Probably best to give up on that, I think it's a very unreasonable expectation to think they will ever get it "near perfect." There isn't a racing game out there that has what I would even consider "great" AI and despite all the AI advancements that are being made nowadays it doesn't seem like racing game AI has been making much in the way of progress. It hasn't really even been keeping up with the other advancements to the overall racing game "experience" (on a technical level, in-game systems/content, or peripherals) that are being made.Im almost losing faith that T10 will fully flesh out the AI to the point where they are near perfect. They are better then release and even 6 months ago but still having issues.
Brands Hatch, thin haze, (might have been thin haze to clear) Toyota MR2 GT. (Can't remember the time of day, but it wasn't night or evening, maybe morning.)Can you please mention the exact parameters to see if I can duplicate the conditions? (track, time of day, weather condition and car used).
What makes you say that?Im almost losing faith that T10 will fully flesh out the AI to the point where they are near perfect. They are better then release and even 6 months ago but still having issues.
I think the AI in PC2 was pretty damn good but then again there was two sliders for AI which one was aggressiveness.Probably best to give up on that, I think it's a very unreasonable expectation to think they will ever get it "near perfect." There isn't a racing game out there that has what I would even consider "great" AI and despite all the AI advancements that are being made nowadays it doesn't seem like racing game AI has been making much in the way of progress. It hasn't really even been keeping up with the other advancements to the overall racing game "experience" (on a technical level, in-game systems/content, or peripherals) that are being made.
Although it has surely improved if you compared it head to head, I personally don't really find AI any more engaging/believable/immersive now than I did 25 years ago (although surely some of that is because of some combination of rose tinted glasses/revisionist history/suspension of disbelief)... If anything, I find it less engaging as the other areas of the games have stepped up and are more immersive, making it more obvious/irritating when AI are braking for flat corners, coming to a complete stop at turn 1, blatantly ignoring tire wear, divebombing lead lap cars while being lapped, and etc.
Not that the AI in every game is completely awful, but every one of them has some obvious scenarios where they struggle horribly and/or use some "magic" to make up for their lack of ability. Yes, there are some people at certain skill levels that happen to line up with certain difficulty settings to have a decent race, but if it only works for certain narrow skill ranges then I personally don't consider that "great" by any means.
I haven't experienced all of the AI out there as I don't have some titles, the only game that I can think of that I would consider has pretty good AI is Wreckfest, and it's only because the AI there at least matches the spirit of the game and the way humans play the game; some of them are fast-ish and focus on being fast, some focus on being aggressive, some are slow and wobbly, and some just want to watch the world burn.
I tend to forget it a bit as I haven't played an F1 game since... 2017? But I do remember it having fairly believable feeling AI for my very limited play time on it, but with such short time spent maybe I just didn't experience their quirks enough to identify them. I'd assume it has improved a bit since then too though.
It seems like since they started "fixing" the AI it's like one step forward and one step back. Soon as they correct one issue another one pops up. You can see the improvements in them since the game released but then after multiple updates issues like brake checking and random early race pileups still occur and both of which is something they addressed. I'm thinking something in their AI coding is not ironed out still, idk maybe early 2025 they will get the AI where they want it but for now there's still some repetitive issues.Brands Hatch, thin haze, (might have been thin haze to clear) Toyota MR2 GT. (Can't remember the time of day, but it wasn't night or evening, maybe morning.)
What makes you say that?
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Nah, I had the same thought after doing this same race a few times. And this was the cleanest run, where I forced the AI to limit their PI. T10 admitted years ago the drivertar system is flawed. I think the problem is it works too well at reflecting the average Forza multiplayer race.
After trying to reproduce those conditions, I do agree that performance mode produces the sharper look, but personally I don't want to get back. I did not spot jaggies in chase cam, but I did catch the artifacts/shimmering in cockpit view, which are just ray-tracing noise because there are no sufficient rays to form a cohesive image on those surfaces, and it also happens on PC unfortunately, but is less pronounced than before.Yeah, the loading times are a pain..
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On a serious note, the graphics in RT performance suffer when you add weather effects.
Did a foggy race and the car's spoiler had jaggies in chase cam, the driver's leg had jaggies in the cockpit view and the dash had artifacts/shimmering in the driver view. Thought it might be due to an old car model but that all went away in performance mode.
They wanted to, but Microsoft only wants external contractors these days, so they were laid-off.If the experimental Drivatars have become sentient perhaps they could ask them to take over the development of the franchise, lol.
Have you tried turning the radar on in the driving aids menu yet? It doesn't fix the AI behaviour but it may aid further with gauging when dangerous Drivatars are in the general vicinity of your car (its oft-quoted and uncanny resemblance to a Pong mini game notwithstanding).It's been a long time coming, but here's my FM 2023 Review.
Fixing the anorexic single player career by getting us all to create user generated content might be a good idea. I'd be a lot happier if Free Play races had a choice of Challenge athe Grid or qualifying to determine start position rather than "back, middle of front" though.Now, as far as I know, there is NO way to download other players Advanced Free play races in the game CURRENTLY (correct me if i am wrong!). Has this always been shown or is it recent?
This has to be linked to the upcoming Player "share hub" right?
This "download" selection has been there I believe since the game released so I imagine sooner or later we will be able to share our freeplay setups. I have some good ones I want to share with the community so im just waiting for them to drop that. It would also make sense they do it for the share hub update which could come as soon as next month.Here's a picture of this month's "Autumn Camo" racing suit...
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Here's a preview picture of next month's suit ...
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Also, more importantly, i have been setting up Advanced Free Play races to complete the "25 laps" challenges".
Apart from the guffaw every time i see "[Group Text] at the end of every race (i mean how bad IS the QA in this game - any single developer playing ONE SINGLE Advanced Free Play race can't possibly miss this), here's something I noticed...
"Downloads - 0"
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Now, as far as I know, there is NO way to download other players Advanced Free play races in the game CURRENTLY (correct me if i am wrong!). Has this always been shown or is it recent?
This has to be linked to the upcoming Player "share hub" right?
Is this already mentioned in the blogpost or somewhere? If not, is this worthy of a newspost @AudiMan2011 @Famine ? I mean, this is not speculation - it's specifically in the game itself - whilst we may not know when, i'd say its definitely coming?