Forza Motorsport General Discussion Thread

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For past tracks I'd rather see the actual decent race tracks take priority over the lame graphical showcase tracks that don't race well. Camino Viejo was really the one that started that trend, and Bernese Alps, Prague, Rio, and Dubai that followed it are all pretty bad for racing too.

Maybe if they were reworked a bit to be better for racing it wouldn't be so bad though. Hakone and Grand Oak both turned out surprisingly well, so (if the people who worked on those tracks are still even at T10) it would be interesting to see what we would get if they massaged some of the other fantasy tracks.

I know the AI can be bad at times, but do we really need two safety cars? :P
(Wish you could switch off the AI using body mods similar to liveries)
The issue with that one in particular is that, for some reason, the widebody on the Camaro forces the safety car lights onto the roof and there is no option to remove them. No clue why they would do something so stupid, and I find it annoying as I kinda wanted to do a ugly widebody Mustang GT350 vs Camaro ZL1 series but the light bar really spoils it.
 
See I find both Hakone and Grand Oak both frustrating exercises in understeer management. At least Rio had some elevation change and some genuinely interesting corners, some of which remind me of the Baku street circuit. In general though whoever is doing track design at Turn 10 needs to seriously consider including some proper chicanes and tight corners, and back off on these dreary, endlessly long sweepers.
 
See I find both Hakone and Grand Oak both frustrating exercises in understeer management. At least Rio had some elevation change and some genuinely interesting corners, some of which remind me of the Baku street circuit. In general though whoever is doing track design at Turn 10 needs to seriously consider including some proper chicanes and tight corners, and back off on these dreary, endlessly long sweepers.
I fully agree with the last sentence in regards to the Camino to Dubai run of fantasy tracks we had in the previous games, and I had the same thoughts when I saw both Hakone and Grand Oak for the first time. While they look like they are from the same school of design as the previous set, they race 100x better than any of the previous run do.

I thought Hakone in particular looked awful from the preview and the intro race in the Cadillac didn't help much. After running it for league racing though I've found it's one of the raciest locations in the game. Hakone Club is fantastic in things like touring cars because every corner has multiple lines, so it's basically "ol' switcharoo" city. The full layout of Hakone is just okay, as the 2 right handers off the back straight are pretty single line so there is less potential for crossovers but that can also calm the racing down a bit which isn't always bad. The Club Reverse layout is more technical, but pretty awkward and invites more clumsy moves so races tend to space out more there.

The short version of Grand Oak isn't very good as T1 is basically the only passing opportunity, but the regular full layout is quite good. Again, multiple lines through several corners that either mean a move can be made, or a setup for a move at the next corner. Some elevation change, and the banking through T4-5 (or however you want to count those corners, I think the game counts them as T3) is satisfying to lean into and nail the exit onto the straight. The reverse version of the full circuit is still alright, but a few of the corners get a bit more awkward so I found it doesn't quite offer as much side-by-side racing.

I'd probably add Maple Valley into the terrible boring sweeper category but it was from FM1 instead of the Camino to Dubai run. Strange/sad that Maple Valley was the worst of the FM1 fantasy tracks yet it's the only one we have had prior to Sunset Peninsula returning. It's absolutely understeer city (the intro race with the Corvette E-Ray was painful), and it's also loaded with trap corners that bait people into awkward contact and/or off-track excursions that space the racing out.

Bernese Alps is probably the best, or rather, worst example of the boring sweeper places though. It doesn't offer much in the way of alternate lines unless you are cheesing track limits, so while the high speed sweeping nature initially feels suited to high downforce cars and they are more fun to drive there, they actually provide the worst racing around it. The only time you really get much passing there was with low downforce or low grip stuff that required more finesse to keep on the line, but then you end up with the understeer struggle you speak of so it's even less fun to drive.

Rio was very fun to drive and hotlap but was pretty awful for racing. It required both fairly high skill and high patience/racecraft to have a decent race there. Most of the time it was just survival, and there several spots with abrupt stops if you hit the wall, not a good recipe for close racing. I always thought of it as Forza's Macau; a cool idea, interesting for qualifying, but dangerous and pretty much always bad to race at as it always ended up with a pileup/track blockage.

I think the only track from the Camino to Dubai run that was any good for racing was the Dubai "City Circuit" variant. It actually worked good for touring cars, but definitely required good car control and smart racecraft as it had a few trap corners that would bait people into make bad moves and crashing which spaced the field out.

