Forza Motorsport General Discussion Thread

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Until they post 4k+HDR videos on YouTube, we can only guess. Watching the 4k YouTube feed which was only SDR looked overblown at times, and suffering compression artifacts in places.
Yeah hopefully it's something like that, converting Xbox output to YouTube HDR is a nightmare for whatever reason, and the official channels rarely use it. Although I don't think any of the comparison videos I'm thinking of were HDR.

It's just the lack of gel between cars and environment for me, and some of the environmental buildings appear too plasticy too, or ambulances feel a bit cut-out and stuck on, but there's still months to go.

EDIT: grass that they boasted about earlier is just mush.
 
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I saw there was the option to increase the race length in the builder's cup, but didn't see if doing this increased the payout, car points for winning longer races.
 
I saw there was the option to increase the race length in the builder's cup, but didn't see if doing this increased the payout, car points for winning longer races.

If it's the usual Forza system, it probably naturally does by calculating your payout based on event length. And the more laps, the more corners to go through, so I'd guess the more car XP comes naturally.
 
If it's the usual Forza system, it probably naturally does by calculating your payout based on event length. And the more laps, the more corners to go through, so I'd guess the more car XP comes naturally.
That makes sense. Really looking forward to playing this on PC later on this year with my wheel
 
From what it sounded like, Chris was saying these options are available in Career mode;

  • Practice
  • Adjust race length
  • Include the forza race regulations penalty system
  • Include simulation tire/fuel wear so pitting strategy actually becomes a thing
  • Basically you can make it a more hardcore experience if you want to, but it is not forced and if you want to just do the regular Forza 3 Lap spiel like FM1-7 you can.
Qualifying in single player doesn't seem like an option with this whole Challenge the Grid system but hopefully it gets added down the line.
 
From what it sounded like, Chris was saying these options are available in Career mode;


  • Basically you can make it a more hardcore experience if you want to, but it is not forced and if you want to just do the regular Forza 3 Lap spiel like FM1-7 you can.
That sounds a little more promising.
 
I don't know the Forza Franchises very good, so i have one question:

In GT, when i would have bought the game a year after release, it would only have gotten better. More events and so on. In the Forza Video they said something about switching up the career over time. Does that mean that if i buy Forza Motorsport 1 or 2 years after it came out i would not have the same or better experience than someone who bought it on day one? Would i have missed out on some of the content?
 
qualifying is in multiplayer from what I understood.

The ability to set your grid position in single player is probably just right for the audience. No issues here.
No issues indeed. I really like I could choose my own positions in the career mode, and not freakin' be forced in the back of the pack just to chase the damn rabbit (and yes, I'm very sour about that because nobody asked for that). Whereas in multiplayer I could qualify for positions for online races, something I am POSITIVE many hardcore players are going to very much love. I love what T10 have done here so far. :D
 
confirmation:
Credits for buying new cars
Car Points for upgrading a car (these can be added, removed, switched to another car)
Car XP is earned per individual vehicle, unlocks upgrades (which you buy with Car Points). NB: Copies of a car earn XP separately

Hitting car level 50 with one car appears to reduce XP requirements for other cars from the same manufacturer.
 
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Saying he'd put Forza up there with the best sims around is definitely a bold claim.
Ya, a little too bold. It's OK to maybe exaggerate some claims here and there but I'd wait to see this. Sure, you can have 8 points of contact on a tire, great. But what are the pressures doing? What are the temps in the tire opposed to the surface of the tire and the track? Engine damage? Turbo damage over time? This list can go on and on in what todays sims are actually simulating. If he's just yammering about a certain "feel" of a car, then great but let's not get carried away.
I'm looking forward to trying this. After the "other brand" was a complete flop, can't wait to try this for my less than serious fix. Plus it's on PC and that's huge. Can sell that drivehub if this game comes through.
 
Thought that presentation was pretty underwhelming.
Same old Forza lighting giving it an (IMO) cheap look.
Leveling cars? Awful
If Time of Day and weather are fully dynamic, why not show a proper timelapse? The changes were all choppy.
Lack of bodyroll once again in a Forza game.
Forza has had bodyroll for over a generation, this literally has a brand new lighting engine.

On PC, it will even have raytraced global illumination.

Ya, a little too bold. It's OK to maybe exaggerate some claims here and there but I'd wait to see this. Sure, you can have 8 points of contact on a tire, great. But what are the pressures doing? What are the temps in the tire opposed to the surface of the tire and the track? Engine damage? Turbo damage over time? This list can go on and on in what todays sims are actually simulating. If he's just yammering about a certain "feel" of a car, then great but let's not get carried away.
I'm looking forward to trying this. After the "other brand" was a complete flop, can't wait to try this for my less than serious fix. Plus it's on PC and that's huge. Can sell that drivehub if this game comes through.
From a simulating standpoint, what other racing game currently has a tire model with 8 points of contact running at 360 times per second each?
 
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confirmation:
Credits for buying new cars
Car Points for upgrading a car (these can be added, removed, switched to another car)
Car XP is earned per individual vehicle, unlocks upgrades (which you buy with Car Points). NB: Copies of a car earn XP separately

Hitting car level 50 with one car appears to reduce XP requirements for other cars from the same manufacturer.
I think I heard Chris say something about dupes having cheaper CP requirements?
 
Grinding out parts for every single car you choose to buy just sounds like more of a hassle than its worth. Artificially padding out the play time like this is gonna become boring real quick.
 
