I don't really mean to specifically be negative but I'm just not sure where Fujimi Kaido fits into the game, or what it really adds other than a quick nostalgia fix. Assuming it's pretty faithful to the original it will be terrible for racing, with career races being 1 lap bash-to-the-front affairs (that are likely time limited anyways), it's likely not viable at all for public hoppers, and there are no drift or track day hoppers (yet?).
It will no doubt make a bunch of people re-download the game for their nostalgia fix, but unless the update also comes with a
bunch of fixes and QoL features and stuff, how long until they realize the other problems that made them stop playing still exist and they just uninstall again?
I'm also not really sure we can say "T10 listens!" either, because if that was the case it would have been brought back
years ago.
Despite my skepticism I am actually looking forward to seeing how it has been updated and driving it a little bit, but I'm mostly just hoping this is the start of a ramp-up and we can expect somewhat regular tracks and new features/QoL stuff again. With Sonoma, Long Beach, COTA, Monza, and Bugatti circuit all still missing, that was nearly a year's worth of tracks at the old bi-monthly rate. I don't hate its return and it's neat for those who will actually drive it a lot, but personally I think continuing their regular track growth rate with any 2 of those tracks would have added more to the game long-term than Fujimi Kaido will.
If it was me in charge of things, I wouldn't have worried about a niche track with limited use options for Forza's big 20th. Instead, I would have focused on making a big update to fix and revitalize several parts of the game.
- Single player gets the return of all previous FOMO events, and future FOMO events will be re-added to the game permanently 6 months after their initial run, a new career page that focuses on race cars instead of road cars that uses qualifying instead of the grid thing, as well as Free Play updates that allow hand-selecting the eligible cars, giving cars from your garage to the AI, and manual grid/qualifying options, and a way to construct custom championships.
- Public multiplayer sees a revamp of the rating systems with more strict grouping of drivers based on safety rating, and the introduction of a sort of ranked "Season" similar to GT Manufacturer/Nation cup things. "Open" lobbies would go more back towards the FM7 method so they are rapid-fire, leave qualifying to "Spec" events. Streamline some of the bloat (No 4-class multiclass races, remove Endurance as no one finishes those anyways), and add in track day and drift lobbies.
- Private multiplayer gets a host of new tools like manual grid, fuel burn multiplier, fuel tank size equalizer, more precise restriction and handicap tools, expanded weather control options, tire compound limitations, etc (with all of these also applying to Free Play as well).
- Update the paint shop a bit, new manufacturer logos, refreshed versions of existing logos that aren't pixelated junk from ages ago, a new round of "community shapes" vinyl groups added, make it actually able to load your vinyl groups.
- Update photo mode with the stuff from FH5, particularly the time of day and weather controls.
- Push the sharing codes and community stuff, including a way to share your Free Play race setups and custom championships to provide more single player content for those players.
So far every track in the game has been a circuit and had a pit lane. This is the reason why we lost many track layouts compared to FM7.
Perhaps the need for a circuit and pit lane is too fixed into the game and they don’t want to change it (yet at least)?
Someone who has done testing and working with T10 on multiplayer features has confirmed this. Must be a circuit and must have a pitlane, so point to point is impossible.
Seems like a puzzling decision to build FM8 that way when FM1 could have point to point circuits and no pitlanes, and especially so since FM8 is supposed to be a platform they can build on and expand significantly over many coming years.