FSR's Legend of the Streets 峠 & Wangan Masters 湾岸 |Discord Link in OP| Touge Season 15 FINALEOpen 

@JakeMR2 Cool man, I just think that people would enjoy seeing the runs and courses that we drive on. I think if we put together a proper channel with some editing a lot of people would follow it. I was thinking about documenting the upcoming Lots season and include story lines and stuff. I have a lot of ideas, but bottom line we gotta start recording.

@SolidSnake7735 , @Slender_Man Also as a side note, I was wondering if someone here could give me some tuning tips for running touge? I am trying to work with my Sileighty and I am using Cardboard box's SCUD S13 settings ( which is why I @ you two) However I have trouble turning into corners quickly and using a grip style with this car..as soon as the torque kicks in it will oversteer and/or wheelspin on exit.

I've been compensating by trail braking into corners, shifting into gear and using the momentum with precise throttle input to just barely slide so I can accelerate with traction at corner exit.

I want to be able to run fast using grip driving with this car too.. so I'm wondering if someone skilled with tuning can look into this.

Also just looking for advice in general! been great driving with everyone

LotS could totally benefit from having a YouTube channel with regular content. There's literally no one doing touge on GTon YT, which saddens me.

The Sil80 rotates far better than the S13 Those cars, in general, aren't the best handling and you have to really work them hard to get them to run well on the passes. Once Slender posts his setup, you should try it. I don't know the approach he's going to take with it, but him and I have very different driving styles. Even though I'm on the controller again, I still tune as if for the wheel, so my setups are considerably more sensitive to inputs and harder to control on the pad.

The way you explain you drive the car is how the setup is intended to be driven. Moreover, the car wants to 'dance'. Basically pouncing between corners with throttle inputs and very little braking, using the inertia to rotate the car and the friction of the tires to slow it down with the steering.

You gonna be online today? I'll be on soon. I have to catch up on updating this thread first, which I'm doing as we speak.
 
Thanks for the reply , good to know I'm on the right track.. I do actually really enjoy your tune Snake. I just wasn't sure if I could really run fast with it. Sounds like this driving style can compete with grip driving if done well? I got some work to do! lol

After running with a lot of people online I was kind of doubting whether or not I could keep up unless I found a way to either slow the rotation of the car and the wheel spin.. All paths lead me to speed drifting.. I don't know if this car can be run fast with a grip style.

that being said I'm excited to see What Slenderman comes up with!


And I'm gonna be on soon if you are still around Snake
 
Hey Everybody, has been a lot of fun running the new and updated tracks

one thing I'd like to see in the Lots lobbies is more track variety (I'd like to run on updated Mt Usui, Akina, Irohazaka, Also Snake's version of Myogi with the steep elevation is amazing) but that's just me. I feel lucky to have so many great tracks floating around.

Also an update on the video capture, I have an El Gato HD video capture set up now! I don't know much about editing but I'll slowly improve with that.. But it looks great and I can drive and record without lag! 👍

I will be starting a new youtube channel soon-ish focusing on Gt6 touge specifically. I'd like to get some ideas from the community on what touge content should go up or creative ways to go about it.

so far I'm thinking introduction videos for all members of the league. like a short clip showing a bit of info about the driver, car, driving style, home course, team etc




time to battle on the world stage...
 
Hey Everybody, has been a lot of fun running the new and updated tracks

one thing I'd like to see in the Lots lobbies is more track variety (I'd like to run on updated Mt Usui, Akina, Irohazaka, Also Snake's version of Myogi with the steep elevation is amazing) but that's just me. I feel lucky to have so many great tracks floating around.

Also an update on the video capture, I have an El Gato HD video capture set up now! I don't know much about editing but I'll slowly improve with that.. But it looks great and I can drive and record without lag! 👍

I will be starting a new youtube channel soon-ish focusing on Gt6 touge specifically. I'd like to get some ideas from the community on what touge content should go up or creative ways to go about it.

so far I'm thinking introduction videos for all members of the league. like a short clip showing a bit of info about the driver, car, driving style, home course, team etc




time to battle on the world stage...

Well, it depends the kind of view angles you want with your replay. With the same replay data, once played over twice will have different angles. You could go do the Initial D camera angle out, or get good replay files that are worth recording, and live streaming would be a added plus, because we can get more people interested in LoTS fundamentally.

I myself came in 2012 when I heard about this league from friends, and it peeked my interests. I was lurker on the forums then just to see the events going on, not like how it is now. Not many people use this thread that much, but I have high hopes that we can settle our little problems, and move on just like the good days of GT5.

I do like the intro to LoTS format, let people flow in on what LoTS is really about, than what some other people think (you may know who I'm referencing here) to not be a so serious league, but a fun one. Just let the bad apples out.

Good luck on your videos, I'll keep a sharp eye on GT6 touge videos, and will maybe will join in a lobby if I am not too busy.
 