What’s tough is if you buy the same car twice you have to level both cars up… the parts are not automatically available…
 
Just like the Horizon games, a van has similar body roll as a hypercar. Cars feel weightless.
The brand new lighting engine is nearly the same as the old. Glowy, cartoonish cars.
This is complete BS, on the verge of trolling.

There is literally a telemetry system in Forza that can show different body roll on a car to car basis; let alone hypercar vs van.

Not to mention, you went from claiming that Forza lacked bodyroll to that there is body roll but it does not differ between vehicles.

Like honestly dude, you're talking to people that have put thousands and thousands and thousands of hours into Forza Motorsport and Forza Horizon.
 
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Grinding out parts for every single car you choose to buy just sounds like more of a hassle than its worth. Artificially padding out the play time like this is gonna become boring real quick.
I think for the early game career mode, it's going to be a interesting change.

But by hour 50, hour 100, hour 400-500, it's going to get a little tedious.

Hoping for some sort of way you can bank car points so you can skip the unlocks later on in the game.
 
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Similar to the Horizon games, a van has similar body roll as a hypercar. Cars feel weightless.
The brand new lighting engine is nearly the same as the old. Glowy, cartoonish cars.

Stop It No Way GIF by Naughty Dog
 
This is complete BS, on the verge of trolling.

There is literally a telemetry system in Forza that can show different body roll on a car to car basis; let alone hypercar vs van.

Not to mention, you went from claiming that Forza lacked bodyroll to that there is body roll but it does not differ between vehicles.

Like honestly dude, you're talking to people that have put thousands and thousands and thousands of hours into Forza Motorsport and Forza Horizon.
Look at the cockpit footage of the Nissan.
Besides the fact that the wheel only goes 90° left or right, the car is way too planted going through corners.
 
From a simulating standpoint, what other racing game currently has a tire model with 8 points of contact running at 360 times per second each?
It's nice to say 8-points at 360hz, sure. Right off the top of my head I think ACC does 5-points at 600hz. Somewhere I read other calculations of iRacing or other titles at under 1000 for different aspects and different processes. These are buzzwords though to a complete picture. Sure tires are very important. But it's the sum of the whole that creates the experience. What's the suspension geometry? Are we matching struts or full axles or double wishbones? What are those calculated at along with it's spring rates, bumpstop depth and rate and full travel? How is aero pushing on the suspension and therefore the tires pliability. do we have lateral and horizontal tire flex? What are those values on each simulated tire compound?

When you start looking into what simulations today are actually calculating, it's mind bending. So whether or not game "X" is doing an 8-point model, we need to ask what else is going into the sum of the final product.
Point being is that I for one am glad to hear that they are upping their game in physics calculations, for sure, but claiming that you are doing something over the top of any sim on the market today is hard to take seriously. Just saying 8 is more than 5 doesn't take into account many other factors in the process. And therefore I really wouldn't make a blanket claim like that but it does get peoples attention.
 
Oh and the whole online connection needed to save data is a scum move just like what GT pulled. So when servers go down you're basically screwed.
 
It certainly feels that the "car collecting" era is over and instead we will be able to focus on the cars/brands that we really care about. By the way PC3 does something similar (don't hate me) since you need to race to level up and get the credits to buy the parts (not locked) and build your base car up to racing specs.
You're not the only one who saw PC3 (or even NFS Shift) similarities here.
I don't know what is going on with my wallet, but it is moving. 🤣
Are you levelling up your credit card? ;)
Doesn't bother me either, it's the norm rather than the exception now. I know perhaps some will disagree and say I'm part of the problem being so ok with it but meh. It has it's benefits and, so far, haven't been sucker punched by it so, fine for me.
The only time it's an issue, for me, is when the server goes down or loses connection during racing - e.g. WRC Generations in the daily races mode when you do an 8 minute race and get a message at the end saying it can't save. They MUST have stable servers at release that can cope with the Game Pass bump.
I think saving offline is a lost battle now, apparently there are ways to hack any game now so as much as it sucks it's probably a necessary evil to have only online saves. Hopefully it won't prevent AFKing car leveling via turning all of the auto driving assets on.
Chris mentioned specifically going down to playing "one button" "e.g. just pressing the accelerator. Don't know if AFK will be possible yet, but I would have thought he might have said if it was, at that point.
Let's talk about the real issue with this whole gameplay thing.

It's called "Builders Cup".


WHERE'S THE BASTARD APOSTROPHE?
Are we talking each player being a Builder (Builder's) or are we talking the Builders as a collective noun here (Builders') 🤔
MS8
Do i understand it right...in career mode there is only "open practice" for testing the car...and no qualifying?
Are there different tyre compounds and fuel strategy in career mode or only in multiplayer???
There were 3 options on screen Club, Thingy and Wotsit, one of those included Fuel and Tyre strategy, Realistic damage.
I was going to wait for member reviews, but they sold me with that Practice Mode. I’ll be buying an XB.
If you're buying it just for Forza 2023, the Series S would be a viable and cheap option. I use mine for FH5 and FM7 and switch out other games (tiny HD). Also, I think the £1 upgrade trick still works for 3 years of Game Pass. I paid about £100 for 3 years of Gold and thanks to Rewards still have 2.5 years left after 18 months of playing 😁

Phew - Mega Quote!!!!

Also, I'm going to pre-order the Premium Add-ons now to support the game and add-on the Standard Edition later during a sale.
 
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