Gamescon 2012 - Today

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we could get a "refrence" of a possible gt6 announcement time from seeing how long it took to announce gt4 seeing as how gt4 and gt6 should have similarities IF gt6 is released on ps3. so does anyone have info on the date of gt4's announcement?
GT3 didn't have a new physics engine. GT4 was the first one to have a completely new physics engine. It took GT4 three and a half years to create. GT3 took two and half years to create, but the first year overlapped with GT2's development.
I don't expect GT6 to be much more than 5 with more tracks and new cars. That's fine by me. Any step forward will com on the next console. I'm guessing - aren't we all???

All these PD quotes etc make me laugh. Have we such sort memories of the days when GT5 was in production? PD are the worst source of reliable info about GT games.

Please don't take my comments too seriously.
That's not what that was about. Like with your last statement, you won't understand why I posted all of that.

"And then it was time for the detailed figures. In the final game will be over 950 cars and 20 circuits. Various configurations of these increase the total to more than 70 tracks. How different from those 178 vehicles and 11 circuits of the first version of the game that started it all, I thought to myself. And especially, the difference between the two versions in the case of polygon count. Unlike, for example, the time constraints which forced the development team to reduce the 650 cars of Gran Turismo 2 (released two full years after GT1) for PlayStation to just over 150 for Gran Turismo 3 A-Spec (released one and a half years after GT2) for PS2. For reference, consider this: the last game for the PS2, GT4 (released three and a half years after GT3), had more than 700 cars and 51 race courses."
You find that...

"For a premium model in which even the interior is completely re-created, it takes six months for one car. For a standard model, it takes around four weeks."

"At one of the desks, there was a guy touching up details on the complex model of a Ferrari. It was a delight to see him work, slightly altering the model in three dimensions using high tech design tools. Yamauchi said that within the total time of game development, modeling cars has consumed 60 percent of available resources (edit - this interview was made over a year before GT5 released). Without doubt, they have wanted to give this issue top priority, and it was revealed in the space occupied by the modeling division, well over half the total team."
and this to be funny? ehhh :ill:
 
Check this: https://www.facebook.com/permalink.php?story_fbid=443470705675388&id=227905127231948

Could they be talking about Gran Turismo 6? This Australian magazine seems to have some info which is part of a worldwide reveal on August 14, one day before Gamescom. I would not link this to Gran Turismo if it wasn't because Polyphony had visited the Mount Panorama Circuit in Bathurst, Australia earlier this year. Would be awesome if Sony brought a GT6 demo to Gamescom in order to showcase the beforementioned track.

Japan Studios is going to reveal a new game. These people is the one behind Ico, Shadow of the Colossus and The Last Guardian (this one could be the one because there are news about the name was "abandoned" -the trademark-)...so possible could be news from this.

In August 14th is the Sony Conference and there are 2 "big" games to announce (one from Studio Japan) + some PS Vita games for sure. (source IGN.com)

They are not going to say anything about the new model of the PS3 "Slim" one yet...if they are going to say anything about GT6...TGS 2012 at its best and with some luck for us.
 
I doubt that GT6 will be there since it is still quite early in the game's development.

I know this is Polyhony Digital we are talking about here, but I would like to give them the benefit of the doubt and think that we won't really get GT6 five years from now. It's been over 1 1/2 years now since GT5 came out, and GT6 started development before that; so it's really not that early in the games development. The average development time for games is around 2 - 3 years. It's about time PD start talking about and showing GT6.
 
I know this is Polyhony Digital we are talking about here, but I would like to give them the benefit of the doubt and think that we won't really get GT6 five years from now. It's been over 1 1/2 years now since GT5 came out, and GT6 started development before that; so it's really not that early in the games development. The average development time for games is around 2 - 3 years. It's about time PD start talking about and showing GT6.

Yes 2-3 years is as long as it should take for a racing game sequel. Most of the tracks, cars, physics etc is done already. Theres no reason at all it should take 5 years, or even 4. If we dont get it in 2013 PD seriously needs to get their house in order. As we saw with GT5 taking forever to release a game in no way makes it better.

At Gamescon I dont see whats wrong with a 60 second teaser trailer that says "Coming 2013" at the end. But we may not see that with them trying to hype the 3rd (or is it 4th?) re-release of GT5, this time the Academy edition
 
But GT5 hasn't even been out two years yet. The turnaround on most games for a sequel is 2-4 years this generation, because most of them are shooters, sports games or platform-action games. I know GT5 has made it's small fortune in sales, but games of this nature are usually sold for three years or so before the sequel comes out - Forza aside.

GTR 2 was released in the fall of 2006. We're just coming up on GTR 3. Maybe. Simbin is being even more secretive than Polyphony about their game.

rFactor was released in August 2005. As of today, all you can do is purchase a test beta of rF2. The full game release is still undetermined.

Just a little perspective.
 
My view on it is the earliest we may hear of GT6 (assuming GT Vita isn't before it) is TGS 2012 but more likely at E3 2013 or TGS 2013 (Largest game expo and major Japanese game expo) for a 2014/early 2015 release and I think the game has a lot of potential and will hopefully be a pleasant surprise to some it its critics!! (IMHO) :)
 
My view on it is the earliest we may hear of GT6 (assuming GT Vita isn't before it) is TGS 2012 but more likely at E3 2013 or TGS 2013 (Largest game expo and major Japanese game expo) for a 2014/early 2015 release and I think the game has a lot of potential and will hopefully be a pleasant surprise to some it its critics!! (IMHO) :)

Amazing how people are accepting and expecting 4+ year dev time between games now. It's too long unless you're doing something completely new.
 
