Forza Motorsport General Discussion Thread

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The M Motorsport series was a breeze in the M8. I do think they have watered down the AI strength just a bit. Also has there been a series before this one where you couldn't upgrade your car?
I found it odd, but then I've gotten pretty handy at tuning. First race in and set the difficulty to 6, tuned the M8 to suit the track and came in at around 1:47.432 with a 3 second split between myself and 2nd place. It was way too easy.
 
I found it odd, but then I've gotten pretty handy at tuning. First race in and set the difficulty to 6, tuned the M8 to suit the track and came in at around 1:47.432 with a 3 second split between myself and 2nd place. It was way too easy.
I don't tune. I'll throw upgrade parts at cars but I don't tune them.

I ran another series of tests tonight. I bought the Bentley Continental Supersport (A class) and the Nissan GTR Nismo edition (S class). First I ran both of them at Road America at level 6. I got killed both times. Lost by 41 seconds in the Bentley and 26 seconds in the Nissan. But I think Road America has some sort of glitch because every time I've been hammered like that, even on level 5, it was at Road America. If I have a chance tomorrow I'm going to run it again but this time in a D car because that's where this reduced AI level first showed up.

I then took the Nissan to Road Atlanta and only lost by 12 seconds. So I don't know if it's across all classes or just the lower ones.
 
I have to confess that I have been unfaithful to FM with Assetto Corsa EVO these past few days... But there is something surprising that I have to point out: With a gamepad, the feeling of AC EVO and FM is surprisingly close, with some differences, but close. Either AC EVO wants to be friendlier, or FM is closer to "sim" than "arcade" than we give it credit for.

And there is a lingering suspicion of mine that FM was going to be more hardcore but was toned down at the last moment (by that I mean the last year of development before launch), with all the issues it raised when it launched.
 
Scouring around the internet I found the PC mods for permanent 3D wheels and enhanced plantlife - I've made the changes which the mods make and they have zero impact on performance. If anyone doesn't want to download the files to replace originals (which I understand), here's what you need to do:

3D Wheels - go to game folder >content/media/base/cars/_library and open the GlobalCarAttributes.xml file, edit the top line to MaxRPM="35000.000000" and save.

Extra Plantlife - go to game folder > content/media/pcfamily/renderscenarios and open the folder for the setting you normally use (high/ultra, etc). Open the Global.xml file and find <DensityCullCutoffValueLevel value="2"/>, change this value to 3 and save.

I hope this helps!
 
Ok since I worked on Saturday I had today off which meant I had some more time to experiment with this AI strength thing. This time I chose a shorter course, Kyalami. All races ran at difficulty level 5.

Race 1 was in the Bentley. I think I started about 20th but there was an incredible amount of bashing the first few corners. Also there seems to be an issue with rolling starts at Kyalami if you're towards the back in that the cars in front of you almost come to a complete stop before finally moving on after the green flag. I might try a standing start there to see if that helps. Anyway, this was another issue of the front cars just being lightning quick for the whole race and just pulled away. Look at the fastest lap times for P1 and P2. That's how P1 got that 42 second margin.

Screenshot 2025-01-20 161851.png


Now for Race 2 I decided to change cars to something I was more familiar with and was at A700 and this is what happened. I ended up winning comfortably even against higher PI numbers than Race 1. But look at the fastest lap for P2 and then look at fastest lap for Race 1. 3 seconds faster on 30 PI points less! That's what drives me insane about this game. It's the big inconsistencies from one race to the next. I do think that if they can reduce the beating and banging you get especially from starting in the back part of the field, that would allow you to keep up with the leaders and they wouldn't run away like that. Of course being able to pick your starting position in Free Play would probably help but apparently Turn 10 doesn't understand that.

Screenshot 2025-01-20 164317.png


Now for the final race I went back to the Bentley and upgraded it as far as I could and ran the race again. As a side note, in my opinion the Bentley even at max A is still an absolute pig of a car. The one upgrade it really needs isn't available and that is race brakes. Unless I'm just overlooking it somewhere. The car wants to dive either left or right when you hit the brakes. Even if you're going straight it almost never brakes in a straight line. But on to the race. This time I started 24th. Still had a lot of bashing but not quite as much as Race 1. But this time the lead AI was probably more what is to be expected out of level 5. I think I got to the lead on lap 4 or 5 and you can see how much they dropped back. If I have time Wednesday night after the BMW challenge I might try to run this again at level 6 and see what happens.

Screenshot 2025-01-20 171143.png
 
I have to confess that I have been unfaithful to FM with Assetto Corsa EVO these past few days... But there is something surprising that I have to point out: With a gamepad, the feeling of AC EVO and FM is surprisingly close, with some differences, but close. Either AC EVO wants to be friendlier, or FM is closer to "sim" than "arcade" than we give it credit for.

And there is a lingering suspicion of mine that FM was going to be more hardcore but was toned down at the last moment (by that I mean the last year of development before launch), with all the issues it raised when it launched.
FM is miles better than any previous iteration in terms of feel once you get the wheel settings right.


(Though why this is still an issue is beyond me btw - I shouldn't have to second-guess the correct wheel settings. There should be a profile for each style of wheel, if not each wheel on the market.)
 
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