Forza Motorsport General Discussion Thread

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You guys with your environments.
GT7 Cars look much more realistic.
When I drive with GT3 or LMP1 car over Spa, I have nearly no time to see a different between the environment. But I can see the other cars before me. And that does counts.
And I can’t imagine, everything in Forza will be playable in minimum 60 FPS with Raytracing and so on.
They should set the focus on realistic cars. It will be officially a car simulation and not landscape simulator. Landscape driving is Horizon. Or should it be Forza Horizon Motorsport. They have to decide.
A simulation game focused on racing also doesn't revolve around having the most realistic cars. If you're going to go on about the racing itself, than your worries shouldn't be about the minor differences between the cars in said games. The cars look plenty real in both games, so I don't even know what you're trying to pull. What you're going on about has more to do with the shaders and materials rather than the cars themselves.

Much like GT7 and Dynamic weather/time, people were skeptical about them being able to pull enough out of last gen consoles to make it work without major compromises, yet they seemed to do well enough. Not sure why one gets the benefit of the doubt and not the other.
 
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Sadly you cant race in photo mode :P

And does GT have a orange peel shader too ?

View attachment 1160719
GT7 have branch best lightning.
A simulation game focused on racing also doesn't revolve around having the most realistic cars. If you're going to go on about the racing itself, than your worries shouldn't be about the minor differences between the cars in said games. The cars look plenty real in both games, so I don't even know what you're trying to pull. GT's isn't even about the cars themselves, what you're going on about has more to do with the shaders and materials rather than the cars themselves.
GT knows what belongs to good Simulation. As it seems, Turn 10 not. They should hire a guy with racing background who understands.
 
Even comparing FM7 to GT7, there's barely any difference in the car models even in photo mode. Lighting is what makes the biggest impact, it remains to be seen how well T10 will be able to use ray tracing during gameplay.



GT cars are set apart by the small details. How can you see small details of cars during races and not notice track details?
One can even argue that track details are more important than the cars because what are you looking at more when you're racing, the track or bits and pieces of the car?
 
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GT7 have branch best lightning.

GT knows what belongs to good Simulation. As it seems, Turn 10 not. They should hire a guy with racing background who understands.
Oh wait, you played the game already? I'm jealous! Neither of them are really touting the best in simulation or anything close, they're both still aiming for that accessibility instead of outright simulation. Because that's what sells.
 
GT cars are set apart by the small details. How can you see small details of cars during races and not notice track details?
Because of I drive like at Nordschleife in wind shadow and get more and more to the driver before.
But in Forza, this doesn’t work.

So often I played Forza 7 and gut hit out by the idiotish drivatars. If Forza Motorsport will continue this „tradition“, they can it call destruction car crash simulator, like the trailer where the lambo hit out the Audi…
 
Why are race drivers playing iracing, if car models are the most important?
Exactly. I can have a blast in rF2 all night long with the realism and feeling through a DD wheel. Does anyone here think it's the best looking with this color or that color or that shade or any of the nauseating Michael Bay talk? Because it isn't the best looking. Good, but not the best. And it doesn't really matter.
 
Because of I drive like at Nordschleife in wind shadow and get more and more to the driver before.
But in Forza, this doesn’t work.
Doesn't GT still suffer from incorrect torque steer in FWD vehicles? Last I heard on it at least.

Either way, its stupid to pretend that because one game does something the other doesn't, that the other is massively inferior. They both have high points, and low points. Not sure how that's so unbelievable. They both also aren't aiming to be the pinnacle of simulation, they're making passable examples of real life.

So often I played Forza 7 and gut hit out by the idiotish drivatars. If Forza Motorsport will continue this „tradition“, they can it call destruction car crash simulator, like the trailer where the lambo hit out the Audi…
True. It's also hard to find a game with perfect AI as well. Seems like every single game, including GT, has their own issues when it comes to this. This forum that you're active on has more than enough information on it.
 
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I feel like Gran Turismo's art direction goes for more pure realism whereas Forza goes for a more hyped/nostalgic view of reality.

I kind of prefer the Forza approach because I think it's what works best within the capabilities of real time rendering and gives the more seamless look.

I really hope they can just flat out eliminate all LOD pop-in. That's the main immersion breaker for me. A game can have 100% realistic cars but then a tree or building will pop up or change shape right in front of me, and I realize it's because they spent all their GPU budget on making the up-close details look too realistic so then they have to use aggressive LOD and pop-in's to maintain the fps. I'd rather they settle for like 90-95% realism and use the extra gpu budget to make it so we never see an LOD pop-in again.
 
Nordschleife in GT feels like the real one with downs and ups. In Forza, it feels like a simple road.
I can’t imagine, they improved this point for more realism.
 
Nordschleife in GT feels like the real one with downs and ups. In Forza, it feels like a simple road.
I can’t imagine, they improved this point for more realism.
Cool. Guess you'll actually have to wait for some sort of information before making wild guesses and throwing your arms up for something you just pulled out of thin air, like any other rational person.
 
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I feel like Gran Turismo's art direction goes for more pure realism whereas Forza goes for a more hyped/nostalgic view of reality.

I kind of prefer the Forza approach because I think it's what works best within the capabilities of real time rendering and gives the more seamless look.

