Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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I wasn't talking about just FM1.

The number of cars was extremely relevant.

No other game (specially sandbox style) could have damage for 200+ cars.

Yes, the damage model on TOCA may have been better but it did it with not even half the cars of Forza 1. Being able to do that with liscence restrictions is what makes it special.

Calling something a simulator and being a simulator are two VERY different things. While GT 4 has questionable handling physics and laughable collisions, A.I and no damage while the original Forza was much better in all aspects and much more like a simulator then Forza 2 comes along and widens the gap.

Also, Forza 2 is what got alot of hardcore PC sim racing fans to buy a console game.

Then concerning GT1 being the first console "simulator" (still not a simulator to this day with GT5:P) I would more call it a sandbox racing game which as I stated further up it was the first one to do that.

I thought PGR2 had a full photo mode but I must be mistaken.

Also, other games prior to GT had endurance racing.

Which other games, Forza1, cause we are talking about GT and Forza, not other games, cause Forza didn't even exist.

Well Forza didn't bring me to consoles, it was GT serial, Forza is just to keep me busy until Gt5 arrives. and if it weren't for Gt serial in the beginning, you would never see Forza, according to Dan.

Satan, one thing is to prefer Forza over Gt, but another is to be blind to obvious. Do you even have PS3 and GT5p with good steering wheel ?

I have so much experience in PC racing(which in both case has better physics then GT5p and Forza2) and i can say that GT5p is better then Forza 2, how good will forza 3 be, we shell see, in case of GT5, also.

In a game with a sandbox mode, a player may turn off or ignore game objectives, e.g. (Grand Theft Auto), or have unlimited access to items. basically this is a good thing. Forza is a clone of GT serial, and it doesn't bring anything revolutionary to the series, it's still trying to catch-up with GT serial, which will be hard to catch up after GT5.

Damage for cars the way it was done in Forza 2 is a rookie try to defer or to bring something revolutionary to console racing, so is visual tyre deformation.


I would suggest you to try playing PC games (iracing, rfactor, Gtr,Gtr2, LFS,Gtl ...) and then switch over to Forza2 or gt5p (no assist of course).
 
Maybe if there are different skill level in an online match, rubber banding could be welcomed to keep it exciting. But when the skill levels of the drivers are more thesame, rubberbanding must go. That's why GT5 has expert races. I think it's ok like this.
 
It should never happen let alone be optional.

Well with that kind of logic... the auto-rewind function and auto-brake function in FM3 shouldnt be there either... rubber banding again, makes the game accessible to everyone... Just like FM3 is trying to do....
 
It should never happen let alone be optional.

So what is going on with rewind button???? How can u justify this!?

Dear friend Andrew, i hope PD includes Aussies cars and track into GT5, and then see how you are all buying GT5.
 
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If memory serves,

It brought arcade style upgrades, simulation physics and livery editors together in one game.

I really have to question when you say simulation physics.

Now my view might not be popular but when it comes to these debates between Forza & GT I only respect the opinion of those who have spent many hrs playing both of them. Furthermore when it comes to testing a games physics engine im of the opinion that only hotlappers really test how accurate the engine is due to the dedication, perfection required.

When it comes to Forza 2 physics they really are a joke IMO and simply don't compare to even GT5P. I was hotlapping around Sebring last night in B class using the Barracuda and the top 10 set up I downloaded was farcical. I was using stock brakes, stock tyres with 1090 HP. The tyre pressures were set at max 55psi and the gear ratio was so low I remained in the same gear for the entire lap. If you think this is restricted to muscle cars then think again because the Renault 5 Turbo round Mugello S is the same.

However hotlapping on GT5P is pure pleasure in comparison especially using the G25. You have to be so much more precise with every aspect of your driving and the sense of weight is far superior to FM2. The level of precision required means you even try and start the lap 1 or 2mph quicker by taking a different racing line on the last bend on the previous lap. This precision isn't required on FM2 and neither is it noticeable.

This debate between FM3 and GT5 is simply no competiton. The thought of racing around Monaco using my G25 against 16 players has me drooling. Now its already been confirmed that FM3 will only have 8 players and there won't be day/night cycles, changeable weather. Lets also not forget that GT5 will also have the Top Gear test track!

Don't get me wrong I shall buy FM3 as a stop gap before GT5 is released. However for me features such as Auction house, video uploads, painting cars doesn't interest me. I want a racing game to race on and not mess around painting cars. If I wanted to make videos I simply use a capture card and windows movie maker!!