Amazing how people are accepting and expecting 4+ year dev time between games now. It's too long unless you're doing something completely new.

I agree. Assuming GT6 is on PS3 it needs to come out next year. Four years isn't acceptable for a game that has the framework in place and needs to expand on content and some features. KY himself said it should be quicker than 5 and I sincerely hope he didn't only mean 1 year less than GT5 which had an exceptionally long development by console game standards.
 
Amazing how people are accepting and expecting 4+ year dev time between games now. It's too long unless you're doing something completely new.

Yes but I suppose its just the case of a smallish company making a big game! Having said that I remember from the News section PD recruited a few more staff last/this year so hopefully that will benefit matters.
 
Tenacious D
But GT5 hasn't even been out two years yet. The turnaround on most games for a sequel is 2-4 years this generation, because most of them are shooters, sports games or platform-action games. I know GT5 has made it's small fortune in sales, but games of this nature are usually sold for three years or so before the sequel comes out - Forza aside.

GTR 2 was released in the fall of 2006. We're just coming up on GTR 3. Maybe. Simbin is being even more secretive than Polyphony about their game.

rFactor was released in August 2005. As of today, all you can do is purchase a test beta of rF2. The full game release is still undetermined.

Just a little perspective.

Forza aside? Forza is GT's direct competitor, you can't just put them to the side.

Also Polyphony Digital has 3x the employees and likely 3x the budget of Simbin

And rFactor is based on user generated content so theres no need for a new one very often.

And most importantly GTR2 and rFactor didn't drop the ball like GT5
 
Tenacious D
But GT5 hasn't even been out two years yet. The turnaround on most games for a sequel is 2-4 years this generation, because most of them are shooters, sports games or platform-action games. I know GT5 has made it's small fortune in sales, but games of this nature are usually sold for three years or so before the sequel comes out - Forza aside.

GTR 2 was released in the fall of 2006. We're just coming up on GTR 3. Maybe. Simbin is being even more secretive than Polyphony about their game.

rFactor was released in August 2005. As of today, all you can do is purchase a test beta of rF2. The full game release is still undetermined.

Just a little perspective.

Didn't GTR evolution come out in 2008 along with like 4 RACE games which were basically the same thing with different cars?
 
Kazunori Yamauchi:

"If I carelessly say when it will be released, you'll end up with people saying things like 'it's been delayed again!?' so I will no longer say at this type of event."

Source: http://andriasang.com/con27x/gt6_release_date/

I don't know what to say to this. The truth must be that he is not in a position to speak about it yet but somehow he manges to turn it 180 degress around.
 
It probably just means that he's learned his lesson from his rather... careless statements he made when GT5 was in development.



Which is a good thing.
 
I can see GT6 being announced at gamescom, it will probably just be a teaser trailer, no actual gameplay but if there was I'd be impressed, moreso if it was playable. I don't think we'll get it until 2014, if theres going to be less to no standard cars as PD said it takes six months to model one premium car. But will it be PS3 or PS4? Probably PS3, but if PD have an alpha model of the PS4 and have been developing GT6 on that technology a PS4 launch release could well be possible. But only time will tell...
 
You can also read that as they have a loose timeline but aren't going to be talkative about it. I think we might see a teaser with no dates or anything if we're lucky, either this week or at TGS just because of the (understandably vague) publicity the GT6 name has gotten recently. But then again, I'm probably being a hopeless optimist :lol:.
 
I hope that's what we get for a trailer. That was a pretty pro trailer for GT5. If nothing else, the trailers were the best part of the game. Polyphony Digital makes some good trailers, with more effort put into them then their actual games.

So that's what they were doing for five years! :rolleyes:
 
I joked about this back in 2010, but looking back at just how many trailers were released (there were a lot), that probably isn't far from the truth.

Their trailers are very good; Kaz has said that he wanted to be a film director, maybe he did them? This sort of cinematic attention-to-detail is a kind-of trademark for PD, (Omega Boost's intro was revered at the time, and GT's intro is still the best in my book, GT3's a close second), but it's not the sort of thing that can in any way measure up to the "effort" required to make a whole game. I highly doubt there were, at any time, over 100 people working on the trailers, for instance.
 
There was a clip of a track in a GT5 trailer that isn't in GT5,so I guess they could just show that again. lol.
 
LOL, way too optimistic imho.

Guys for your mental health, just give up with PD for about 2 or 3 years and go have some fun in rFactor, Gtr2, Gtr Evo, Game Stockcar by Reiza, and eventually an iRacing sub. You will feel better.
 
LOL, way too optimistic imho.

Guys for your mental health, just give up with PD for about 2 or 3 years and go have some fun in rFactor, Gtr2, Gtr Evo, Game Stockcar by Reiza, and eventually an iRacing sub. You will feel better.

Not to stray way off topic, but do any of these games offer an offline career mode? I've been interested in a few but don't really have the bandwidth.
 
sk8er913
What track would that be?

I think some people referred to it as "stelvo pass"? Possible course maker theme. Also there was the redbull runway.

Somebody please correct me if I'm wrong.
 
XXI
Not to stray way off topic, but do any of these games offer an offline career mode? I've been interested in a few but don't really have the bandwidth.
rFactor has one, and you can fiddle it to your heart's content (make your own races on your own tracks using cars of your choosing). It depends all on how much time you want to set putting it together, and you can download third party tracks and cars to expand on it.
 
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