I really hope they can just flat out eliminate all LOD pop-in. That's the main immersion breaker for me. A game can have 100% realistic cars but then a tree or building will pop up or change shape right in front of me, and I realize it's because they spent all their GPU budget on making the up-close details look too realistic so then they have to use aggressive LOD and pop-in's to maintain the fps. I'd rather they settle for like 90-95% realism and use the extra gpu budget to make it so we never see an LOD pop-in again.
I Would assume that since it's a current gen exclusive, and the fact that it runs on an SDD, it should be using directstorage or whatever Microsoft calls it. That should make loading data for rendering much smoothly and hopefully reduce/eliminate visible pop in.
 
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I Would assume that since it's a current gen exclusive, and the fact that it runs on an SDD, it should be using directstorage or whatever Microsoft calls it. That should make loading data for rendering much smoothly and hopefully reduce/eliminate visible pop in.
 
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Cool. Guess you'll actually have to wait for some sort of information before making wild guesses and throwing your arms up for something you just pulled out of thin air, like any other rational person.
So far, the only "signs" I see from the game that are enough for speculation are the fact that they are keen to lean on more racecars for showing off the game. That and the leaked lists from fh4 and fh5 have a tonne of very interesting race cars.

Safe to assume it will be a healthy collection of them atleast.
 
@alex511

okay.gif


Not sure what the PS5 being faster has to do with what you replied to.

Oh, you edited it out. Guess you realized that.
 
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Nordschleife in GT feels like the real one with downs and ups. In Forza, it feels like a simple road.
I can’t imagine, they improved this point for more realism.
It's a marvel the conclusions that can be drawn from a presentation that had nothing to do with the Nordschleife.

Although one could assume that with their upgraded physics engine, there will be more realistic contact between the car and the road.
 
So far, the only "signs" I see from the game that are enough for speculation are the fact that they are keen to lean on more racecars for showing off the game. That and the leaked lists from fh4 and fh5 have a tonne of very interesting race cars.

Safe to assume it will be a healthy collection of them atleast.
I dont think the car list has been an issue for me, but I'm skeptical about new releases from T10 for some years now. I'm burned out, and each release has me dropping it faster and faster. So I'll keep an eye out, but I'm definitely not sold in any way whatsoever.
 
I just hope GT7 gets a decent car list before Forza releases in 2023, because they're gonna wipe the floor and fanboys from both sides will battle until death
 
I dont think the car list has been an issue for me, but I'm skeptical about new releases from T10 for some years now. I'm burned out, and each release has me dropping it faster and faster. So I'll keep an eye out, but I'm definitely not sold in any way whatsoever.
Absolutely right.


We have about 10 months to really see what 5 years of development does to a stagnant franchise like FM.
 
So often I played Forza 7 and gut hit out by the idiotish drivatars.

Yea Forza AI is not great sometimes and AI racing in GT7 is still this driving through a field of lifeless obstacles that seem blind too like it always was which is also very boring and not good racing at all. You want too see good AI take a look at iRacing AI. Thats were racing AI feels really awesome and they give you insane customization option for each AI driver in the grid too. :) This should be standard for AI everywhere else too.




But sometimes AI in Forza is not bad too

 
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I mean it's natural, isn't it.

Forza was literally born to compete with gt.

I don't mind comparisons and debates as long as there's no mud flinging involved.
Yup. It’d be like comparing BTCC and TCR. They both have different styles and regulations, but a achieve the same in the touring car segment. More drivers, Around the globe, participate in TCR, but BTCC being more niche, is still polished and effective.

If TCR were Forza(a new series to touring cars) and GT were BTCC(the originators in the new touring car age), why shop the two over which does what better? Why one is worse of than the other? This race series have these manufacturers. The other have these manufacturers. This one have these regulations and this one doesn’t. Some fans and racers like this series over the other. Some want to try a new series. Some stick to the old faithful. It can go on and on.

The comparing car models between opposing consoles should be dropped. I’m not telling anyone to stop posting, but in terms of the history of these franchises. It’s nice to see how each franchise has changed in their own timeline.
I understand there will be discrepancies between T10 and PD, but comparing previous game titles and seeing those differences is more telling than showing what a certain car looks like in GT vs Forza’s version.

And yes, I know, people want to see how accurate one series is over the other. Whether one series placed floor mats in one car and the other series has the authentic lug nuts found on a vintage race car.
 
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Yup. It’d be like comparing BTCC and TCR. They both have different styles and regulations, but a achieve the same in the touring car segment. More drivers, Around the globe, participate in TCR, but BTCC being more niche, is still polished and effective.

If TCR were Forza(a new series to touring cars) and GT were BTCC(the originators in the new touring car age), why shop the two over which does what better? Why one is worse of than the other? This race series have these manufacturers. The other have these manufacturers. This one have these regulations and this one doesn’t. Some fans and racers like this series over the other. Some what to try a new series. Some stick to old faithful. It can go on and on.

The comparing car models between opposing consoles should be dropped. I’m not telling anyone to stop posting, but in terms of the history of these franchises. It’s nice to see how each franchise has changed in their own timeline.
I understand there will be discrepancies between T10 and PD, but comparing previous game titles and seeing those differences is more telling than showing what a certain car looks like in GT vs Forza’s version.

And yes, I know, people want to see how accurate one series is over the other. Whether one series placed floor mats in one car and the other series has the authentic lug nuts found on a vintage race car.
There's a clear pattern of themes, where GT goes for the clean, calm, serene and elegant feel, while forza goes gritty, cinematic and dramatized reality feel.


Also half asleep conspiracy theory time:
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The pattern on the left of the thumbnail seems extremely familiar. 🤔🤔

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