redhed17
Shen Yin wrote;
From what I read and seen, there could be a number of improvements from Forza.
They seem to be doing something about the AI. The AI in GTP had no improvement as far as I could tell over GT3. Hopefully GT4 will be better, but if Forza can deliver the AI they are promising, I don't think GT would win that battle.
Well, as you've said, we've not seen the AI for GT4 yet, only Prologue which is nowhere near the quality of 4 from all of the recent vids and pics we've see.
redhed17
The car car damage will be more realistic(it'll actually exist), cars will actually leave rubber on track,
The car damage that's been shown is blatantly faked. In all of the vids available, the cars can slam into the wall at high speed and come out with only the basic bumps and bruises that every other game that has attempted the same thing before has done. Also, where have you seen this "rubber on the track" info?
redhed17
there will be realistic tyre smoke, you can customise the cars.
You mean from the spinning Viper vid? Looks about the same as GT to me so far.
redhed17
Even just being able to change your number different to another car, would be an improvement over the GT series so far. It irritates me that 2 cars have the same number in GT in a race, because that is such an easy problem to fix.
Fair enough
redhed17
Being able to swap engines and othe parts, within reason, could make for mind boggling combinations. It also makes inproving your car more realistic, because your changing real named parts, rather than levels of improvements as in GT.
That's HIGHLY debateable at best, so I'll leave it alone.
redhed17
The XBox live network is better established than Sony's, so that should be the better online experience. If your playing online, you want to look unique, which is something the Forza customisation system could deliver.
You're right about that, but BOTH games boast the same exact basic features from what I've seen. Not to mention, PD's game has the upper hand with the Flea Market options, much larger user base (which invites our own homebrew mods and upgrades). Plus, if you've played RSC2, you'll notice that only 4 cars can have collision detection online and if anymore are involved, then they are played as wireframes. This coincides with the fact of it being playable online in the first place at an attempted 60fps w/ voice chat.
This game is being done by the same teams that made both RSC2 and PGR2. You can draw your own conclusion there.
There IS a reason why PD only made voicechat available in the lobby section (that and it's annoying hearing people talking, yapping and bull****ing while you're trying to play).
redhed17
Whatever improvements and innovations Forza was to introduce, would force Polyphony to follow and try to better for GT5.
There's not much here from what I'm seeing and most of them have been done already. Other than body mods, which as been "talked" about in GT4, everything else is either done poorly (damage models) or irrelevant altogether.