Forza Motorsport General Discussion Thread

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The only thing I'm iffy on is upgrades being locked behind the leveling.
If it means there's finally a reason and an excuse to drive stock or lightly-at-most tuned cars for once, I'm not too upset. I feel like the temptation to take a road car and tune and upgrade it to the point of nearly being unrecognizable has its place and makes for a fun goal, but I've found that buying a car in-game and not even giving myself the opportunity to find out how it really feels before I drop in another 200HP and racing slicks might've robbed me of some interesting experiences.
 
If it means there's finally a reason and an excuse to drive stock or lightly-at-most tuned cars for once, I'm not too upset. I feel like the temptation to take a road car and tune and upgrade it to the point of nearly being unrecognizable has its place and makes for a fun goal, but I've found that buying a car in-game and not even giving myself the opportunity to find out how it really feels before I drop in another 200HP and racing slicks might've robbed me of some interesting experiences.

I had a plan to force myself to do that in FH5, and it's 5-10 laps on the Horizon Circuit or wherever I felt like it on Rivals. But that's the thing, I had to make my own fun (and thousands and thousands of laps). Codifying that into a game mechanic might be for the best. Only way to be sure is to see how it plays, but it's a good concept on paper.

It's Forza man, all we can do is keep asking them why.

Also can we thank God that we don't have to start every single race at the back of the grid anymore?

MY GOSH, THAT TOO. It's not the qualy system I really want but that's fine by me.
 
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It certainly feels that the "car collecting" era is over and instead we will be able to focus on the cars/brands that we really care about. By the way PC3 does something similar (don't hate me) since you need to race to level up and get the credits to buy the parts (not locked) and build your base car up to racing specs.
 
How many cars will be in the game at launch? And how many more will be added to the game over the next few years? And each one will need to be leveled up to unlock parts?
 
How many cars will be in the game at launch? And how many more will be added to the game over the next few years? And each one will need to be leveled up to unlock parts?

To answer your first question, they said 500 or so. Even if it turns out not all of them take the same amount of time to max level... yeah if you want to max level everything it's gonna take a hot minute. Think they're betting on the idea that most players won't sincerely to to max out every car, only the ones they want.
 
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How many cars will be in the game at launch? And how many more will be added to the game over the next few years? And each one will need to be leveled up to unlock parts?
500+ at launch.
30 in the car pack.

Unknown whether they will add new cars via Forzathon/Seasonal. Or future additional car packs.
 
Some screens from the stream


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And each one will need to be leveled up to unlock parts?
From my POV the best way to do this would be to make it easier and quicker to level up/unlock parts for tuner cars than, say, hypercars or purpose-built race cars, but I have no idea if that's what they'll actually do.
 
Out with the Po-car-mon, in with the Forza Fantasy?...

...I'll see myself out.
Fable Motorsports please, we don't Fantasy here anymore (thanks for nothing Square Enix...) Anyways, what's with the second generation Neon to the left of Chris Esaki? I hope that is not in the game, my dad owned one and the crap car ran out of fuel on us in the middle of nowhere!
 
Initial thoughts... I like how they are turning corner mastery into a more significant part of the game, as opposed to it just being a "perfect turn" notification in the top corner.

Tying upgrades to individual car levels is bound to be controversial, but I personally prefer having to think about upgrades rather than senselessly applying upgrades to reach the max car class.
 
From my POV the best way to do this would be to make it easier and quicker to level up/unlock parts for tuner cars than, say, hypercars or purpose-built race cars, but I have no idea if that's what they'll actually do.
Let's say each car has 100 parts, unlocked over 50 levels. That means 2 unlocks per level or so.

Now how many different upgrades do you usually use on a car, and for which goal?

In FM7 you would either homologate or aim to meet a specific PI. You would need 5-10 parts for that, not always the absolute biggest. Many of them would be available way earlier than car level 50.

If they really do have the AI meeting your car's current PI, like in Forza Horizon, then you could even argue that all upgrades are optional. You can just drive a car as stock and the AI will meet your PI. If not, then you would want to aim for a specific PI, which certainly won't need all upgrade parts.


Edit: Heck, there might even be a new sport of upgrading cars with only the parts available by car level 10, or something like that :D
 
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Really, really love the sound of this career mode, very excited for that. Love the idea of the car level system, gives you a bit more thought about how and what you drive, really, really like that idea. So happy they've done the AI like Horizon where it matches your car PI rather than forcing you to max out or homologate, brilliant. The promise of tonnes of events and lots of free content after launch is also excellent to hear.

Hopefully rivals evolves into something more as well, I like the class based leaderboards from FM7 but perhaps grouping them by car type rather than PP would be cool as well.

Bring on October, very excited now.
 
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The Crew has a similar car progression system that to me was a grind in the first game and frankly not worth trying to keep up with in the second. Hopefully fully leveled cars can still be bought in the online auction house.
Overall though I like most of what is shown but I'm most interested in how the online driver and safety ratings will work because I wouldn't mind seeing a good reason to move on from GT7.
 
Car XP was earned by the turn among other things it seems. Chris also implied most cars cam reach level 50 in one series. Kinda makes sense. Not sure how I will feel about until the game comes out. There are also no micro-transactions so we don’t have to pay to unlock. Interesting.
 
AI without any rubber banding and more able to drive alongside you is always what we want to see. In their demo it looked like cars which were pushed offline ended up slowing, which is very similar to FH5. But it definitely looks better than FM7 in the demo shown so far.
 
Does it bother anyone that progression save is online required? Not me, but I know some don't like the online requirements.
Doesn't bother me either, it's the norm rather than the exception now. I know perhaps some will disagree and say I'm part of the problem being so ok with it but meh. It has it's benefits and, so far, haven't been sucker punched by it so, fine for me.
 
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