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Not to be a dick, but nobody cares what they're meant to do. It's a video game.FWD = not meant for racing, i hope you know that
FWD = Safer Driving, no driveshaft, lighter and less expensive
Not to be a dick, but nobody cares what they're meant to do. It's a video game.FWD = not meant for racing, i hope you know that
FWD = Safer Driving, no driveshaft, lighter and less expensive
You are indeed correct I've got limited knowledge in the motorsport industry, not the 'enthuisiast" about it either. I know there are FF cars tuned to do racing, but i was saying that because FF wasn't invented for racing..not because it CAN'T race
However when i do buy myself a Mini Cooper i'd like to test out it's handling capabilities
I know this is off topic, but I'm fairly sure no specific drive train was invented for the sole purpose of racing, so your point is moot.
On the original topic, I totally disagree with your comments about lack of traction for over 250hp cars. My Primera N/A has 290hp, 325hp with a turbo, and while 1st gear is a bit of a feather job, from 2nd gear on, there's no real problems. A lot of us in TCv3 had up to 320hp in our cars which was enough for the S3 tyres.
And there's other cars that have no problems having 300hp+ with S3's. The Alfa 147 is another for NA, and for factory turbos you can have the SRT-4, the Eclipse or Focus RS. I personally have no problems slapping R3's on these cars and having MORE power. There are a couple on my MC that near 400hp which are very tractable when driven right on R3's. TCS helps if you want it too, but that should be left for getting the best times on the sprints.
Listen to Parnelli & Soprano because your best helps for traction are good settings on the LSD, huge frontal downforce, ballast on the front and stiffer rear suspension. My proof is in the pudding on the FF 1/4 mile sprint times.
It's a compromise in sorts, how much do you want it to stick to the ground vs how much you can get it to turn.
I don't believe you guys try that hard to feather the throttle each and everytime. lol TOO much effort is required there for it to be fun.
And yet a very mildly modded RX, S2K, or even a bleeding nose-heavy, understeery, overweight Mustang on equivalent tires would walk it.
BTCC in the late 90's was almost more popular than F1 cause of the great racing.
I see.. Have you guys experimented with the ballast weight? Maybe adding some more weight to the front might help?
I know this is off topic, but I'm fairly sure no specific drive train was invented for the sole purpose of racing, so your point is moot.
FWD's have two drive shafts, one each side. I've just replaced the two on my FWD clio because both the abs sensor rings were corroded and cv boots wrecked, an MOT fail in the uk, less hassle to change the whole shaft then replace rings / boots.
Funny thing about ballast weight...i always forget it's there! I played around with it to try and get some better drifts in rear-drive cars, and every once in awhile i'll add weight to a car to get a fairer fight with the Ai, but i've never tried it in front-drive yet.
My guess is: you'll get better traction if you add weight up front. Problem is, in a FWD, most of the weight already is up front...so if you shift it forward, you'll get even more understeer....and possibly less rear stability under hard braking (which could lead to spins at a track like Route 246 or Grand Valley)
...but that's just an untested guess. Perhaps someone has a better answer here.
Here is a very HIGHLY MODDED R32 from BEE-R, a Group N R33 GTR, A Group N GTO, and a Ferrari F355 Challange getting walked by this Accord.
It only lost to an FIA GT2 911 and a JGTC GT500 Supra.....that's more than lightly modded.
That's not always true, but it isn't necessarily false either. It depends on on the scenario, but the majority of the weight already being at the front bites down the front tires under braking. That is why FF cars can brake deeper into a corner and turn into it relatively better, at the same time. However, while making the corner, you have to be cautious not to lift the weight off of the front tires or you will go wide--which is where trail-braking comes into play.My guess is: you'll get better traction if you add weight up front. Problem is, in a FWD, most of the weight already is up front...so if you shift it forward, you'll get even more understeer....
I agree with RJ, given the same standards, i.e. similar PWR, tyres, aerodynamics etc. RWD and AWD will walk on FWD.
I agree with RJ, given the same standards, i.e. similar PWR, tyres, aerodynamics etc. RWD and AWD will walk on FWD.
of coarse it will but my argument is that FWD had provided some of the greatest racing ever and to just talk it down is not necessary.
That's not always true, but it isn't necessarily false either. It depends on on the scenario, but the majority of the weight already being at the front bites down the front tires under braking. That is why FF cars can brake deeper into a corner and turn into it relatively better, at the same time. However, while making the corner, you have to be cautious not to lift the weight off of the front tires or you will go wide--which is where trail-braking comes into play.
