Forza Motorsport General Discussion Thread

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I don't really mean to specifically be negative but I'm just not sure where Fujimi Kaido fits into the game, or what it really adds other than a quick nostalgia fix. Assuming it's pretty faithful to the original it will be terrible for racing, with career races being 1 lap bash-to-the-front affairs (that are likely time limited anyways), it's likely not viable at all for public hoppers, and there are no drift or track day hoppers (yet?).

It will no doubt make a bunch of people re-download the game for their nostalgia fix, but unless the update also comes with a bunch of fixes and QoL features and stuff, how long until they realize the other problems that made them stop playing still exist and they just uninstall again?

I'm also not really sure we can say "T10 listens!" either, because if that was the case it would have been brought back years ago.

Despite my skepticism I am actually looking forward to seeing how it has been updated and driving it a little bit, but I'm mostly just hoping this is the start of a ramp-up and we can expect somewhat regular tracks and new features/QoL stuff again. With Sonoma, Long Beach, COTA, Monza, and Bugatti circuit all still missing, that was nearly a year's worth of tracks at the old bi-monthly rate. I don't hate its return and it's neat for those who will actually drive it a lot, but personally I think continuing their regular track growth rate with any 2 of those tracks would have added more to the game long-term than Fujimi Kaido will.

If it was me in charge of things, I wouldn't have worried about a niche track with limited use options for Forza's big 20th. Instead, I would have focused on making a big update to fix and revitalize several parts of the game.
  • Single player gets the return of all previous FOMO events, and future FOMO events will be re-added to the game permanently 6 months after their initial run, a new career page that focuses on race cars instead of road cars that uses qualifying instead of the grid thing, as well as Free Play updates that allow hand-selecting the eligible cars, giving cars from your garage to the AI, and manual grid/qualifying options, and a way to construct custom championships.
  • Public multiplayer sees a revamp of the rating systems with more strict grouping of drivers based on safety rating, and the introduction of a sort of ranked "Season" similar to GT Manufacturer/Nation cup things. "Open" lobbies would go more back towards the FM7 method so they are rapid-fire, leave qualifying to "Spec" events. Streamline some of the bloat (No 4-class multiclass races, remove Endurance as no one finishes those anyways), and add in track day and drift lobbies.
  • Private multiplayer gets a host of new tools like manual grid, fuel burn multiplier, fuel tank size equalizer, more precise restriction and handicap tools, expanded weather control options, tire compound limitations, etc (with all of these also applying to Free Play as well).
  • Update the paint shop a bit, new manufacturer logos, refreshed versions of existing logos that aren't pixelated junk from ages ago, a new round of "community shapes" vinyl groups added, make it actually able to load your vinyl groups.
  • Update photo mode with the stuff from FH5, particularly the time of day and weather controls.
  • Push the sharing codes and community stuff, including a way to share your Free Play race setups and custom championships to provide more single player content for those players.

So far every track in the game has been a circuit and had a pit lane. This is the reason why we lost many track layouts compared to FM7.

Perhaps the need for a circuit and pit lane is too fixed into the game and they don’t want to change it (yet at least)?
Someone who has done testing and working with T10 on multiplayer features has confirmed this. Must be a circuit and must have a pitlane, so point to point is impossible.

Seems like a puzzling decision to build FM8 that way when FM1 could have point to point circuits and no pitlanes, and especially so since FM8 is supposed to be a platform they can build on and expand significantly over many coming years.
 
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I don't really mean to specifically be negative but I'm just not sure where Fujimi Kaido fits into the game, or what it really adds other than a quick nostalgia fix. Assuming it's pretty faithful to the original it will be terrible for racing, with career races being 1 lap bash-to-the-front affairs (that are likely time limited anyways), it's likely not viable at all for public hoppers, and there are no drift or track day hoppers (yet?).
There's a lot of people like myself who simply enjoy modifying/tuning cars and driving them in Time Trial just for the sake driving. I race just to earn money to modify cars, and Fujimi Kaido was a fantastic test track in FM4.
 
