Gamesta's Super GT GT500 Off Season Testing thread

  • Thread starter Gamesta666
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they really made tire wear worst then what it was? blah.

was testing for my sat night league cuz they want to do some regs changes. and tested all the cars at 522hp with upgrades, and 5 of the premium cars were within half a second at fuji f, the xanavi z was the fastest by a tenth over the gtrs and the lexus, nsx, and supras i ran all about the same lap(within a tenth on the last 3).
 
I think I will be dropping the beginer series aspect for season 4 as you said with the possible rules changes etc. it will be very frustrating for new players with so many rules and regulations to worry and be concerened about aswell keeping up with the more seasoned guys I know I will be lol. With the new rules such as ballast and tire compound rules I will be needing stewards to help police the new rules.

Yes, I agree I think I will be changing the qualification session to 15 mins as most are just parked for half as it is and gives more time for the race to take place.
 
Great to hear about the quali session. It will also help with black screens if everyone drives back to the pits before you start the race... but nobody should be allowed to leave the pits once they re-enter.

In our 3D3 series we tested several quali methods and two things worked every time: (i) Nobody allowed to pit after they get on track for quali and all drivers must park on the side of the track when they are done and start race with everyone on track. (ii) All drivers return to pits and stay there without leaving again. If one person leaves the pits and completes a full lap after pitting it can actually corrupt the order sometime.

With NO pits and the new faster tire wear quali is probably 4-5 laps max on a normal track. 1 warmup lap, 2-3 hot laps and 1 cool down lap to return to pits. That will usually be done in 10 minutes.

If the grid is full with 16 drivers it might make sense to split the drivers into two groups to alleviate traffic during quali and extend quali to 20 minutes. Group A gets first 10 minutes and must return to pits and Group B gets the 2nd 10 minutes. you could even institute a rule that everyone can only do 4 laps (1 warmup, 2 hot laps, 1 cool down) and that puts a little more pressure on and makes it more fun. You get two hotlaps so can afford 1 mistake, but it's still very intense.

In some of our events the qualification was just as much fun as the race.
 
Did some testing with sagarismic first spa then monza. At spa in the calsonic gtr I managed a 2:16.518 and a 2:16.998 in the stealth gtr medium tires lasting no more then 5 laps. At monza I tested a fully tuned petronas sc430 and managed a 1:46.008 tires lasting 7 laps.
 
I really don't like what they did with the RMs. It was perfect before, but now they degrade far too quickly. The races will now be 4+ stoppers. The RMs are still the closest in true grip and pace to real life Super GT slicks, but they now wear out 6 times as fast. :grumpy:
 
SagarisGTB
I really don't like what they did with the RMs. It was perfect before, but now they degrade far too quickly. The races will now be 4+ stoppers. The RMs are still the closest in true grip and pace to real life Super GT slicks, but they now wear out 6 times as fast. :grumpy:

If Gamesta really is going to wait until march I expect PD to change things again before the season anyway.

If not and if we remove the beginner target just go with hards required to quali/ start and allow one stint on mediums during race.

Personally last season the tires lasted too long. One pit won too often. Hopefully PD will reel this back in a touch.
 
I am still aiming at March start date but if we implement a tire compound rule it will mimick the rules in F1.
 
I am still aiming at March start date but if we implement a tire compound rule it will mimick the rules in F1.

I'm thinking that things will change several times with the tire physics between now and March so nobody should kill themselves with testing or rule specifics at this point.

PD is going to get a real lashing from some on this massive change. I suspect they went a little too far and they'll end up somewhere between where we were and where we are now. Just a hunch.
 
Theres one other issue to iron out. How about making all races 100 miles? Nurb and Sarthe is extremely boring (dare I say) when races run close to 85 mins long. Equally Laguna Seca will be slightly longer instead of 45 mins. In my opinion races are fun and intense when they're an hour long...Just a thought.....
 
I will be more than likely removing the Nur 24hrs Course from the Calander next season and aiming at 120 miles per race in an 7-9 week series. I also don't want to set anything in stone until we a have clear view of the setting s so aboutmid to late January rules will be finalized and Febuary is used for Getting new drivers and Weekly test sessions like we did last season.
 
Good testing again last night updated the doc with the times all at monza and all within 1 sec of each other.
 
Gamesta... Can you edit the OP and insert the link to the google document in there so it's easy to find?
 
Merry Christmas and happy holidays everyone. :)
Personally last season the tires lasted too long. One pit won too often. Hopefully PD will reel this back in a touch.
I'm fine with that. In the real Super GT, everybody pits once and that's it. During the races I participated in, (other than Daytona) most drivers pitted multiple times during the races and sometimes the leaders were on completely different pit stop strategies (La Sarthe, Monza and Nurb 24h). That's pretty good from my perspective.
 
Well I have finally gotten threw breaking in all of the SC430 cars. Seems that they are NOT just a different skin job. I will post the results soon. Now I am starting to work on the GT-Rs.
 
SC430 break down
All cars have MAX Aero with no mods what so ever. Just taken from the dealership and driven for the given miles
Bandai Direzza 06 SC430
498hp/395ft tq with 397.0 miles has 600PP
ENEOS SC430 08
503hp/394ft tq with 237.0 miles has 598PP
Denso Sard SC430 08
503hp/394ft tq with 234.3 miles has 605PP
Petronas SC430 08
503hp/394ft tq with 231.4 miles has 605PP


Definitely a difference in the PP values.
 
