Forza Motorsport General Discussion Thread

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Updates generally don't feel as big as they could be, but I'm hoping May might be a deviation from the norm in that regard. If May isn't finally a big one, what then? I keep telling myself that the next update will be bigger but this is never the case. Obviously they did mention that these few months would be new content only, but I'm referring to before the Jan. 2025 community update.
T10 needs a creative spark. Someone to come in and enthuse everyone to get firing on all cylinders. Forza Motorsport used to be a big ****ing deal, now it feels niche and almost forgotten in pop culture. It's a shame
 
Updates generally don't feel as big as they could be, but I'm hoping May might be a deviation from the norm in that regard. If May isn't finally a big one, what then? I keep telling myself that the next update will be bigger but this is never the case. Obviously they did mention that these few months would be new content only, but I'm referring to before the Jan. 2025 community update.
I don't think we will ever really get a "big one" we would have had one by now after a year and a half. May will be the turning point most likely to see how they will represent this game in the back half of 2025. Plus we should be expecting another "quarterly" roadmap blog post by then so we'll see.
 
I'd race Monza more than I would race Fujimi Kaido. I'm not about to lie and claim that Monza is a favorite of mine, its just higher on my desireability list than Fujimi.

If Turn 10 wanted to give me a long drive, I'd rather have FM3's Rally di Positano.
Both would be cool but I'm in the same boat. I pretty much exclusively race endurance racing cars so Monza would be more up my alley for that sense. However, Fujimi was one of my favorite tracks of FM4 and childhood me would LOVE to send it up Mt.Fuji again. Only issue is theres no time attack mode or hillclimb cars in the game which kind of sucks. Honestly if rumors about Horizon 6 being in Japan are true, THAT would be the perfect place to bring back Fujimi Kaido (bit of a hot take). Would be a good reason to bring back the Monster Suzuki or VW IDR. My controversial take though is I'd rather they introduce Pikes Peak if they were going to add hillclimb to FM.
 
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So far. With the delay of a new track announced coming only for May, makes sense, that the track will come in Forzaversary Update will be Fujimi Kaido. Tracks like Fujimi, have a massive development to be optimized for an actual console, like 4 or 5 months. I see the future of the game shine with this update and the upcoming features of the new Creative Hub and returns of Career Tours. With May Update coming out, I expect Monza to be a track coming with the Update of July Month, with the Maserati MC20, Ferrari 499 P Modificata, Ferrari 296 GT3 and more italian cars.
 
When I saw the Sebring LMP2 challenge was 33 laps I was thinking how many rest breaks I would have to take due to my back. I figured at least two. But to my surprise I finished the whole thing in one sitting with no rest breaks. I'm pretty sure this is the longest single session I've ever had in any racing game. I can't remember ever being in one race for over an hour. I only had one rewind and it was very early, lap 3 or 4 I think when the AI brake checked me horribly coming out of the hairpin and I tried to swerve around and went off track.

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When I saw the Sebring LMP2 challenge was 33 laps I was thinking how many rest breaks I would have to take due to my back. I figured at least two. But to my surprise I finished the whole thing in one sitting with no rest breaks. I'm pretty sure this is the longest single session I've ever had in any racing game. I can't remember ever being in one race for over an hour. I only had one rewind and it was very early, lap 3 or 4 I think when the AI brake checked me horribly coming out of the hairpin and I tried to swerve around and went off track.

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I was just about to post on here about how shocked I am to see a 33 lap race on Sebring with the first LMP2 race, a good shock mind you. After the repetitive 3-6 lap loop we have mostly been given in this game I can appreciate a race that's lengthy and I wish the LMDh had some long races like this on Daytona and Road Atlanta just for realistic purposes. Also wish they at least made this multi-class or we at least had the Dallara P217 and Ginetta G57 p2 in game for some variety 😑 but it is what it is.
 
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One of the worst things about this game has to be the UI. It looks cheap and rushed compared to GT7. There's no creative flair, no excitement and no colour to give it any sense of character. I'm not saying that GT7's UI is perfect but it does have a lot of soul and that's very important for a video game. If your game doesn't feel welcoming in it's presentation, you aren't going to play it very much on your own are you? This game just feels cold and uninviting, which completely destroys my desire to play it. I don't want to subject myself to such pathetic game design that's half-arsed and dull.
 
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When I saw the Sebring LMP2 challenge was 33 laps I was thinking how many rest breaks I would have to take due to my back. I figured at least two. But to my surprise I finished the whole thing in one sitting with no rest breaks. I'm pretty sure this is the longest single session I've ever had in any racing game. I can't remember ever being in one race for over an hour. I only had one rewind and it was very early, lap 3 or 4 I think when the AI brake checked me horribly coming out of the hairpin and I tried to swerve around and went off track.

View attachment 1437377
I'm guessing the close finishing times of the AI was due to the time finishing or did 11th to 13th all finish in a dead heat?
 