I suppose it should be noted I'm judging them off multiplayer with people who actually have racecraft (and some who don't too of course) though. It doesn't seem like the AI really use alternate lines very well so tracks like Hakone Club definitely do not shine against the AI and I could see them being a far more dull experience. They also don't go very well with the low skill/IQ drivers in public lobbies that can't hold their line or set up a move properly. Using Hakone Club as the example again, I've had both the best races I've had in FM8 (probably any Forza Motorsport game for that matter) at that track against good drivers, and some of my most frustrating races there with morons in public lobbies that just dive up the inside and understeer into your door and push you both off track.
 
What's your hunch based on?
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A few updates back somebody looked up the files on their PC and found a few references.

Doesn’t mean anything is confirmed as lots of placeholder/leftover stuff gets added to game files these days, but interesting.

I’ve enjoyed the post-launch track updates this year, every track has been of high quality.
 
@PJTierney I was wondering if you are planning to release an updated version of your excellent 2018 Mustang GT livery for the 2024 Mustang? Or did you put the livery onto the Dark Horse variant instead already?
No plans as I’m not really painting new things in this game due to issues I have with the livery editor, and a lack of a Creative Hub.

Hopefully somebody has done the IMSA cars already though, that’s a good design in real life.
 
No plans as I’m not really painting new things in this game due to issues I have with the livery editor, and a lack of a Creative Hub.

Hopefully somebody has done the IMSA cars already though, that’s a good design in real life.
Genuinely hope that we'll be able to follow creators etc. Miss doing that from the old storefront on FM4.
 
The 67 GT500 gets the Valiant Charger's straight-6 as an engine swap option because... reasons?
The Valiant Charger’s Hemi 6 is actually available for quite a few muscle cars, at least 2 Italian classics and rather bizarrely, the 2017 Nissan GT-R (R35) as well. :odd:
 
As with last month, there's only an intro for weekly 1 of the Featured Tour and none for week 2 onwards. Week 2 is crying out for one this month :(
 
Wait, so there was only 3 layouts in FM4 of Camino?
There's like 16 layouts in Assetto Corsa. Yikes. They never utilized any of the inner links?
View attachment 1400233

It actually has 20 layouts, I just looked. Wow. 😄
View attachment 1400239
They were listed as different locations, Camino Viejo, Iberian, and the other one thats escaping me. All the layouts in that AC screenshot are in FM4.
 
The issue with that one in particular is that, for some reason, the widebody on the Camaro forces the safety car lights onto the roof and there is no option to remove them. No clue why they would do something so stupid, and I find it annoying as I kinda wanted to do a ugly widebody Mustang GT350 vs Camaro ZL1 series but the light bar really spoils it.
Same reason we can only have the Brands Hatch-style front wing with the TdF lights on the Matra: either the intern in charge of creating the body parts list made a mess of it, or the 3D artists merged the bodykit and light bar objects and said intern had to work with what he had.

Whichever's the case, I wouldn't hold my breath for a patch to fix it - this kind of issues seems to be pretty low on their list of priorities, and besides, the community at large doesn't seem to care much (they'd rather cry about mUh SiLViA S15 mODEL).
 
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Wait, so there was only 3 layouts in FM4 of Camino?
There's like 16 layouts in Assetto Corsa. Yikes. They never utilized any of the inner links?
View attachment 1400233

It actually has 20 layouts, I just looked. Wow. 😄
View attachment 1400239
The Iberian International Circuit and Ladera Test Track are within the same complex as the whole of Camino Viejo de Montserrat, probably as smaller infield layouts for beginners. So therefore:


Camino Viejo de Montserrat:
  1. Full Circuit
  2. Short Circuit
  3. Mini Circuit
  4. Full Circuit Reverse
  5. Short Circuit Reverse
  6. Mini Circuit Reverse
  7. Extreme Circuit
  8. Extreme Circuit Reverse
  9. Iberian International Circuit - Full Circuit
  10. Iberian International Circuit - Full Circuit Reverse
  11. Iberian International Circuit - Short Circuit
  12. Iberian International Circuit - Short Circuit Reverse
  13. Iberian International Circuit - Mini Circuit
  14. Iberian International Circuit - Mini Circuit Reverse
  15. Ladera Test Track - Full Circuit
  16. Ladera Test Track - Full Circuit Reverse
  17. Ladera Test Track - Short Circuit
  18. Ladera Test Track - Short Circuit Reverse
  19. Ladera Test Track - Mini Circuit
  20. Ladera Test Track - Mini Circuit Reverse
Camino Viejo de Montserrat is the perfect example of creating a large fictional circuit and making the most out of it.
 
