Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Switching fully to simulation steering (on gamepad) has been transformative to me, coupled with turning ABS off altogether and using only limited traction control (sport). ABS and traction control should be parts and not assists anyways.
 
I don't, for the life of me, understand why there isn't an assist option marked as "factory settings". That way cars with ABS and a clutch (like say, a '93 Mustang Cobra R) would be set that way, cars without any assists like a '67 GT500 wouldn't have them etc. Surely someone at Turn10 has thought of this at some point?
It's been posted in their forums since before the first forza came out. more than 2 decades and well..
 
I don't, for the life of me, understand why there isn't an assist option marked as "factory settings". That way cars with ABS and a clutch (like say, a '93 Mustang Cobra R) would be set that way, cars without any assists like a '67 GT500 wouldn't have them etc. Surely someone at Turn10 has thought of this at some point?
I think it's likely a combination of things, like a big car list, upgrades that could impact those things adding variables, very simple models for the assists, a quite casual fanbase that is much more evenly split across input device types, and the devs viewing the assists more as video game-y tools for altering the difficulty level.
 
I think it's likely a combination of things, like a big car list, upgrades that could impact those things adding variables, very simple models for the assists, a quite casual fanbase that is much more evenly split across input device types, and the devs viewing the assists more as video game-y tools for altering the difficulty level.
I'll bet - but for some of those issues the fixes could be fairly self-explanatory -eg input device, if you don't have a wheel with clutch you don't get clutch by default (but can enable), upgrades - race gearbox makes clutch optional rather than on for older manual cars etc.

I dunno, for stock road cars defaults shouldn't be that hard to implement.
 
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