Simply put GT5 will have:

1. Better graphics
2. Better physics
3. Possibly more cars/tracks
4. 16 players online
5. Day/night races
6. Possibly weather.
7. Supports G25, Fanatec wheels for 360 are limited!
8. Nascar
9. Top Gear test track
10. WRC

Need I say anymore!!
 
If you're going to discount the fact that the FM series aims to be a sim racer just like the GT series, I think you've just won the "biggest joke" post of this forum. We're not comparing GT to GRID or NFS here...sheesh!
No, I'm not going to discount that, I'm glad that it is aiming to be a sim racer, that comment was made on the revolution topic, can you agree with him that Forza brought simulation physics to the games? I hope not...
 
Which other games, Forza1, cause we are talking about GT and Forza, not other games, cause Forza didn't even exist.

Well Forza didn't bring me to consoles, it was GT serial, Forza is just to keep me busy until Gt5 arrives. and if it weren't for Gt serial in the beginning, you would never see Forza, according to Dan.

Satan, one thing is to prefer Forza over Gt, but another is to be blind to obvious. Do you even have PS3 and GT5p with good steering wheel ?

I have so much experience in PC racing(which in both case has better physics then GT5p and Forza2) and i can say that GT5p is better then Forza 2, how good will forza 3 be, we shell see, in case of GT5, also.

In a game with a sandbox mode, a player may turn off or ignore game objectives, e.g. (Grand Theft Auto), or have unlimited access to items. basically this is a good thing. Forza is a clone of GT serial, and it doesn't bring anything revolutionary to the series, it's still trying to catch-up with GT serial, which will be hard to catch up after GT5.

Damage for cars the way it was done in Forza 2 is a rookie try to defer or to bring something revolutionary to console racing, so is visual tyre deformation.


I would suggest you to try playing PC games (iracing, rfactor, Gtr,Gtr2, LFS,Gtl ...) and then switch over to Forza2 or gt5p (no assist of course).

I thought saying 1 would obviously mean not just the first in the series.

Anyway, alot of review sites I have seen rate Forza 2's physics higher then GT5:P's and by sandbox I mean you go out, buy a car and drive it in whatever way you want to.

Also, the first Forza has (still can be played today) a fully functional online mode which GT has not even gotten close to yet alone the advances in Forza 2 and what will be in Forza 3.

The only thing GT brings to the genre is numbers and to some graphics.

Forza brings online custom racing, auction house, tournaments, DLC, livery editor, DAMAGE, great A.I and more.

It seems all the GT fanboys like to run around and say that damage isn't important yet they call GT a simulator. Know what the definition of Simulation is? A computer simulation (or "sim") is an attempt to model a real-life or hypothetical situation.

Know what happens in real life? if you hit something in a car it damages the car. Other drivers on race tracks leave room for you to overtake or dive down the inside in an attempt to overtake you. You can paint your car. You can modify your car. How many of these do GT replicate?

And visual tire deformation is a huge step in physics and graphics.

Finally, I don't use any assists and havn't done so since the Forza 1 demo.
 
Simply put GT5 will have:

1. Better graphics
2. Better physics
3. Possibly more cars/tracks
4. 16 players online
5. Day/night races
6. Possibly weather.
7. Supports G25, Fanatec wheels for 360 are limited!
8. Nascar
9. Top Gear test track
10. WRC

Need I say anymore!!

Yes, I think this is just a portion of the game, they haven't given away all details. :P

Wouldn't it be cool to have thesame weather on a real-life track as in reality there is at that moment. I think that's why they show some circuit names in the opening menu and the weather next to it. :)

EDIT: SATANSREVERENCE, you haven't answered to dzidza's question yet, do you have a PS3 with GT5:P?
 
So, now list what GT has done that is new and/or revolutionary.

...reminds me on the end of a dialogue in "The Life of Brian"

"...All right... all right... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us? ..."

:)
 
If memory serves,

It brought arcade style upgrades, simulation physics and livery editors together in one game.

I really have to question when you say simulation physics.

Now my view might not be popular but when it comes to these debates between Forza & GT I only respect the opinion of those who have spent many hrs playing both of them. Furthermore when it comes to testing a games physics engine im of the opinion that only hotlappers really test how accurate the engine is due to the dedication, perfection required.

