Gamesta's Super GT GT500 Off Season Testing thread

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That is the issue I keep having I just cant see a way to ensure that the rules will be followed as I said I need ideas to counter tne.poasibility of someone taking advantage of the trust I will be ggiving them not to upgrade certain cars
 
Gamesta666
That is the issue I keep having I just cant see a way to ensure that the rules will be followed as I said I need ideas to counter tne.poasibility of someone taking advantage of the trust I will be ggiving them not to upgrade certain cars

but you will see any updgrades if the RPM's increase...
 
True although the rpms decrease from 7200 rpm to about 6900rpm when the gtr is fully modified I am going ro head to spa again tonight to see if I can get some more testing done.
 
True although the rpms decrease from 7200 rpm to about 6900rpm when the gtr is fully modified I am going ro head to spa again tonight to see if I can get some more testing done.

GTRs go up to 8000rpms red line when fully modified, thats including a stage 3 engine, at least thats whats visible, the gears from the redline extend to 12. I'd say allow all upgrades at 522hp, i bet the supras will be very competivtive, I would actually run in either premium supra if we did this, but yes include the weight ballest system.
 
I still have to finish running my control laps with last season's regulations and then I am going to start working on the tuned testing. Also I am going to revise the points table. I would also like to try next season to run four teams in the team championship ie, Nissan,Nismo,Lexus/Toyota and Honda as WRP originally suggested for season 3.
 
How about the same points system as F1?
or the current Super GT points system
20, 15, 11, 8, 6, 5, 4, 3, 2, 1

3 points for pole...
 
I want to set the points table up so that everyone who races will recieve some points but the 3 points for pole is right around the idea I had as well and yes the points are going to lower this season compared to the last 3.
 
So something like 30-25-20-18-16-14-12-10-9-8-7-6-5-4-3-2? I would hope for a points system where there isn't such a discrepancy between 4th place and the positions after it.
 
SagarisGTB
So something like 30-25-20-18-16-14-12-10-9-8-7-6-5-4-3-2? I would hope for a points system where there isn't such a discrepancy between 4th place and the positions after it.

Hi guys. No ps3 while I'm away so can't help testing, but can chime in on points.

I like the idea of a good penalty for no shows meaning you want points for all finishing positions. Reward guys who finish even if its last. Maybe give one mulligan and drop lowest score for each driver... That will help if season is long (8-9 races) and someone has a one time schedule conflict or one DC.

Maybe even use point gaps above, but floor them at 10...I.e. add 10 to all sags scores. It should hurt to miss a race, rage quit... But one mulligan allowed.

Pole I'm torn. I like the point reward, but You get an advantage being on pole for the race anyway and if it's worth too many points too much incentive to cut which can't be reviewed... See Daytona road bus stop. The single point or two is good because it's a recognition of the achievement. How about a point for fastest race lap... Again it's not always a great measure of skill as it can be completely draft induced, but it's another fun recognition and only 1 point so isn't going to win you champ.

Good luck with testing... I get back to my ps3 on jan 3rd.
 
Yes, I am concidering a mulligan rule but a max of 2 points for pole position is what I was thinking I am also looking for a 1st week of march for a start date at the latest so almost 3 mths for testing.
 
Gamesta666
Yes, I am concidering a mulligan rule but a max of 2 points for pole position is what I was thinking I am also looking for a 1st week of march for a start date at the latest so almost 3 mths for testing.

March is cool...Im cool with whichever start date....
 
Yes, I am concidering a mulligan rule but a max of 2 points for pole position is what I was thinking I am also looking for a 1st week of march for a start date at the latest so almost 3 mths for testing.

Sounds cool. Who knows by March I might actually be able to sign up as a regular. It's the tail end of ski season... with one mulligan it might just work for me.

Skiing/snowboarding so far is completely 🤬. No snow at all -- not even an inch -- at the ski resort I frequent. Last year by this time they had already received 100 inches. 👎

Anyway, by march if there isn't at least one new DLC track it'll mean PD is just stockpiling them for GT6 and just wants to give us little tidbits and wants to save all the *really* good new stuff for the next full upgrade. A mistake in my mind, but if the next DLC doesn't have a track they aren't going to give us any more. I wouldn't doubt if we only got Spa because they wanted to take a little sting out of the FM4's release.
 
I am still hoping for twin ring motegi. Also there is no snow around here in canada and the ski resorts aren't close to getting most of there runs open as its even to warm up here to make snow which is odd this time of year.
 
Gamesta666
I am still hoping for twin ring motegi. Also there is no snow around here in canada and the ski resorts aren't close to getting most of there runs open as its even to warm up here to make snow which is odd this time of year.

quite odd...I think we're getting all your snow...:lol:

I would rather have twin ring motegi than Tsukuba. Stupidest track ever...
 
Some tuning info from the Apex Book

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technicalcircuits.png


counteringundersteer.png


counteringoversteer.png


Hope this helps
 
I read that book so many times I absolutley love it and has helped me out a lot.
 