Hey Everybody, has been a lot of fun running the new and updated tracks

one thing I'd like to see in the Lots lobbies is more track variety (I'd like to run on updated Mt Usui, Akina, Irohazaka, Also Snake's version of Myogi with the steep elevation is amazing) but that's just me. I feel lucky to have so many great tracks floating around.

That Myogi is not mine, but CG's. I've actually never attempted to build it before.

The track variety is there, it's just a matter of what is popular to host online currently. Right now Myogi is hot because it's new.

You can forget about Iroha (for now) since its nearly impossible to recreate using the current tool.
-----

There are countless variants on Akina out there, but I have a recently released version that I think is one of the best out there.

These are the Initial D courses you can download from me:
  • Akina Pass
  • Akagi Pass (by CG)
  • Myogi (by CG)
  • Usui
  • Shomaru
  • Tsukuba Fruits Line
  • Nichien Momiji Line
  • Sadamine Pass
  • Tsubaki Line
  • Happogahara
-----

I wanted to post links to download these tracks on this thread's first page so people can have easy access to them. I think I'll do that sometime this weekend when I can make the time. Gonna be busy.
 
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Ah yes, CG also made that version of Myogi lol. I guess I'm just saying I really prefer the one with the steep uphill opposed to the one we've been on lately, I love how you can see the mountains that you'll climb off in the distance and the steep uphill and downhill before the finish is a lot of fun. But I guess I could open my own rooms as well and run what I like! lol

btw just wanna thank everyone for their contributions, Snake you've been on a roll with the tracks man, I just tried Tsubaki Line and Sadamine Pass, they are amazing! CG you as well, diggin Myogi of course.

and @JakeMR2 I intend on recording offical battles in race mode so I can replay it multiple times and pick good angles. Just wish replay mode had an ''initial d camera'' button, it'd be much easier.

I think livestreaming our lobbies would be a lot of fun, a lot of talented drivers around and the battles are great. Things happen that you can't predict either.

I'll of course let everyone know I'm wanting to record in case anyone is camera shy lol.

I'll be on today if anyone wants to run
 
Hello, I'm looking to join the club if possible, or at least try out or just hangout.
I'm 16
About to get my liscense
My car of choice is the Honda Civic (EK9)
Other cars I like are:
Peugeot 106 (ralleye or S16)
Mazda RX-7 GT-X (FC3S)
TME Evo 6.5 (CP9A)
Nissan Sileighty (RPS13)
Honda Civic (EG6)
Honda Integra (DC2)
Nissan Skyline GT-R (BNR32 or 34)
Toyota Starlet Glanza V
Nissan Pulsar (GTIR or VZ-R)
And many others

I love skating and longboarding
I also like gaming in general
My favorite game is: Kaido Battle 3 or TXRD2
I live in Northern California, Bay Area
I Live Initial D

I plan to go on to college in Nagoya
As an auto engineer
High School Sophomore currently,
Waiting for the release of GT7

Hopefully I can join this club and look into
honing my skills as a racer, and overall driver in the near future.

Dear,
Tomas Ribeiro
EscariotEK9
(romeoribeiro psn)
 
Hello, I'm looking to join the club if possible, or at least try out or just hangout.
I'm 16
About to get my liscense
My car of choice is the Honda Civic (EK9)
Other cars I like are:
Peugeot 106 (ralleye or S16)
Mazda RX-7 GT-X (FC3S)
TME Evo 6.5 (CP9A)
Nissan Sileighty (RPS13)
Honda Civic (EG6)
Honda Integra (DC2)
Nissan Skyline GT-R (BNR32 or 34)
Toyota Starlet Glanza V
Nissan Pulsar (GTIR or VZ-R)
And many others

I love skating and longboarding
I also like gaming in general
My favorite game is: Kaido Battle 3 or TXRD2
I live in Northern California, Bay Area
I Live Initial D

I plan to go on to college in Nagoya
As an auto engineer
High School Sophomore currently,
Waiting for the release of GT7

Hopefully I can join this club and look into
honing my skills as a racer, and overall driver in the near future.

Dear,
Tomas Ribeiro
EscariotEK9
(romeoribeiro psn)

Welcome aboard! Good to have you.

Unfortunately, there won't be a GT7. Kaz himself confirmed that GT Sport is a reboot of the series. GT Sport was gonna be GT7.

Just keep showing face in our lobbies, you'll be right at home with us.
 
I earned my first win today!
It was good to battle TideDemon
May we battle again,

Cheers,
Tomas Ribeiro
EscariotEK9
(romeoribeiro psn)
 
Hello, I'm looking to join the club if possible, or at
My favorite game is: Kaido Battle 3 or TXRD2

(romeoribeiro psn)

Yay, another TXR fan. There are only few and far between for these games sadly.

Also you did your battle submission wrong.
 