When it comes to Forza 2 physics they really are a joke IMO and simply don't compare to even GT5P. I was hotlapping around Sebring last night in B class using the Barracuda and the top 10 set up I downloaded was farcical. I was using stock brakes, stock tyres with 1090 HP. The tyre pressures were set at max 55psi and the gear ratio was so low I remained in the same gear for the entire lap. If you think this is restricted to muscle cars then think again because the Renault 5 Turbo round Mugello S is the same.

However hotlapping on GT5P is pure pleasure in comparison especially using the G25. You have to be so much more precise with every aspect of your driving and the sense of weight is far superior to FM2. The level of precision required means you even try and start the lap 1 or 2mph quicker by taking a different racing line on the last bend on the previous lap. This precision isn't required on FM2 and neither is it noticeable.

This debate between FM3 and GT5 is simply no competiton. The thought of racing around Monaco using my G25 against 16 players has me drooling. Now its already been confirmed that FM3 will only have 8 players and there won't be day/night cycles, changeable weather. Lets also not forget that GT5 will also have the Top Gear test track!

Don't get me wrong I shall buy FM3 as a stop gap before GT5 is released. However for me features such as Auction house, video uploads, painting cars doesn't interest me. I want a racing game to race on and not mess around painting cars. If I wanted to make videos I simply use a capture card and windows movie maker!!

Simply put GT5 will have:

1. Better graphics
2. Better physics
3. Possibly more cars/tracks
4. 16 players online
5. Day/night races
6. Possibly weather.
7. Supports G25, Fanatec wheels for 360 are limited!
8. Nascar
9. Top Gear test track
10. WRC

Need I say anymore!!

Oh, can you do anything even semi similar in terms of upgrades in GT5:P? I am 100% sure if GT5:P had even half the upgrades of Forza 2 and the same class system it would suffer from the same missle car problem.

Oh, you can in GT4? you can also go 400+ mph in GT4.

Try doing an even half competetive time in any of the missle cars in Forza without assists. Also, the only reason it is possible is because Forza 2 doesn't model blowouts.

I also gotta lol at Forza doesn't require accuracy to set fast times.

My main car, a Mustang Cobra R, requires extreme precision to get to go fast and to apply the power (~650hp) out of the corners.

The difference is if I push just a little hard on the throttle I will be sliding off the track or doing little 360's and if I turn in a little too late I will be understeering right to the outside of the track and going a second + slower per lap just like if I brake too hard.
 
Yes, I think this is just a portion of the game, they haven't given away all details. :P

I was just thinking that after I made my post.

Going back to this debate but I really think the lack of support for steering wheels is something else to consider.

When I play Forza 2 I have no problem using the controller due to the arcadey physics engine. However trying to play GT5P on proffesional (no assists) with a controller is a nightmare. Since I purchased my G25 playing GT5P is the most enjoyable racing experience I have ever known. If ever a racing game was designed to be played with a wheel then GT5P is it.

Now for Forza 3 very few people are going to have the luxury of using the fanatec wheel due to price and being a limited edition. You only other option is that cheap and nasty MS wheel. However this doesn't apply to GT5 because if you can't afford the G25 you can purchase the GT pro.

We are all racing fans but which would you prefer.
1. Racing online against 7 player using a controller.
2. Racing online against 15 players using an excellent steering wheel.

I would like to ask Satan how many hrs have you played FM2 and what is your time trial, career, hotlap, exhibition rank??
 
Satan seems to have a selective answering scheme... still have not elaborated on this yet in regard to rubberbanding....

It should never happen let alone be optional.


Well with that kind of logic... the auto-rewind function and auto-brake function in FM3 shouldnt be there either... rubber banding again, makes the game accessible to everyone... Just like FM3 is trying to do....
 
I also gotta lol at Forza doesn't require accuracy to set fast times.

QUOTE]

It doesn't.

I don't mean to sound arrogant but I could switch FM2 on now and within 10mins set a top 50 time on any hotlap board.

On GT5P it takes me much longer due to the precision required.

I will just add that im currently 12th overall in Exhibition, and when im finished career I shall be in the top 10. Im also 115 on Time trails but shall be in the top 50 when i've finished the events.

If you doubt any of the above go and check Semi Pro in Career ranging from 150-400HP and look at the dates and see how quickly I put these times in.
 
The only thing GT brings to the genre is numbers and to some graphics.
900º steering wheel
wheelroundup_790screen001.jpg


GT ACADEMY
nissangt.jpg
 
I was just thinking that after I made my post.