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* They better have Laguna Seca in this series... *

Denzel Washington Reaction GIF


Still, the best part of the series for me was trying to get the target time during practice.
Esp as I was only upgrading with points earned.

But they really need to add the option to increase laps or qualify next year.
Won the last race on the line but finished 4th overall in the championship :nervous:

6.jpg
 
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The Iberian International Circuit and Ladera Test Track are within the same complex as the whole of Camino Viejo de Montserrat, probably as smaller infield layouts for beginners. So therefore:


Camino Viejo de Montserrat:
  1. Full Circuit
  2. Short Circuit
  3. Mini Circuit
  4. Full Circuit Reverse
  5. Short Circuit Reverse
  6. Mini Circuit Reverse
  7. Extreme Circuit
  8. Extreme Circuit Reverse
  9. Iberian International Circuit - Full Circuit
  10. Iberian International Circuit - Full Circuit Reverse
  11. Iberian International Circuit - Short Circuit
  12. Iberian International Circuit - Short Circuit Reverse
  13. Iberian International Circuit - Mini Circuit
  14. Iberian International Circuit - Mini Circuit Reverse
  15. Ladera Test Track - Full Circuit
  16. Ladera Test Track - Full Circuit Reverse
  17. Ladera Test Track - Short Circuit
  18. Ladera Test Track - Short Circuit Reverse
  19. Ladera Test Track - Mini Circuit
  20. Ladera Test Track - Mini Circuit Reverse
Camino Viejo de Montserrat is the perfect example of creating a large fictional circuit and making the most out of it.
Said from day one they should have done something with Spring Mountain Motor Resort & Country Club ("The race track is comprised of over 6 miles of road course with more than 50 available configurations".) esp as they had a press event there pre-release.
 
* They better have Laguna Seca in this series... *

Denzel Washington Reaction GIF


Still, the best part of the series for me was trying to get the target time during practice.
Esp as I was only upgrading with points earned.

But they really need to add the option to increase laps or qualify next year.
Won the last race on the line but finished 4th overall in the championship :nervous:

View attachment 1400338
This Colt Classics series was fun and the AI surprisingly behaved well. Had difficulty on 6 and one race I ended up coming in a hard fought 6th place but ended up climbing back each race and won 1st overall by about 4pts.
 
This Colt Classics series was fun and the AI surprisingly behaved well. Had difficulty on 6 and one race I ended up coming in a hard fought 6th place but ended up climbing back each race and won 1st overall by about 4pts.
My main antagonist was a solid black '69 Dodge Charger. I kind of had a mini "Bullitt" thing going on but my Shelby wasn't green and it wasn't a '68 GT fastback.
 
That’s a Forza Motorsport 2 logo 🤔

Wonder why, usually they seem to dislike referencing or talking about the older games in any way aside from a few brief mentions and, of course, Sunset Peninsula's return. On that note, it's always confused me that they don't capitalize on the nostalgia...like...at all? For some reason? If it's to do with licensing I might understand but otherwise it's not often they do.
 
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Wonder why, usually they seem to dislike referencing or talking about the older games in any way aside from a few brief mentions and, of course, Sunset Peninsula's return. On that note, it's always confused me that they don't capitalize on the nostalgia...like...at all? For some reason? If it's to do with licensing I might understand but otherwise it's not often they do.
My current theory is that the screenshot artist/agency had a player-made design on the car when they snapped the shot.
 


In person, on my Xbox Series X, in performance mode, the difference looks even bigger than in this video.

In October '23 the game looked rather washed out and rough. Everything looks more colourful, natural and sharp now, IMO.

It's still far from the trailer in "E3" 2022, but with every update steps are taken in the right direction. I guess the graphics pixies must be working hard every night over at T10 😂

Edit: Personally, the first race in the Mustang tour on Sunset Peninsula, during the golden hour, was a wow-moment for me. The visuals looked absolutely stunning:
a705d2de-4101-41ef-a7ec-2d9dba03d889.png

5d8e4b19-baa2-480c-98cb-50f1e6822e38.png
 
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The only issue I've had with the graphics since day one is the interiors looking off. Now it could just be my TV, but I think it's that light seems to hide too much detail (so a wooden steering wheel loses all its texture) and with some shadows, the blacks are crushed.





However to be fair, in this real-life clip, the red speedometer does go completely black in shadow.



🤔
 
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