One of the worst things about this game has to be the UI. It looks cheap and rushed compared to GT7. There's no creative flair, no excitement and no colour to give it any sense of character. I'm not saying that GT7's UI is perfect but it does have a lot of soul and that's very important for a video game. If your game doesn't feel welcoming in it's presentation, you aren't going to play it very much on your own are you? This game just feels cold and uninviting, which completely destroys my desire to play it. I don't want to subject myself to such pathetic game design that's half-arsed and dull.

That's like going to a racetrack and refusing to take your car on track because you don't like the colours of the pit garages.
 
That's like going to a racetrack and refusing to take your car on track because you don't like the colours of the pit garages.
No it's not. A video game about motor racing should be exciting but I just find myself getting bored more often than not. I don't like the way it feels, I don't like the way it looks and some of the sounds are awful. Even the UI in ACC looks more polished and that's really saying something. So to for World Of Outlaws... I don't understand how a big studio with massive financial backing can create something soo bad.
 
No it's not. A video game about motor racing should be exciting but I just find myself getting bored more often than not. I don't like the way it feels, I don't like the way it looks and some of the sounds are awful. Even the UI in ACC looks more polished and that's really saying something. So to for World Of Outlaws... I don't understand how a big studio with massive financial backing can create something soo bad.
I agree with you. And even those who mock you are subconsciously affected by this too. A slick presentation, be it UI or in game graphics totally matter. Nailing all these elements help build a cohesive wholeness to the game. The slickness of Forza Motorsport 4s presentation absolutely is a huge reason of the games success and reverence. Forza Motorsports physics are much better than FM4s, but so many elements are lacking in comparison.
 
I agree with you. And even those who mock you are subconsciously affected by this too. A slick presentation, be it UI or in game graphics totally matter. Nailing all these elements help build a cohesive wholeness to the game. The slickness of Forza Motorsport 4s presentation absolutely is a huge reason of the games success and reverence. Forza Motorsports physics are much better than FM4s, but so many elements are lacking in comparison.
I think most of us would agree the menus and presentation could be better. But how much it affects the player, subconsciously or otherwise, is dependent on how much they value side issues over actual driving. Saying "I don't like the way it feels" just seems plain nuts to me when the game's never felt better as far as I'm concerned.
 
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I think most of us would agree the menus and presentation could be better. But how much it affects the player, subconsciously or otherwise, is dependent on how much they value side issues over actual driving. Saying "I don't like the way it feels" just seems plain nuts to me when the game's never felt better as far as I'm concerned.
It's unquestionably the best driving game in the series by far. But it can be argued that the act of "purchasing" and "owning" say a Dodge Neon and a Ferrari 458 Italia just feels about the same. In FM4 you had a candid narrated tour of the Italia, and its presentation was remarkable (don't think the folk working on GT didn't take notice). Some brands and models, especially those with racing prestige, should be above the more pedestrian offerings, IMO.

 
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It's unquestionably the best driving game in the series by far. But it can be argued that the act of "purchasing" and "owning" say a Dodge Neon and a Ferrari 458 Italia just feels about the same. In FM4 you had a candid narrated tour of the Italia, and its presentation was remarkable (don't think the folk working on GT didn't take notice). Some brands and models, especially those with racing prestige, should be above the more pedestrian offerings, IMO.

Additional factual content would be nice if perhaps a bit labour intensive. They at least nod in that direction with the Peter Serafinowicz soundalike's tour introductions.

It sounds like some people wouldn't be happy with anything less than a carbon copy of FM4 with updated physics but I'd miss the weather and time of day changes.
 
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I think most of us would agree the menus and presentation could be better. But how much it affects the player, subconsciously or otherwise, is dependent on how much they value side issues over actual driving. Saying "I don't like the way it feels" just seems plain nuts to me when the game's never felt better as far as I'm concerned.

Exactly right, I skip through all that stuff when playing GT7, can't hit X fast enough to get through those little presentations when finishing menu books. Think in FM4 I might have spent 5mins in the Top Gear presentations (or whichever FM it was), but then i never looked at it again. But I can see why others might find value in this stuff.

Matchmaking issues aside, I've been enjoying the M class open series this month as a way to unlock the Lotus, stumbled upon an old build of a Cayman I had built 6months ago with my very limited tuning knowledge, surprised to find myself oddly competitive in it.

First time I've had a player have a rant in a race, they spun out in front of me (complete own goal), then proceeded to jump on the mic and swear at me telling me how much faster he was than I and the only reason we were competitive was because my car was fast on the straights. Had a bit of a chuckle, was just enjoying the race at that point, don't know where the animosity was coming from.
 
Exactly right, I skip through all that stuff when playing GT7, can't hit X fast enough to get through those little presentations when finishing menu books. Think in FM4 I might have spent 5mins in the Top Gear presentations (or whichever FM it was), but then i never looked at it again. But I can see why others might find value in this stuff.

Matchmaking issues aside, I've been enjoying the M class open series this month as a way to unlock the Lotus, stumbled upon an old build of a Cayman I had built 6months ago with my very limited tuning knowledge, surprised to find myself oddly competitive in it.