I don't really mean to specifically be negative but I'm just not sure where Fujimi Kaido fits into the game, or what it really adds other than a quick nostalgia fix. Assuming it's pretty faithful to the original it will be terrible for racing, with career races being 1 lap bash-to-the-front affairs (that are likely time limited anyways), it's likely not viable at all for public hoppers, and there are no drift or track day hoppers (yet?).

It will no doubt make a bunch of people re-download the game for their nostalgia fix, but unless the update also comes with a bunch of fixes and QoL features and stuff, how long until they realize the other problems that made them stop playing still exist and they just uninstall again?
I agree with you. Fujimi Kaido needs to be accompanied by fixes, QoL-improvements, new features (e.g. autocross and passing challenges) and changes to the single player career mode (returning FOMO-tours for example). Just adding this track alone will not fix the game.

However, regarding how FK fits into the game, and that it's terrible to race on, I'm siding with @Confus . I think it's in some ways similar to the Nordschleife. That track isn't great either for racing, as it's too narrow and it's really hard to overtake cleanly. But it's still loved by many who enjoys time trials and tuning test runs there.

With FM '23's great physics and good wheel support I've personally longed for something even more technical and hilly than the Nordschleife to test handling builds on, so this is an absolut treat for me. It's also a nice variation to the other more conventional tracks in the game IMO😊
 
So. I've heard (and seen) Fujimi Kaido is coming back to FM in new form? Excellent! I too also hope for more than just the track alone. Yes, the track itself is iconic, but that shouldn't excuse T10 from doing more, such as what was suggested above. And yes, the FOMO tours should return to build upon the career mode as well, along with the Tour-exclusive cars that came with them.
 
I don't really mean to specifically be negative but I'm just not sure where Fujimi Kaido fits into the game, or what it really adds other than a quick nostalgia fix. Assuming it's pretty faithful to the original it will be terrible for racing, with career races being 1 lap bash-to-the-front affairs (that are likely time limited anyways), it's likely not viable at all for public hoppers, and there are no drift or track day hoppers (yet?).

It will no doubt make a bunch of people re-download the game for their nostalgia fix, but unless the update also comes with a bunch of fixes and QoL features and stuff, how long until they realize the other problems that made them stop playing still exist and they just uninstall again?

I'm quite happy for it to return, it fills a gap that currently only the Nordschleife fills, I do find myself spending some time having single lap hoons on that track quite often, and given that we'll never see Pikes Peak, it's the next best thing in terms of a hill-climb event, I couldn't care less about the drifting aspect, but it will be most fun putting some cars through their paces through FK.

From the sounds of it, there is at least one feature (or car, content who knows) to get excited about in Update 20, hearing through the grapevine that there was other stuff ready to be announced at the same time as FK but was split out for some reason prior to FK being announced.
 
Wonder when that would come? If this is old surely it should have dropped by now. So either it got axed because some license issue or it's coming eventually, perhaps this summer sometime. It's funny this was posted now because I was watching a video earlier of the new generation of the Ginetta P3 that has the new TT-V6 and said to myself we need a Ginetta P3 in game to go against the Ligier.
 
Someone posted something they shouldn’t have in to official Forza discord

It’s the Forza P3 series poster which features the 2020-2024 Ginetta G61 LT-P3. Specifically in its factory #57 livery

Safe to say this was part of the full factory scan they had done with Ginetta a few years backView attachment 1439946
I was actually thinking of this car when I was racing the Ginetta G55 GT4 and the Ginetta G40 Junior in free play races in an efforts to take all my Ginettas to car level 50 :)

I really hope this Ginetta LMP3 is still in the pipeline so that it can battle the Ligier. We just got a second LMP2 so fingers crossed they are working at adding more modern prototypes :)
 
I guess Mercedes and Minerva were already taken. Not sure about Lola, though as it was founded in the same year.
 
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