The only trouble with that book is that it fails to take into account brake pressure. I was always locking my wheels up with the standard 5/5. I know run 2/0 for FR or 1/0 for MR and don't lock my wheels up but when I loose my focus.

2ag0pd5.jpg


I found this while browsing many months ago don't know how accurate it is.
 
I've got a quick question. Is the Stealth GTR faster than the other GTR's at the same spec?
 
kk20
I've got a quick question. Is the Stealth GTR faster than the other GTR's at the same spec?

According to PURE it is faster. At same weight (1130) they have other GTR's at 513 bhp and stealth at 502 bhp. Interestingly they are within 1 PP at these limits so maybe it has more DF? Plus I think you need ballast to get the stealth at that weight meaning you can move weight more for advantage.
 
Sorry I haven't been around in a little I have been sick with a nasty cold. But I am feeling better today. So with the new tire wear madel i am going to be doing some testing tonight at Spa and Maybe Fuji F. If anyone has tested out the new tire wear let us know as I am really curious.
 
Gamesta666
Sorry I haven't been around in a little I have been sick with a nasty cold. But I am feeling better today. So with the new tire wear madel i am going to be doing some testing tonight at Spa and Maybe Fuji F. If anyone has tested out the new tire wear let us know as I am really curious.

Im gonna try it out. Hopefully PD made the harder compound tires more durable. If so I have a few ideas I wanna put across. At last the steering angle in the G27 in relation to the tires turning in the game is properly synchronised...
 
Im gonna try it out. Hopefully PD made the harder compound tires more durable. If so I have a few ideas I wanna put across. At last the steering angle in the G27 in relation to the tires turning in the game is properly synchronised...

Word is they did not make RH more durable, in fact they are now less durable. What they did was make all tires wear faster and the difference between softs and hards is now much greater.

From the crazy posts elsewhere softs only last a few laps. What would happen on a track like Nurb 24hr? Pit every lap?
 
Im afraid you're right WRP. In monza I know that my best lap times would come on the 3rd lap of the stint. After the update a quarter of the tires wear after 4 quali laps. The softs are even worse. They can only go 2 full on quali laps. :scared: The hards go 6 quali Laps until a quarter wears.
 
That is huge I thought at leadt the hstds and meds would last a little longer.So it looks like 2 stops turn into 3.
 
I think with this change we should consider mandating alternate compounds. i.e. everyone has to run on mediums and hards during the race... could be for one lap or the entire race. I would mandate starting on the softest allowed compound though (to alleviate first corner carnage on the harder tire or differ tire grips).

It's a bit of a pain to check, but if you are going to check pit exit speed anyway you have to view everyone's exit from the pits and can look at the tires.
 
That is huge I thought at leadt the hstds and meds would last a little longer.So it looks like 2 stops turn into 3.

I think with this change we should consider mandating alternate compounds. i.e. everyone has to run on mediums and hards during the race... could be for one lap or the entire race. I would mandate starting on the softest allowed compound though (to alleviate first corner carnage on the harder tire or differ tire grips).

It's a bit of a pain to check, but if you are going to check pit exit speed anyway you have to view everyone's exit from the pits and can look at the tires.

I was gonna say the same thing but I was thinking maybe doing quali's on Hards and change to Mediums later on in the race. That way its easier to police for Gamestaa and I think there is a slight decrease in grip when braking anyway especially when they're cold. My opinion is that two compounds adds another dimension to the racing experience and I think we'll see tense strategic battles unfolding like the Chinese GP earlier on in the year. Its Gamestaa's choice in the end.
 
I was gonna say the same thing but I was thinking maybe doing quali's on Hards and change to Mediums later on in the race. That way its easier to police for Gamestaa and I think there is a slight decrease in grip when braking anyway especially when they're cold. My opinion is that two compounds adds another dimension to the racing experience and I think we'll see tense strategic battles unfolding like the Chinese GP earlier on in the year. Its Gamestaa's choice in the end.

Gamesta will have to decide if this remains a "beginner" series. RH tires are pretty hard core with these cars, especially if you end up boosting power via the specs and car equalization. E.g. 513 hp and RH tires are an order of magnitude more difficult then last seasons specs of 502 hp and RM tires. I can tell you just from the special challenge event that 513 hp vs 502 hp made a hube difference on tire wear... add to that the changes from the update and a switch to harder compound and it's huge.

I would say mandate a stint on hards, but run quali and race start on mediums *if* you want to keep this series targeted at beginners. Ultimately I agree though, it's up to Gamesta. There are pleanty of hard cord series (PURE, GTRA) and I like the fact that this series was more fun (RM tires, light damage, etc), but not arcade (RS tires, pit road speed limit).

One other thing... you might want to try single stint quali format next year and just save a lot of time. We could all easily qualify in under 15 minutes rather than 30. I don't like the fact that with a full 30 minute quali session you run laps to burn fuel so you can run a light hot lap or two after 20 minutes. i'd rather everyone just get one tire stint at full fuel and have 3-4 hot laps before your tires wear to get it done. We use that for 3D3 and it's just as good and a time saver. You can extend the actual race 10-15 minutes that way as well if you want.
 
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