I still think at the rate PD is going, it will be a blank disc when released with promises of any actual content to be delivered in the future.
The really sad thing is, I don't think I even care anymore what they do with GT7 after GT5 & GT6
However, all I can do is look back at past performances in order to determine how they might perform in the future:
We were promised a radical AI overhaul for GT5 - and the AI turned out to be a slightly tweaked version of the same old AI which was just barely adequate in GT1 with a digital controller. Then GT6 made it even worse.
Considering that as the years have passed GT has become much less about racing and more about dressing barbie dolls and acquiring trophies.
License tests became less important, but 'races' became more like license tests.
Moving from a more realistic economic constraint and reward system to an arcade level unlock system.
Reusing much loved but sub-standard assets on newer hardware.
Delayed games, delayed features, incomplete features, woefully implemented features.
Decreasing options in how to play the game...
Pushing the limits of the graphics at the expense of game play and playability.
Adding features very few people care about, or in some cases can even make use of, while not fixing any of the above problems. etc... etc... etc...
The only announcement I have seen about GT7 is the decision to yet again reuse ancient assets to boost car count and this tenuous connection to the FIA.
In Kaz's reddit discussion he mentioned that the dev team is largely the same as it was when it started 20 years ago. Anyone think this might be why they can't rewrite the AI, or constantly push graphics too far at the expense of everything else?
PD need to reconnect with their original philosophy of dedication to realism (on all levels not just graphics, handling and star maps but also consequences [damage], race formula, AI, economics etc...)
I think it is incredibly ironic that the more Kaz got into racing, the less like a racing game and less realistic GT became.
Hey, they could release it in time for this years holiday shopping season that way, don't give them any ideasI still think at the rate PD is going, it will be a blank disc when released with promises of any actual content to be delivered in the future.
I recommend you watch jimquisitions rant about this topic, I'm sure you'd like it.The day comes we pay $60 for a disc and then $10 to unlock extra content thing gaming will be dead in the water, and someone(probably Nintendo) has to revive it again.
Heck we're almost there at the rate we're going.
Rolling starts are cool when they are double file with cars very close to each other, just like in real life.
Hopefully, (don't kill me when I say this) it will have a GT4 style. All of the races, missions, driving park areas and what not... with premium cars and a 'refreshed' feel.
GT3 and GT4 at the time we're the best looking games I had ever seen on Playstation that's before I knew about PC's, but if his team is largely unchanged as has been stated that's not good, or at least it leads me to assume that they never evolved over time.
In Kaz's reddit discussion he mentioned that the dev team is largely the same as it was when it started 20 years ago. Anyone think this might be why they can't rewrite the AI, or constantly push graphics too far at the expense of everything else?
Part of the risk of running a business and retaining the same staff for extended periods and treating them like family is stagnation and a lack of innovation. You tend to get into routines, you learn your limits and if active dissent isn't encouraged, you tend to keep your mouth shut unless spoken to. Innovation can stagnate because it's the same people doing the same job for years and years. This could be at least one way to explain some of the bizarre design decisions they've made lately.PD are more than a capable team to adapt. The problem lies in very strange design decisions, such as not giving us simple online options, or they do give us the options but then for some reason remove them in the next game.
True, hiring people isn't a magical solution. But if it's a priority to have competitive AI, and my guess is that it's not, at least not up until this point, then hiring new staff may be the only way to get the job done. I think we can safely assume the current staff is all occupied 40+ hours a week correct?Hiring a bunch of new people isn't going to magically make the AI better. It's up to Kaz if he wants people to spend the same amount of time coding the AI as they do in coding the lighting engine. We'd have a much better racing game right now if they did
... Just because people who have worked on GT1 are still with PD doesn't make it a bad thing. Developers don't evolve just because you recruit and replace a bunch of people, especially if the people you already have are smart and hard workers. It's technology that evolves and people adapt.
PD are more than a capable team to adapt. The problem lies in very strange design decisions, such as not giving us simple online options, or they do give us the options but then for some reason remove them in the next game.