Going back to this debate but I really think the lack of support for steering wheels is something else to consider.

When I play Forza 2 I have no problem using the controller due to the arcadey physics engine. However trying to play GT5P on proffesional (no assists) with a controller is a nightmare. Since I purchased my G25 playing GT5P is the most enjoyable racing experience I have ever known. If ever a racing game was designed to be played with a wheel then GT5P is it.

Forza 2 is easier with a controller because they do not so directly connect controller input with in game input.

With a steering wheel it is a very different story.

Now for Forza 3 very few people are going to have the luxury of using the fanatec wheel due to price and being a limited edition. You only other option is that cheap and nasty MS wheel. However this doesn't apply to GT5 because if you can't afford the G25 you can purchase the GT pro.
The MS wheel might not have all the bells or whistles but it is accurate, the FFB is strong and it is sturdy when used properly. Anyone who says the padals are weak or the wheel isn't centered should stop obusing it.

We are all racing fans but which would you prefer.
1. Racing online against 7 player using a controller.
2. Racing online against 15 players using an excellent steering wheel.
I would prefer 8 quality cars with either awesome A.I or a good driver over XBL AND a good wheel then 15 lower quality cars, comedy physics, garbage A.I or stupid players over PSN.

I would like to ask Satan how many hrs have you played FM2 and what is your time trial, career, hotlap, exhibition rank??
I play offline 99% of the time and don't bother with leader boards or leader board cars.

I also do regular system link games with Forza 2 with absolutely no lag to worry about.

Satan seems to have a selective answering scheme... still have not elaborated on this yet in regard to rubberbanding....

Instead of dumbing down the physics for the lesser skilled it layers the assists over the top.

If they go into a corner too fast they cannot simply use the a.i as a brake pad. Instead, their screw ups screw them up and rewind is to let them try again without the stupidity.
 
Give him a credit, he can not answer all posts, only those that he prefers.


Forza brings online custom racing, auction house, tournaments, DLC, livery editor, DAMAGE, great A.I and more.

for Online i will give forza credit, but every thing else is a distraction from arcadey physics.

Damage is terrible
A.I. is far from great
Livery editor copied from NFS series
DLC more money for M$
Auction house no point in this.

Forza is trying to be GT and NFS at the same time.

Forza 3 doesn't have the quality cars of GT5p. XBL, PSN doesn't have anything with players, and how would you know what player are on XBL when you are playing 99% offline. GTp5 has higher quality cars on track then forza3 and double the amount of cars on track.

Satan from your writing i can only assume you are 13 or less,and i can understand your behavior, i was once 13 years old.

I have ps3 and g25, x360 and have ordered Fanatec Turbo S, own GT5p and Forza2,will have GT5 and Forza3. When you have all of this then you can compare games and state bold statements about physics, and which game is better, plus racing games for PC
 
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We are all racing fans but which would you prefer.
1. Racing online against 7 player using a controller.
2. Racing online against 15 players using an excellent steering wheel.

To be honest neither of those sound appealing to me. I'm probably the minority here but racing games online are ridiculous. Most of the time it's nothing but bumper cars, adding more cars on the field, thus more players is just going to increase that. Not to mention you will have a greater chance for someone with an awful connection to get in the game and lag.

If we are talking single player racing, I would prefer 15 players and a controller. Every wheel I've ever tried felt fake and not to mention was a pain in the backside to mount anywhere. I have the Logitech MOMO steering wheel for my PC and it's annoying to play a game with it so I rarely use it. With a controller I feel more relaxed and thus have more fun with the game.

Damage is terrible
A.I. is far from great
Livery editor copied from NFS series
DLC more money for M$
Auction house no point in this.

Forza has damage, GT does not.
The A.I. in all GT games has been poor as well, it's just a fact of a racing game.
Forza has a livery editor, GT does not.
DLC is a plague on console gaming in general, Sony milks that gravy train too.
Quite a few people use and love the auction house.
 
To be honest neither of those sound appealing to me. I'm probably the minority here but racing games online are ridiculous. Most of the time it's nothing but bumper cars, adding more cars on the field, thus more players is just going to increase that. Not to mention you will have a greater chance for someone with an awful connection to get in the game and lag.

If we are talking single player racing, I would prefer 15 players and a controller. Every wheel I've ever tried felt fake and not to mention was a pain in the backside to mount anywhere. I have the Logitech MOMO steering wheel for my PC and it's annoying to play a game with it so I rarely use it. With a controller I feel more relaxed and thus have more fun with the game.