+1. Note: FWD and RWD of equal PWR and grip? Check out the Spoon (I think it's Spoon... might be Mugen) Civic Type-R, with 240ps, versus an S2000 with the same power, exact same tire compounds and same tire widths (except the Civic, naturally, has the wider ones on the front)... quite an eye-opener.
All cars with independent suspensions have one drive-shaft per side. It's only on older and less sophisticated RWD cars that you have a solid rear axle... and that's actually a hindrance in racing... unless you're going drag racing and you need a big beefy solid rear end to put the power down.
The problem with ballast is that it adds weight. Using extremes of ballasting can cure a little understeer (rear ballast... front just does nothing)... and add some of the oversteer that's missing in the game, but the problem is, in GT4, the rear suspension just doesn't react in ways you want it to to modification.
Simply put... when you modify a parameter in GT, you move the grip for that subsection of the car along a sliding scale based on the stock set-up. In real life, adding an infinitely hard rear anti-roll bar can give you infinite rear-roll stiffness... which causes the rear wheels to lose adhesion in cornering, causing awesome oversteer. In GT4... it just causes more grip... wait... what?
It's a flaw in GT4's engine that we've been discussing forever. And no, it's not excessive understeer. Rather, it's the lack of snap-oversteer at low speeds... which is why you can't do a proper handbrake turn in GT4... but you can do a proper J-turn. In a J-Turn, the front reacts dynamically, the way it's supposed to. In a handbrake turn in GT4, the rear end doesn't snap like it should. And the lack of effect of the infinitely hard rear anti-roll bar should clue you in as to why... it's impossible to lift the wheels completely off the tarmac in GT4 unless you jump the car. It's un-natural, unrealistic, and causes infinitely more grip on non-drive wheels compared to drive wheels... which can leave the tarmac due to simulated wheel-hop and lack of traction.
Rear-drivers in GT get around this by having less natural grip at the rear, due to the spinning wheels... so you don't feel it as badly. For front-drivers and many AWD cars, there's no way to drive around it. This is why an Evo is inherently less tail-happy in GT4 than a Subie, even though the reverse is true in real-life. (And I've been studying the Subaru settings, to no avail, to figure out why).
It's also to do with the way tires are modelled. Simply put... you aren't getting R-Compounds in 175-70-13... but that's exactly what you get when you slap R-comps on some of the cheap cars in game. Unless the front-driver is already set to be tail-happy in real life and comes with good sized tires, too... (Focus RS, Beetle Cup Cars, Renault Clio, Trial Celica, etcetera), there's not much way of making it more tail-happy in Turismo-life.
So... in effect... yes... in GT4, front-drivers aren't as good as they should be. But then, neither are AWD cars. Whatever... just work at it... tune... tune... tune... and try to extract as much performance as you can from what you're given. It's fun. And I've beaten an Evo with a Protege, on the same tires, with less power. It's doable, but it's pretty damn hard.
I can't wait for GT5. GT:HD seems to go some way to correcting GT4's sins... but then, it's a rally track. Word is, GT5 has a little less oversteer. I've yet to see how GT5P models this behavior (low-speed snap oversteer... FWD and AWD), but I'm hopeful... I'm getting mine later this month.
Look at the WTCC nowadays aswell.....the turbo diesel Leon is dominating that championship over the BMW. FWD beating RWD, convincingly.
of coarse it will but my argument is that FWD had provided some of the greatest racing ever and to just talk it down is not necessary.
Holdenboy has forgotten his Bathurst history it seems. The 300hp FWD Renault Megane BTCC's a few years back were less than 2 seconds a lap behind the then 600hp RWD Holden & Ford V8 Supercars, and they were FWD. They only lost time up mountain straight and down Conrod straight. So that argument doesn't hold up to me.
The problem came when you had the Audi A4 quattro's in BTCC which lead to the FWD only rule that stayed there for a few years. Plus, if you look at the BTCC, they have got the RWD BMW's in there again, and they aren't having it their own way in the championship, the Seat's & Honda's & Vauxhall's have been the one's dominating it the past year or two.....all FWD.
Look at the WTCC nowadays aswell.....the turbo diesel Leon is dominating that championship over the BMW. FWD beating RWD, convincingly.
A production Renault Laguna produces approximately 110bhp. The BTCC Laguna outputs over 320bhp, from a production block
I'm talking around 1997 there Holdenboy. The V8's at that time were just touching the 600hp mark, where the Renaults (it was the Laguna, not the Megane my mistake) were around the 300hp mark.
Found this from the Williams F1 team database, as they prepared the BTCC Laguna's.
So there you go.
*added bit* Also found the weight too. 975kg dry weight for the Laguna.
Bah, compare a 1400kg FWD of any power to the V8 Supercar, then I'm listening.