Forza Motorsport General Discussion Thread

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I've noticed the lack of supercharger noise on quite a few cars now - bit disappointing as the whine is one of my favourite things about a roots blower!
I don't understand why they don't allow players to customize the volume level of various parts (supercharger/turbocharger, exhaust, transmission whine, tire scrub) from what they consider default.
 
I don't understand why they don't allow players to customize the volume level of various parts (supercharger/turbocharger, exhaust, transmission whine, tire scrub) from what they consider default.
They may do it over time as it happened in FH5 with the exhaust and turbo sounds.
 
So you're telling me they will got the latest porsche race car in forza horizon before motorsport ? What are they smoking ?
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You have to ask T10.

PG have demonstrated over the years that they absolutely listen to their fans and have given us many of the highly requested cars from their forums. T10 not so much with FM23.
PG doesn't model the cars, T10 does, which means the car is on reserve for future updates, and one is incoming
 
PG doesn't model the cars, T10 does, which means the car is on reserve for future updates, and one is incoming
Yeah but the truth these days is that FH clearly has priority in determining what gets scanned.

My point was with the update planning: T10 determines what to add when and so far they haven’t been doing a great job of using the hundreds of models available, at least in my opinion.
 
Yeah but the truth these days is that FH clearly has priority in determining what gets scanned.

My point was with the update planning: T10 determines what to add when and so far they haven’t been doing a great job of using the hundreds of models available, at least in my opinion.
Well, if the launch of the new platform was smoother, which was not, as you are aware, T10 could concentrate on adding more themed content instead of still being tied up with issues that have to be addressed AND add the planned tracks/cars content.

At this point FH5 is an almost perfect well-oiled machine. Yes, there are issues here and there, but nothing is really major and some just won't be addressed further. So, they have a well-planned schedule that probably extends to 6 months or even 1 more year of service.

Until FM reaches that comfort point (in another year, maybe) I think we will still get content in small amounts. This month with the Mustangs has been one of the more cohesive ones, IMO.
 
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So you're telling me they will got the latest porsche race car in forza horizon before motorsport ? What are they smoking ?
Yeah but the truth these days is that FH clearly has priority in determining what gets scanned.

My point was with the update planning: T10 determines what to add when and so far they haven’t been doing a great job of using the hundreds of models available, at least in my opinion.
FH5 has the larger fanbase and playerbase than FM23 does, I'm almost positive of that. So they would add the GT3.r to the more popular game to get exposure before bringing it to FM23, there are usually a few that make the jump from one game to another.
 
I'm sure it is a way to shift budget. PG "orders" the car to be scanned and T10 then put it in its games a couple of months later. Since both are divisions of XBOX Studios it is not any different from other companies where you are shifiting budgets in the same manner...
 
This might also be why they thought it was a good idea to create a racing game that you don't have to win a single race to complete and progress the career. Yaaay!
They made career that way to make the reward cars more accessible to everyone. Those folks of lower skill levels for whatever reasons don't have to win the races to get the rewards. Not everyone can improve their skills as easily as others or don't have the time to put in all the effort it takes to win the races and/or improve in the races. Have they made some questionable decisions during the course of the franchise and game? Yes, but that isn't one of them.
 
They made career that way to make the reward cars more accessible to everyone. Those folks of lower skill levels for whatever reasons don't have to win the races to get the rewards. Not everyone can improve their skills as easily as others or don't have the time to put in all the effort it takes to win the races and/or improve in the races. Have they made some questionable decisions during the course of the franchise and game? Yes, but that isn't one of them.
Those people have no business trying out that Gran Turismo 4 Spec II mod then. Holy smokes. Can you imagine these fragile people cowering in their closets because they actually had to pass license test to play the game. And then win actual races. That's straight up PTSD right there.
 
Those people have no business trying out that Gran Turismo 4 Spec II mod then. Holy smokes. Can you imagine these fragile people cowering in their closets because they actually had to pass license test to play the game. And then win actual races. That's straight up PTSD right there.
It doesn't have anything to do with people being fragile. I'm sure there are people with disabilities that limit their skill level that play FM23 as well. There's no reason to gatekeep the game. If you are able to play the game and win every championship without much effort, good for you, there are people out there with physical limitations that cannot do that and they should have a chance to get those cars as well. It's bad enough they are time limited, they shouldn't be limited by skill level too, especially for those who cannot help their condition.