You should have been on the expert HSR 800pp last evening, it was fantastic. Maybe you should go there tonight, if you want some good racing. If you prefer a controller or a steering wheel is your problem :P.
 
You should have been on the expert HSR 800pp last evening, it was fantastic. Maybe you should go there tonight, if you want some good racing. If you prefer a controller or a steering wheel is your problem :P.

I traded in GT5:P a while back, I completed it and I lost interest in it. Playing online wasn't all that fun because I either got into a race with a grid full of idiots who had zero idea what they were doing, or a grid full of professionals who ran circles around me. Neither of that is entertaining to me.

I'm hoping GT5 has some sort of skill indication system that allows you to be matched to players who are similar to you. Kind of how Halo did it.
 
Instead of dumbing down the physics for the lesser skilled it layers the assists over the top.

If they go into a corner too fast they cannot simply use the a.i as a brake pad. Instead, their screw ups screw them up and rewind is to let them try again without the stupidity.

Ok, Im going to stop responding in this thread.. communicating with you is POINTLESS... why dont you take your rosy colored FM glasses off and take an objective point of view... youre constantly talking down GT and praising FM as if its the Holy Grail and pinnacle of all racing sims... For proper discussion you have to have PLAYED both games and an objective point of view and I dare to say you dont meet both of those requirements... Now if you dare, explain to me how rubberbanding is dumbing down the physics when its only there to give players an "equal" chance and how auto-rewind or brake is not dumbing down the physics in FM... Your logic is just not understandable... All youre doing is throwing back arguments with your opinion as fact... Your credibility in my eyes has faded and if you do not come up with good arguments for this I will discontinue posting and wish you a nice time trying to convince a GT forum FM is better.. which is just plain futile...
 
Damage is terrible
While visual damage might not be top notch atleast it is there same with mechanical (which is rumored to be greatly improved for FM3)
A.I. is far from great
It has some of the best A.I in racing games. The A.I actually race the player and each other. How often do you see A.I going 3 wide into a chicane? I see it quite often in Forza 2.
Livery editor copied from NFS series
No, it is leaps and bounds ahead of NFS. It is not just pre made stickers in predetermined places. It is (in FM2) about 100 seperate stickers ranging from simple shapes to tribal/tear vinyls to letters and then real life manufacturer decals.
DLC more money for M$
I would prefer to pay for quality additions to games (and if you are complaining about the $2 for a track like road america there is something wrong with you.
Auction house no point in this.
in Gran Turismo maybe because you cannot tune, modify or paint cars to anywhere near the scale of Forza 2.
 
I traded in GT5:P a while back, I completed it and I lost interest in it. Playing online wasn't all that fun because I either got into a race with a grid full of idiots who had zero idea what they were doing, or a grid full of professionals who ran circles around me. Neither of that is entertaining to me.

I'm hoping GT5 has some sort of skill indication system that allows you to be matched to players who are similar to you. Kind of how Halo did it.

You're right, in the beginning there were a lot of punters/idiots. They have decreased now, I think. I always look first here which events are raced by GTP members, then what time, and off I go. Instant good racing. :P
 
Tell me Satan (boy that sounded funny) are you familiar with Top Gear show?
Do you know a guy called Jeremy Clarkson?
Well that guy probably drove most cars than anyone else in the world...
Here's what he said about GT4: http://www.timesonline.co.uk/tol/driving/jeremy_clarkson/article552096.ece
I keep wondering reading your posts, if GT is that garbage, why didn't he mention Forza anywhere?

Just tell me this. Can you say that you do not agree with the man who probably drove the most cars on the planet?
 
youre constantly talking down GT and praising FM as if its the Holy Grail and pinnacle of all racing sims...

I would like to point out there is a lot of the exact opposite here as well. People are constantly talking down other racing sims and praising GT like it's the holy grail. It goes all sorts of ways. And I'm curious how many people here have actually played any other racing sim in great detail, whether it be Forza, Race 07, GTR2, etc.


Looking through that thread and looking over the photos I can say that I agree with many of the people. It's impressive the amount of detail PD puts into their models, but what is the point of putting little letters on the headlamps? It seems like PD is devoting to much of their time to the wrong thing.
 
I would like to point out there is a lot of the exact opposite here as well. People are constantly talking down other racing sims and praising GT like it's the holy grail. It goes all sorts of ways. And I'm curious how many people here have actually played any other racing sim in great detail, whether it be Forza, Race 07, GTR2, etc.