Another problem lies in what Kaz views GT to be. It's a driving simulator, and they probably spend the majority of time trying to capture the feeling and sensation of driving. Since it's not a racing simulator, everything that comes after capturing the feeling of driving are placed lower on the priority list.
Hiring a bunch of new people isn't going to magically make the AI better.
It's up to Kaz if he wants people to spend the same amount of time coding the AI as they do in coding the lighting engine. We'd have a much better racing game right now if they did.
The budget for GT5 was $60Million I don't think lack of funds is one of their issues.But that's the problem. PD isn't exactly the largest company, and they're up against two problems. First, new competitors have more people, and more money, and ideas.
GT's sort of at a crossroads to me right now. This is going to be a long and probably rambling post so just skip it if you want to. It's also my opinion so if I say something very stupid, sorry.
Anyway, GT did something awesome in the 90's, it made a great driving simulator, and people found that that was actually fun, even if it was insanely difficult. It started this craze within racing games to be realistic, it made everyone see that that would sell, and that it would be better than silly arcade-y racers. So Microsoft made Forza, and games have been catching up to how well GT simulated cars on consoles ever since.
But that's the problem. PD isn't exactly the largest company, and they're up against two problems. First, new competitors have more people, and more money, and ideas. Which is the second reason. Kaz and PD love what they did and rightly so, it was probably one of the best games of all time. But they can't seem to let go, they keep trying to hold onto that old GT philosophy, which is ridiculous.
They have the same types of people, the same beliefs, as they did before-to make a good simulation of cars for the console. But they also seem to be unable to anything really different, because they're afraid of messing it up.
But they shouldn't be, they did an amazing thing back then and they still have more capability than any other game developer in the world to make something beautiful, and something new. I hope that either sales loss, or complaints, or anything of the sort are telling them this. If they do eventually realize that, and they haven't screwed up too much by then, they'll hire new people (better people maybe), they'll strip down the whole game to its physics engine and add in soft bodied cars. They'll give us a decent AI, they'll fix the problems they've made..
It's a big stretch yeah, but that's kind of what GT is all about isn't it? Making something nobody thought could ever happen, happen. I grew up with these games, they inspired me to want to be a racing driver. I just hope that they don't ruin what they've done, because they have more passion for racing and gaming than anyone else ever has..
If they don't do this, I and I assume many many other people will begin playing Project Cars, and remember GT as a happy memory of the pixelated PS2/PS1 age.
The AI is the worst it's ever been.the AI is getting better
GT's online mode is nowhere near what I'd call popular, judging by the number of open lobbies anyway. Been a couple of months since I was online, but most weeknights there were less than 100 lobbies, and many of them had 1, 2 or 3 people in them. Easily less than 1000 people at any given time which is an extremely low participation rate.With online, everyone is so quick to abandon offline and jump online, where the competition can be made closer...
GT is still mainly an offline or TT based game. The statistics certainly lean that way. A well thought out, immersive and flexible offline career, along with an Event/Race creator seems to be exactly what this series needs.They naturally would dislike even the most well-thought-out career system.
Currently I am sitting on the fence about PS4: If I get a news regarding the direction of GT7 and I happen to believe in it, I'll buy the system. Wait that's a lie I'll get it sooner or later.
However, I am worried about GT7. That's no lie. We judge stuff based on past performances and PDI of late developed a habit of under-delivering. So yeah, dunno what's happening with GT7. I said this before but I think PDI needs to drop the support for GT6 before the year's end and start concentrating exclusively on GT7 if they wish to ship it with all the stuff they want. Hiring new staff will go a long way obviously but time frame constraints and demands from paymaster (Sony) means you'll have to hire a LOT of new people, or farm out some work to external contractors.
I'm hoping that PDI have a foresight to work alongside Evolution since U.K. based devs have experience working on PS4 already.
Secretly, I'm praying that GT7 is an open-world game featuring bikes; and race tracks hidden in the game's map, requiring you to drive around to find them. Have social features similar to DriveClub but also not penalizing "lone wolves" aka free agents. Oh and full weather effects: if it's winter, then let it snow. In autumn, leaves turn brown. That sorta things.