NSX Breakdown

Once again no mods but oil changes and Max Aero. Driven for the given distance.

Raybrig NSX '06
504hp/424ft tq with 250.5 miles has 600pp
Takata Dome NSX '06
504hp/424ft tq with 245.5 miles has 600pp
ARTA NSX '06
504hp/424 ft tq with 241.3 miles has 600pp
Epson NSX '08
498hp/423ft tq with 241.6 miles has 595pp(due to 50kilo weight handicap expected lower)
Stealth NSX
To Be Done.
 
So, Far from all the testing and the results of last years season I am thinking a format like this

GTR 1100KGS 502 HP Max (Xanavi,Motul,Calsonic,Stealth and Yellowhat) No Upgrades

GTR ADVAN Woodone 1100kgs 502hp MAX with engine upgrade

Honda NSX (stealth,Arta,Raybrig,Takata) 1100kgs 502hp (all models) No Upgrades

Lexus SC430 (all models) 1100kgs and 502hp with Engine and Turbo Upgrade

Toyota Supra (Yellowhat) 100hp and 502hp Max No Upgrades

Xanavi Nismo 350Z along with the Castrol Supra are still not permitted.


1st Place recieves 60 kgs Weight Increase
2nd Place recieves 40 kgs Weight Increase
3rd Place recieves 20 kgs Weight Increase

Max 200kgs

8th and lower will remove 20kgs of Ballast incurred



Let me know what you guys think as I am still trying to figure out a proper ballast ratio.
 
Gamesta666
So, Far from all the testing and the results of last years season I am thinking a format like this

GTR 1100KGS 502 HP Max (Xanavi,Motul,Calsonic,Stealth and Yellowhat) No Upgrades

GTR ADVAN Woodone 1100kgs 502hp MAX with engine upgrade

Honda NSX (stealth,Arta,Raybrig,Takata) 1100kgs 502hp (all models) No Upgrades

Lexus SC430 (all models) 1100kgs and 502hp with Engine and Turbo Upgrade

Toyota Supra (Yellowhat) 100hp and 502hp Max No Upgrades

Xanavi Nismo 350Z along with the Castrol Supra are still not permitted.

1st Place recieves 60 kgs Weight Increase
2nd Place recieves 40 kgs Weight Increase
3rd Place recieves 20 kgs Weight Increase

Max 200kgs

8th and lower will remove 20kgs of Ballast incurred

Let me know what you guys think as I am still trying to figure out a proper ballast ratio.

The NSX's need all upgrades in my opinion. Everything else is spot on 👍
 
The ballast amounts are fine, but I think they need to be released a little quicker especially if it can be built up to 200kg... ouch! But of course it's going to take quite a run of success to get to 200.

My proposal.

3-4 you lose 20 kg
5-6 you lose 40 kg
7-8 you lose 60 kg
9+ you lose all ballast

You don't lose ballast if you don't finish at least half the race. I would say the whole race, but the DC's these days are too common and missing one race and getting 0 points due to the network is enough of a penalty. But if you don't show up or rage quite after turn 1 lap 1 your ballast carries over to the next race.

Other thoughts:

Turn on penalties for qualifying (new option). Turn them off for the race. Pretty Please. No cutting during qualifying and this allows us fair quali at a lot of tracks like DRC and Nurb GP/F. Prevents guys from having to park all over the track to watch. Just remember to turn it off before starting the race timer.

Shorten quali or make it group qualifying if the grid is full on smaller tracks. 1/2 the grid qualifies for 8 mins and then the other half for the same time. On bigger tracks make it 10 mins per group. Less traffic and let the other group watch race from the lobby. If the grid is < 10 then just one group of 15 mins.
 
How about we add engine management to the NSX's.

4-5 you lose 20 kg
6-7 you lose 40 kg
8-9 you lose 60 kg
10+ you lose all ballast

With a max of 180kgs

and if you do not race or rage quit your ballast carries over. I like your Idea of Qualifing and will most likely go one of those two routes. I am also mulling over tires.
 
How about we add engine management to the NSX's.

4-5 you lose 20 kg
6-7 you lose 40 kg
8-9 you lose 60 kg
10+ you lose all ballast

With a max of 180kgs

and if you do not race or rage quit your ballast carries over. I like your Idea of Qualifing and will most likely go one of those two routes. I am also mulling over tires.

👍 I had an error in my ballast grid anyway... you can't both add and lose ballast finishing 3rd. :dopey:

Your updated numbers look good. Although I think maxing it out higher at 200+ kg is fine. If the driver just keeps winning the ballast has to keep slowing them down. If 180 kg is enough naturally then they won't win when they get that high. In fact now that I think of it why have any max at all? If you win four in a row then you get 240 kg. :lol:

If it gets high though it has to come down fast. That's why I think and 8-9 finish maybe should take 60 kg or half your ballast whichever is greater. If you are up to 200 it brings you down to 100, etc. But if you max ballast at 180 then the drops are fair.

Someone should test 180 kg and see what it does to those test times already on the sheet. It may have to drop the times by 2 secs to truly even the field -- assuming that's the goal. Remember you can move it around and can use it to your advantage a little to balance out some cars too. I wouldn't add it if I had the option not to, but it can be used in some cars to make them handle a little better.
 
Soon in Febuary most likly I am currently writing up the rules and regs for season 4 and will have that posted here soon for us to go over and see if anything needs changing.
 
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