First time I've had a player have a rant in a race, they spun out in front of me (complete own goal), then proceeded to jump on the mic and swear at me telling me how much faster he was than I and the only reason we were competitive was because my car was fast on the straights. Had a bit of a chuckle, was just enjoying the race at that point, don't know where the animosity was coming from.
:lol::lol: It must have been hard not to remind him that every racetrack has straights. You must have been pissing yourself laughing at his childish tirade.

I always go for grip tunes to avoid all that faffing about round corners but the obvious trade off is straight line speed and I'm surprised he let it get to him.
 
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Exactly right, I skip through all that stuff when playing GT7, can't hit X fast enough to get through those little presentations when finishing menu books. Think in FM4 I might have spent 5mins in the Top Gear presentations (or whichever FM it was), but then i never looked at it again. But I can see why others might find value in this stuff.

Matchmaking issues aside, I've been enjoying the M class open series this month as a way to unlock the Lotus, stumbled upon an old build of a Cayman I had built 6months ago with my very limited tuning knowledge, surprised to find myself oddly competitive in it.

First time I've had a player have a rant in a race, they spun out in front of me (complete own goal), then proceeded to jump on the mic and swear at me telling me how much faster he was than I and the only reason we were competitive was because my car was fast on the straights. Had a bit of a chuckle, was just enjoying the race at that point, don't know where the animosity was coming from.
Big agree on the presentation stuff. I get that it's cute, but beyond watching it the first time I don't see how it adds anything to the longevity of a title. I don't really need my game to read Wikipedia at me and would rather they spend that time on other stuff that actually increases the depth of the core mechanic, racing.

I always think number 1 priority should be whatever the base game's core mechanic is. Racing/driving games should focus on racing/driving, fighting games should stick to fighting, etc. Does the fluff around it matter? Sure, but it doesn't matter how nice the menus look or how much I enjoy the soundtrack or if some narrator talks at me with an accent, it can't save it if the racing is shallow/boring.

Sounds like that guy needed a "Sorry? I think you need to speak up I can't hear you all the way back there."

My most amusing in-lobby interaction with randos was a Daytona touring car race, I was running counter strategy with the Subaru (back when it was slow), but a guy who passed me super aggressive on the first lap started insulting someone telling them how bad they were. The person being insulted used the in-game "Thanks!" quick chat thing, which set the guy off. "Yo ** you don't thanks me *** just wait until I catch up again ******" etc, so I used the "Thanks!" chat thing, the guy being insulted used it again, and like 3 other people in the lobby all used it too which ended up with us all getting insulted by the guy. When several total strangers come together in a lobby for something like that, it's a warm fuzzy feeling.
 
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I agree with you. And even those who mock you are subconsciously affected by this too. A slick presentation, be it UI or in game graphics totally matter. Nailing all these elements help build a cohesive wholeness to the game. The slickness of Forza Motorsport 4s presentation absolutely is a huge reason of the games success and reverence. Forza Motorsports physics are much better than FM4s, but so many elements are lacking in comparison.
Bit dishonest to say or implicate that the physics are the only good thing about FM2023, when there's other good stuff like all the circuits having day/night cycle and weather, the racing AI is competitive (They're not always perfect of course), and overall, just a more nicely tight experience in and out the track. (The varied and solid car list goes without saying)
 
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Bit dishonest to say or implicate that the physics are the only good thing about FM2023, when there's other good stuff like all the circuits having day/night cycle and weather, the racing AI is competitive (They're not always perfect of course), and overall, just a more nicely tight experience in and out the track. (The varied and solid car list goes without saying)
I think it goes without saying those things are an improvement over the FM4. The AI is still ***** though, but it always was.
 
i am suprised why people are STILL negative about the game, if the game was on a bad situation like some people here like to brag non stop, updates would had stopped entirely a long time ago, then numbers would paint a even worse image, the game was ok, not GREAT, but enough to stay afloat, also the game maneged to get a active community

about updates i had told twice, i will thrice, its clear that that part of team is working in something else, and based from the timings turn 10, PG and panic button revelated, it seems that part of T10 is assisting panic button in the PS5 FH5 port, and as soon this port get golden, they will go back to work on FM

not just it but just like xbox FH5 gave forza the franchise money that let FM to live, i feel that it will happen the same with this port, since is already on top of pre-sales

wait until the Fh5 port everybody, i am sure the BIG update you guys had been waiting will comec soon after that, leave the negativitys for people that would not even play the gmae on the first place anyways
 
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All I want from FM4 is the events/career structure and cars. With the divisions we have now so many would get filled up especially the race cars.
All cars and tracks from FM4, plus a copy paste of its career mode (with no more FOMO content) would be the dream.

As for the career mode, with the divisions represented, we could easily be seeing up to 400 championships and 1,500-2,000 races (FM4 had up to 310 championships and 1,259 races with all DLC installed).

However, the Top Gear Test Track is unlikely to be featured again as the BBC have killed it off for the foreseeable future.
 
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…if the game was on a bad situation like some people here like to brag non stop, updates would had stopped entirely a long time ago…
Stopping updates is not an option. It would be a death sentence to the game and it would make Forza Horizon look bad, because it shares the name. Trying to repair bad publicity from the poor launch is all they can do.
 
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