- 785
- meagainstyou GTP_MeAgainstYou PureGT_MAY
they actually have a tire model thats deforming...
GT5 has that aswell.
look at the rear tire
they actually have a tire model thats deforming...
I never noticed that before. O_O
Dug this up out of the front page archives. Regardless of the critique by Proper Graphics, Polyphony Digital seems to have taken the proper approach to constructing the wireframe to bring out the greatest level of detail.
So far, I haven't seen any mesh details from Turn10. If someone's willing to post some pics.
I dont like xbox because MS are stonewalling Logitech, and have possibly some of the worst wheels on the market. Until i can get a g25 equivalent for the xbox360 i wont be buying one as this is the one of the most critical things in a Driving simulation.
I think that the F40 shoot has an image quality problem with filtering and aliasing(at 1080 look better) not a LOD problem.that is all that is being said..
Also at no point did i say FM3 will be bad. I was just pointing out little things that are obmitted from the "definitive" racing sim.
Speaking of tyres - what's up with the tyres in all the GT5 having WAY too much (too deep) tread, and you being able to see the tyre tread as if it were not moving, even when the ccar is doing 180. I hope they fix this before the game ships to my door!
P.S. 'MeAgainstYou' GT5 does not/will not model tyre deformation anywhere near Forza III, as far as we know. The key is 'as far as we know',
^ Ok, so I was wrong. Turn 10 has some brass ones to say that.
It's only a graphic gimmick like the functional aero parts and spoilers, handling and physics have nothing to do with that. All the work is done internally by the physics engine and can be indifferently represented or not.P.S. 'MeAgainstYou' GT5 does not/will not model tyre deformation anywhere near Forza III, as far as we know. The key is 'as far as we know', because PD often keep things quiet then reveal their hand at the last minute, rather than Turn 10 who seem to blow all their tricks at once. Still, it's only a possibility that it will be in at all, which is to say that it's unlikely GT5 will be able to rival Forza III in the area of handling & physics.
It's only a graphic gimmick like the functional aero parts and spoilers, handling and physics have nothing to do with that. All the work is done internally by the physics engine and can be indifferently represented or not.
GTR2 does not have visual tire deformation, do you think FM3 will have more advanced handling and physics than GTR2? or that his physics engine do not calculate these parameters when you play?
It's only a graphic gimmick like the functional aero parts and spoilers, handling and physics have nothing to do with that. All the work is done internally by the physics engine and can be indifferently represented or not.
GTR2 does not have visual tire deformation, do you think FM3 will have more advanced handling and physics than GTR2? or that his physics engine do not calculate these parameters when you play?
This is how i see it also.
Dan Greenawood makes a big thing from the visual aspect and tries to form an impression that FM3 physics are so advanced over nothing like weve seen before. Im not getting into a VS discussion here on GT Vs FM but their PR stinks loads of up their own backsides.
Its a bit like the rolling damage, in a physics/damage sense its nothing close to reality (not from videos ive seen anyways) but its sold to gamers as a "WOW WEE" feature which is designed to visually look good make the game seem more exciting as a point to further sell the game.
Nope.can the G25 be used with an xbox?
Nope.
I don't think T10 would relase them..
I suspect that they do have reasonably high poly counts, but I am not convinced they are anywhere near as proficient at modelling as PD are.
I hope they keep improving, FM3 looks to be a big upgrade from FM3 with regards to models, I suspect it's gonna take them a couple more iterations before they start becoming near GT5p's level, not that it's a terrible thing, as long as their game is OK whilst playing I think they can get away with it, but zoomed in and critiqued, no way!..
GT5 has that aswell.
look at the rear tire
It's only a graphic gimmick like the functional aero parts and spoilers, handling and physics have nothing to do with that. All the work is done internally by the physics engine and can be indifferently represented or not.
GTR2 does not have visual tire deformation, do you think FM3 will have more advanced handling and physics than GTR2? or that his physics engine do not calculate these parameters when you play?
Actually, tire deformation modelling plays a big part in the physics.
Without it you cannot correctly calculate the contact patch or the load on the tires.
Also, camber without tire deformation means nothing because you only want high camber to maintain the contact patch though corners. This was one of the problems with Forza 2 where increasing camber on circuits decreased grip because you had a lesser amount of rubber on the road.
I think what zer0 means is, forza is only showing off the visual factor of tyre deformation and making a big bruhaha about it, while many game have had it alredy internally in their physics engine without having the visual effect on the tyres.
Just because PD hasn't made a trailer showing off their tyres compressing doesnt mean their physics engine doesnt counter in these factors as we all know that PD hasnt even started giving us any of the features of gt5 let alone telling us how they made their physics engine. tyre deformation wasnt a big deal when other games had it but since forza is showing it off all of a sudden everyone hails it as the new feature to have. its just a marketing gimmick imo.
The reason why it is a big deal is because Forza 3 will be one of the first console sims to feature a very important aspect of a simulator.
Only game that MAY have it on console prior to FM3 is NFS shift but if I remember correctly it is just rumor at this point.
Richard burns rally had it (visual and physical) years ago (on console too) nothing new at all.
It did?
Well I just had a quick look around and I cannot prove or disprove your claims but I seriously doubt they would have had tire deformation on PS2's or Xbox's
*edit*
Still not 100% proof either way but this still shows no tire deformation