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- kudos00
GT3 didn't have a new physics engine. GT4 was the first one to have a completely new physics engine. It took GT4 three and a half years to create. GT3 took two and half years to create, but the first year overlapped with GT2's development.we could get a "refrence" of a possible gt6 announcement time from seeing how long it took to announce gt4 seeing as how gt4 and gt6 should have similarities IF gt6 is released on ps3. so does anyone have info on the date of gt4's announcement?
That's not what that was about. Like with your last statement, you won't understand why I posted all of that.I don't expect GT6 to be much more than 5 with more tracks and new cars. That's fine by me. Any step forward will com on the next console. I'm guessing - aren't we all???
All these PD quotes etc make me laugh. Have we such sort memories of the days when GT5 was in production? PD are the worst source of reliable info about GT games.
Please don't take my comments too seriously.
You find that..."And then it was time for the detailed figures. In the final game will be over 950 cars and 20 circuits. Various configurations of these increase the total to more than 70 tracks. How different from those 178 vehicles and 11 circuits of the first version of the game that started it all, I thought to myself. And especially, the difference between the two versions in the case of polygon count. Unlike, for example, the time constraints which forced the development team to reduce the 650 cars of Gran Turismo 2 (released two full years after GT1) for PlayStation to just over 150 for Gran Turismo 3 A-Spec (released one and a half years after GT2) for PS2. For reference, consider this: the last game for the PS2, GT4 (released three and a half years after GT3), had more than 700 cars and 51 race courses."
and this to be funny? ehhh"For a premium model in which even the interior is completely re-created, it takes six months for one car. For a standard model, it takes around four weeks."
"At one of the desks, there was a guy touching up details on the complex model of a Ferrari. It was a delight to see him work, slightly altering the model in three dimensions using high tech design tools. Yamauchi said that within the total time of game development, modeling cars has consumed 60 percent of available resources (edit - this interview was made over a year before GT5 released). Without doubt, they have wanted to give this issue top priority, and it was revealed in the space occupied by the modeling division, well over half the total team."