You do make a point there, but when one is trying to look at it and reason from an objective point of view and the other is constantly looking at the situation through his Rosy colored glasses it starts to get very irritating if you know what I mean... I have played both GT and Forza... only difference is I continued playing GT and I cant say the same for Forza... I have not played many PC sims though... I did play LFS as a demo for a little bit and that was already miles ahead of GT with tuning your car etc.
 
Ok, Im going to stop responding in this thread.. communicating with you is POINTLESS... why dont you take your rosy colored FM glasses off and take an objective point of view... youre constantly talking down GT and praising FM as if its the Holy Grail and pinnacle of all racing sims... For proper discussion you have to have PLAYED both games and an objective point of view and I dare to say you dont meet both of those requirements... Now if you dare, explain to me how rubberbanding is dumbing down the physics when its only there to give players an "equal" chance and how auto-rewind or brake is not dumbing down the physics in FM... Your logic is just not understandable... All youre doing is throwing back arguments with your opinion as fact... Your credibility in my eyes has faded and if you do not come up with good arguments for this I will discontinue posting and wish you a nice time trying to convince a GT forum FM is better.. which is just plain futile...

Please show me where I said Forza is the "pinnacle" of all racing games.

In fact I have said there are other games out there with better physics and better damage modelling.

And how is rubber banding NOT dumbing down the physics. You are making collisions so fake and screwed up that just make me laugh.

Also, Auto brake and rewind have NOTHING to do with the physics engine.

Rewind is a gameplay item and auto brake is an assist. It is not like you can auto-brake your way around a corner without steering or using rewind will make you able to ram into your opponents as a way to win the race.

Where as GT5:P's rubber band collisions make it so a players screw ups go un penalised and the player can just drive off because the collision and handling physics are DUMBED down in Forza you hit a car and no matter what assists you are using you will be penalised and will either spin to get knocked off the track and into a concrete or tire wall.
 
Ranko_SD, thanks for posting that article. I remember reading it a few years ago. SATANSREVERENCE, read the article please. Now tell us again GT has laughable physics. :)

EDIT: In GT5P you get punished if you crash hard enough. Sometimes even a slight touch is enough. You can't push the throttle for 5 seconds, plus you're probably off your racing line or lost control, as you crashed.
 
Tell me Satan (boy that sounded funny) are you familiar with Top Gear show?
Do you know a guy called Jeremy Clarkson?
Well that guy probably drove most cars than anyone else in the world...
Here's what he said about GT4: http://www.timesonline.co.uk/tol/driving/jeremy_clarkson/article552096.ece
I keep wondering reading your posts, if GT is that garbage, why didn't he mention Forza anywhere?

Just tell me this. Can you say that you do not agree with the man who probably drove the most cars on the planet?

You do realise that Jeremy Clarkson is a very bad driver yes?

His words might aswell be as useful as asking the pope if he is an athiest.
 
Please show me where I said Forza is the "pinnacle" of all racing games.

Take a good look at all your past posts... Just look at the way you talk about GT... It only seems to imply one thing... you PRAISE Forza and DISLIKE GT.... So yes.. Im basically saying that by the way you speak in your posts, you are IMPLYING it is the pinnacle of all racing games

In fact I have said there are other games out there with better physics and better damage modelling.

And how is rubber banding NOT dumbing down the physics. You are making collisions so fake and screwed up that just make me laugh.

Also, Auto brake and rewind have NOTHING to do with the physics engine.

Rewind is a gameplay item and auto brake is an assist. It is not like you can auto-brake your way around a corner without steering or using rewind will make you able to ram into your opponents as a way to win the race.

Where as GT5:P's rubber band collisions make it so a players screw ups go un penalised and the player can just drive off because the collision and handling physics are DUMBED down in Forza you hit a car and no matter what assists you are using you will be penalised and will either spin to get knocked off the track and into a concrete or tire wall.

If youre going to talk about certain things you should first know what youre talking about.... Rubber banding as I referred to, is the catch-up effect you have online so that if car no. 1 gets to far ahead and "stretches" the rubber band, so to say, he will get a slight performance loss and the others a slight boost so the racing stays close and tight. This has luckily been removed from all Expert online events.

Besides all of this... Do you even own a PS3?? Have you played both games?? and can you speak out of experience on both games?? Or are you just going on what you read about GT?
 
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