I don't think so, clearly seen on the gameplay vids closeups.
Photomode / game menu / ingame:
The wheel lock nut and the textures.
Interesting!
I never thought the difference whould be that big! I thought they would at least use the same models in the whole game as they did with Forza 2, but this is really weird. I mean they lie to the consumer, by presenting these photomode screenshots and make people believe that this is actually ingame.
I guess Turn 10 has just reached the limit of the Xbox360 and only some minor improvements could be made compared to Forza 2 and now they have to present pure photomodematerial to stand a chance against its competitors. And now i even understand why they were loudmouthing so much, they need to get the people hyped for a game they actually know is inferior in so many ways.
Poor Forza 3 fanboys...
LMAO @ people defending FM3 and then failing miserably, acting like they know everything about the game. Makes my day.
Before people just go too OTT on things like this, all these show (and I've defended GT5p on this many many times to people that like to show 'bad' examples of these things) is that T10's LOD system on that video is really poor..
When it comes to wheels and LOD systems, it's common to swap in a completely different 'wheel' image that is designed to make it look like the wheel is going 'fast', you try a side camera view of a car in-game starting slow and getting up to speed, and you can normally spot some of the transitions into the engine using these other 'wheel' models/images as they often don't blend too well. Crucially, as the graphics engine lowers teh LOD for a model, the spinning wheel clearly can go to a really naff low res flat texture.
The shot is actually taken from a Le Mans preview made at the circuit in the Peugeot hospitality suite, this video is on Gamersyde if you want to see it (I wouldn't bother).. the shot comes from what is the hosts (well it's Dan 'Big Mouth' Greenawalt, but don't let that further put you off!) drive around the circuit. He has some 'debug' / special mode where they can switch the AI to driving the car, and can use replay camera positions as well as normal views, and do all weird viewpoints. The exact frame is one from a replay camera (he is driving that very car that suddenly flys by the camera), clearly the model is 'horrendous' and has a terrible LOD at that time.. what ever graphics LOD system they are running is really bad in many places in that demonstration.
Now, in photo mode, like when you pause GT5p and get the lovely zoom views of your cars that have detail level knocked up 5 notches, you would expect it to use it's maximum LOD when rendering the frame, that's a given.. unless we want to argue that all GT5p pause mode lovely shots are BS too?
It doesn't look like FM3 even does this fully for photo-mode, if you look at the taillights I showed earlier of the G37 from two difference photomode pics..
Poor LOD Level (other cars in the render frame)
and max LOD when no other cars are in the render frame..
THe photomode so far actually seems to keep the LOD levels of the scene, so at times the car might look totally rubbish with really low rent details (and that will include decals etc which will go low-res) and at other times it'll look like the bottom image (when the game engine can)..
The reason I am trying to 'defend' the images, is because I've spent a lot of time defending people attacking GT5p with 'missing shadows' and all sorts of bad examples where LOD of the graphics engine dictates that some cars/elements do start missing details or look just a but fuzzy, and I think it's a shame that people do it here.
All I am saying is that
1. The wheel nut missing will be because the lowest LOD for a wheel moving will be a flat texture that is used to make it look like a blurry wheel. If this LOD constantly drops to that in the final game for close up shots of the car, it is indeed pap, and I'll stand there with you and laugh.. However being from a video that used a fly-by replay camera position whilst actually in-game and is from Beta code, I can't ridicule until the final game is out. This also applies to the textures, if the wheel is at it's lowest LOD you'd also expect the decals to be too..
2. LOD is somthing that affects all games, it's what the graphics engine does to ensure framerate stays consistent.. And everyone expects photo-mode to have use max LOD for a static shot, but T10 don't even do this all the time (as per the examples above). So on a technical level I am not doubting that photomode isn't doing anything sinister, if it was total BS, the guys on Beyond 3D that have been looking at the photomode shots would have ripped it to shreds by now.
Just to show how LOD can make things look worse...
If you look at the (I think it still looks excellent) London GT5p shot that was posted earlier as a testement to GT5p's scenery detail.
You will notice that the F40 compared to it's surroundings has poor aliasing, and generally looks 'bad'.. sure it's small in the frame, but judging by the lack of aliasing on the buildings, that model is at a very low LOD at that time.. That is exactly the type of shot I've defended against on other forums when they try to say that in-game GT5p details are really bad.. We all know that if that F40 was right next to the camera in-frame, it'd look ten times less jaggy and really detailed.. Now if the F40 was near the camera and the graphics engine rendered it at min LOD (by mistake/poor design/whatever), it would look hideous..
[disclaimer] Of course there is assumption in my post, I have seen the majority of the the FM3 vids/screen shots, I have some technical understanding of what is going on (I'm no expert).. If the game is released and we can see things that are really ugly that are not 'expected' graphical issues when in motion, I'll certainly stop defending the game[/disclaimer].