As Nacho said even in pro leagues you don't have to win every race in a championship to move on to the next season. Imagine if racing teams told their drivers they couldn't race in the next year and/or race series because they didn't win. You would end up with the same two or three drivers in every race.
 
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Racing drivers get replaced all the time for not winning. No team is keeping the bottom of the barrel for the long term. This is a game. This isn't the real world. This is a game like any other game you play. The idea is to progress. Not finish last on the easiest settings so you can win your car. Also one of the reasons why FM isn't doing so hot, the monotonous career that has no sense of progression and is a purgatory of races that in the end, you have accomplished nothing. Gran Turismo you have to win. You have to pass licenses to progress (let's not get into 7, that's kindof a mess with licenses). It's about being able to show or be proud that I golded all this crap. You have to win races to get prize cars. You have to win Missions to get prize cars.

Where along the line did anyone think, "let's not do any of that", and that was the right decision? I can understand people with disabilities. And the game caters to that wonderfully. We've all seen that. However how has the common denominator for the whole game been brought down to people who would be struggling with disabilities in the first place? I fail to see how it's ridiculous to have to place in a podium finish in a championship to progress. Even with the different AI difficulty levels. There is next to no replay value for any of these career championships whatsoever. There might be if I placed 4th and I needed to be 3rd or higher.
 
Sure, let's remove the rewind function and difficulty setting as well. And how about that controller support? And don't get me started on the blind assists and accessibility features. $50+ mass market videogames should only be for people who git gud...

Well, that's a take, alright. I don't get why some people who play games are bothered that other people who aren't at their skill level are also allowed to have fun playing something they bought for their own enjoyment. Last I heard the game still has rivals and online multiplayer for those who want to prove their skills against others.
 
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PG doesn't model the cars, T10 does, which means the car is on reserve for future updates, and one is incoming
Neither model the cars themself its outsourced, as far as i am concered, the only one that model the cars them self is polyohony digital.
 
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Neither model the cars themself its outsourced, as far as i am concered, the only one that model the cars them self is polyohony digital.
 
Only a part of if was outsourced, and they only did it in the gt sport days, proably to boost the car updates with the lack of cars in gt sport. But they still scanned cars by themself even during that era,witch is even stated in the article, now its most likely only pd themself scanning the cars for the game, witch explains the much lower car update count.
 
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I'm sure it is a way to shift budget. PG "orders" the car to be scanned and T10 then put it in its games a couple of months later. Since both are divisions of XBOX Studios it is not any different from other companies where you are shifiting budgets in the same manner...
Motorsport would still need to secure a licensing agreement with Porsche, but this theory does stack up if we’re talking purely about dev costs.

Also, Motorsport has different physics, tyre compounds, upgrade system etc. so I imagine the development time is longer still and rather than hold up Horizon to wait for Motorsport to be ready, the cap was made to put the car in now.
 
Yes FH5 has an epic car list. I want so many of them in this game.

I still can't believe neither game has a MK7 Golf GTi though! Hang on a sec, neither games have any Golf GTIs after the MK3. Crazy!

Older Forza games had the MK5 and 6 GTIs. These are legendary cars so it's a big omission
 
They made career that way to make the reward cars more accessible to everyone. Those folks of lower skill levels for whatever reasons don't have to win the races to get the rewards. Not everyone can improve their skills as easily as others or don't have the time to put in all the effort it takes to win the races and/or improve in the races. Have they made some questionable decisions during the course of the franchise and game? Yes, but that isn't one of them.

This is actually one of my favourite features included in this iteration. Racing games can be really frustrating when you are expected to podium in order to progress, races don't always go to plan at the best of times, and a small mistake can often ruin a race, but in real life you still have to try and get to the finish line and try again the next week.

Because of this, I upped my difficulty, turned off rewind, start mid-pack and just race like I would in multiplayer, it's the best way to play the game IMO, and while the AI has it's quirks, for the most part it provides a decent challenge for me, so the races are actually enjoyable whether I finish in P1 or way down the pack.
 
For me the best part of the game is the Open Tour. Start at the bottom with one of your cars, drive it, update it, maybe tune it, and see if you can dominate that class. After that, you think it can be upgraded to the next level and achieve success too? See how far it can go. It could be more refined, but the real progression/rewarding feeling is in this game mode IMO.
 
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