EscariotEK9
Date:09/04/2016
Rival 1:no team/romeoribeiro(B)
Rival 2:no team/TideDemon(B)
Course:TokiToki Pass(CG3284)
Battle Style:GG

Winner:romeoribeiro
Battle rating:3/5
 
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Good day everyone!
Happy Labor Day to all of those of us in the US.
-----
NEWS UPDATE
-----
Gran Turismo:
  • It was recently announced that GT: Sport has been delayed until 2017. What that means to us at LotS isn't of any empirical value, since we don't even know if GT: Sport will have a course maker at launch.
LotS:
  • As of today, we will be officially running a new set of performance regulations in the league, aimed at different driving styles as opposed to simply levels of performance. They are the following:
    • Light Class (C): 440PP, 200hp/-1000kg CS
    • Balanced Class (B): 480PP, 300hp/1000+kg SH
    • Power Class (A): 530PP, 500hp/no weight min/max SH
  • Keep your eyes on this thread, as we are planning for an official bracket tournament soon. Visit http://LotS.Challonge.com to view our past tournaments.
 
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Just a real quick question, do we ever host cat and mouse battles?

Yea, we do. It really depends on the track.

Since in order to keep accurate time for CMSD you need a point of reference, like a checkpoint. On point-to-point courses, the race is over once you cross the finish line and frankly It's cumbersome and counterproductive to start the race over and over for each round, until somebody gets passed or falls behind.

So, we tend to host Cat & Mouse: Sudden Death battles on circuit tracks where you can have a checkpoint as a start and one as finish.

Although, we do have the option of running Cat & Mouse: Hot Version Style, where the only difference is we run it like on the show.

That means no passing allowed. If the lead car crashes or spins, s/he loses the round (best of 3 or 5 rounds). And, the margin of victory for a round is, like in the show, one (1) car-length; 5 meters; 15 feet.

For these types of runs, it's advisable to have one or more spectators designated as judges to keep an eye on the gap at the determined finish line.
-----

All of that being said. I do have some courses that are designed as point-to-point, but have a connector road to take you back to the start. Like Little Tujunga, Snake Mountain and Aogashima Island
 
Yea, we do. It really depends on the track.

Since in order to keep accurate time for CMSD you need a point of reference, like a checkpoint. On point-to-point courses, the race is over once you cross the finish line and frankly It's cumbersome and counterproductive to start the race over and over for each round, until somebody gets passed or falls behind.

So, we tend to host Cat & Mouse: Sudden Death battles on circuit tracks where you can have a checkpoint as a start and one as finish.

Although, we do have the option of running Cat & Mouse: Hot Version Style, where the only difference is we run it like on the show.

That means no passing allowed. If the lead car crashes or spins, s/he loses the round (best of 3 or 5 rounds). And, the margin of victory for a round is, like in the show, one (1) car-length; 5 meters; 15 feet.

For these types of runs, it's advisable to have one or more spectators designated as judges to keep an eye on the gap at the determined finish line.
-----

All of that being said. I do have some courses that are designed as point-to-point, but have a connector road to take you back to the start. Like Little Tujunga, Snake Mountain and Aogashima Island

I see, though I would love to see a full cat and mouse battle, that way, it doesn't only test your skills, it test your stamina, concentration, and endurance.

Not trying to rewrite the rules or anything, just making a suggestion
 
And also, what's gonna be our next game? I mean, we can't stay lastgen forever...

That being said, I am aware that a course creator is necessary, but my question is do we have any games in mind?
 
And also, what's gonna be our next game? I mean, we can't stay lastgen forever...

That being said, I am aware that a course creator is necessary, but my question is do we have any games in mind?

We may transfer to GT: Sport or going straight towards a new TXR, if it has touge with all of Japans mountains, which some of Genki's news is building up some promise.
 
d2qovx.jpg


What!!!!!!
R u serious!!!!
Genki is working on a new game!!
This is awesome news to me, which's favorite game is txr3 and txrd2
This game is gonna be lit
 
Date: September 6, 2016
Rival 1: SolidSnake7735
Rival 2: TideDemon
Class: C
Track: Tail of the Dragon
Batte Style: GG
Winner: SolidSnake7735
Battle Rating: 5/5


Date: September 6, 2016
Rival 1: SolidSnake7735
Rival 2: CG3284
Class: C
Track: Tail of the Dragon
Batte Style: GG
Winner: CG3284
Battle Rating: 5/5


And also, what's gonna be our next game? I mean, we can't stay lastgen forever...

That being said, I am aware that a course creator is necessary, but my question is do we have any games in mind?

you should be careful when double posting, since its against forum rules. If you need to add to a lost, just click "edit." Not my rule lol.

Well, with GT: Sport delayed (who DIDN'T see that coming?) I'll be on GT6 even longer. Personally, I'm just gonna wait until PS4K now since GTS won't be out until next year. Asetto Corsa seems cool but the lack of cars and tracks put me off. Project Cars is just... Ugh. A new TXR would be good.

NFS is out of the question for me, idk about y'all.
 
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