time trials are hidden away behind far too many steps and rewards seem pointless. I never bother with them.
In comparison, FH5 monthly rivals are easy to reach and give points towards the weekly free car, so I always do them.