General Fighting Games Thread

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So I bought Super Street Fighter 4 Arcade Edition and...I suck. :lol: I almost feel like i NEED an arcade stick to play this game. :-/
 
So I bought Super Street Fighter 4 Arcade Edition and...I suck. :lol: I almost feel like i NEED an arcade stick to play this game. :-/

Well I have my troubles too, I play with a Sixaxis but I do want a quality arcade stick in the future.
 
You don't need it. But if you want a quality stick, get a TE! Though there are pro plays that use pad, so you can just get the fight pad

BLG vangief is one
Justin Wong


Pad Long aka Inthul ( Fei-long)
wolfkrone ( plays c.viper)
 
While I can perform a dash ultra on pad, I haven't done it in a match because I get too excited that I forget to take my thumb of the down direction when holding DB.
 
Dash ultras aren't hard on pad at all. I suppose you're not good at rhythm games? :lol:

To me, doing Dash ultras are like punching in cheats for GTA;
"Press > < < > < L2 to perform Hosenka"

Maybe it's just me because I use to smash in all those cheats in GTA III where you press like L2 R1 R2 L1 L2 < V > ^ < V > ^. And I would do like over and over again (probably was a money cheat), that pressing a series of buttons as fast as I can became second nature almost.... But for th most part I don't find it hard to play SF on pad with triggers and stuff.
 
It isn't the same on a stick >.< ! :lol:
For me its, Down back, >, >, <,> x 3 kicks.
Oh, and the new character in TT2 is Julia Chang.

 
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So while I get bodied by a Evil Ryu scrub... I hit up training and learned that when E.Ryu does cr.mk xx Step Axe Kick, you can CH or intercept that axe kick if cr mk gets blocked. With Chun, I was able to CH with Lv.1 FA, cr lk, cr lp, cr mk, grab, super, ultra, EX SBK.
 
And he's safe on block for the most part..... that dude on ranked just kept spammng cr.mk xx axe kick, and he basically chipped me to death....

I would use grab. The timing to hit grab is not a reversal timing, so you can OS it after he hits cr.mk, since usually they can either axe kick or hadoken after cr.mk. If he goes for xx hadoken, the grab won't come out since the fb comes out early enough you'll be in blockstun while you hit lp+lk, but if he does the axe kick, you'll grab him right out of it.

I've only tested this on Chun, so I don't know about characters with slower grabs or shorter reach.
 
Whoops, posted too soon. Editing!

Evil Ryu observations
Note that this is just observations I've made or things I've read. Not all of them have been thoroughly tested.
E.Ryu is less zoning and spacing intensive than normal Ryu. He is more of an offensive character.
FAST walk speed and big range on his dash.
Against Evil Ryu, you CANNOT Focus Attack his fireball if he does cr.MK xx Hado. If he hits you with cr.MK, something to do with both the range and hit/blockstun of the move prevent you from FA'ing the fireball. You'll just stay in block stun if you try.
This means, against E.Ryu, don't FA after cr.MK. I used to do this almost instinctively against Ryu if he didn't have a lot of meter (because I wouldn't expect a Ryu to blow a meter on an EX Hado just to break my focus). But, his Axe Kick breaks Armor, always, so my habit of charging focus after seeing cr.MK got me slaughtered a few times in a hurry.
Evil Ryu's f+MK is his sort of jump-kick type thing from the Alpha series. It goes over low attacks, but doesn't count as an overhead. It leaves him at a disadvantage on block, but I'm not sure how much.
Only the EX version of his Axe Kick hits overhead - the non EX versions you can block crouching. As a matter of habit though, I'd get used to standing at the end of blockstrings just to be safe.
His dive kick has slightly better frames on hit/block, it seems, than Akuma's command dive kick (not the Demon Flip dive kick). It also looks like he can do it from slightly different heights than Akuma was able to, but that's just what I've heard.
E.Ryu has two target combos, but he can't cancel them.
E.Ryu's health and stun are similar to (if not the same as) Akuma's. He dies quick, so if you get an opening, punish him hard.
If you block his Ultra 1 (fireball Ultra) I don't think you have time to Ultra 1 after blocking. I'm not sure though.
His Ultra 2 full animation is badass. Y'know, just FYI.
Players with good execution can hit you with some seriously beefy combos: cl.HP xx MK Axe Kick > cr.MP xx LK Tatsu > HP Shoryu = ALL YOUR LIFE IS GONE. It actually takes off closer to 40%, but that's still a really big chunk of damage that costs him no meter.
He still has his two-hit j.MP. It still juggles into Ultra.
Axe Kick can be hit or thrown out of startup, even the EX version. If your opponent is always cancelling into it, this is good to know.
His Ultra 2 full animation is also badass. The more you know.
Crossup Air Tatsu doesn't allow E.Ryu to follow up with Sweep like Akuma can.
However, he CAN follow up with Sweep after LK Tatsu, but only against certain characters. I don't believe he can do it against Chun.
Sweep can still be punished with Ultra 1.
Ultra 1 can be charged and released, meaning it's much less likely that E.Ryu will perform an Ultra Juggle too early.
His teleport sucks. It is slow, has poor range, and, as far as I know, can't be cancelled.
match up lol
Chun's match up thread
 
If I get a chance today, I will mess around.
SOULja1-296x600.jpg

SOULja2-511x600.jpg

I am guessing that they are two return characters towards SCV.
 
Soul Cal, no doubt about that... they have like the coolest fantasy character designs for FGs, ever.
 
I think you have a better chance on just blocking it then using Ex SBK. But, if you can find a way to bait and punish cr.MK.
 
I'd stil opt for the grab; because using one meter for that is a waste to me, and its not like you have infinite meter.
 
Though Chun can build meter fast. You still have kioken at your disposal, if you use the Lp version and he decides to teleport through it, you can punish that.
 
I will try it out on ranking, i would favor burning one meter but I will use Lp kioken to build meter including hasanshus..
 
I'm pretty sure kikoken is WAAY to slow for CH-ing the axe kick, like any other FB anyway.... but I'm also pretty sure you've moved to another topic :lol:
 
Since joining the PlayStation 3 crowd, I added a new fighting game to my collection- Super Street Fighter IV. Super Street Fighter IV is just damned crazy. It's a new school game that still retains its old school style, both in graphics and in gameplay. I have cleared Arcade Mode once using Ken. I usually use Ryu, but I've found myself using Ken more recently because Ken is more versatile than Ryu. I haven't yet touched any of the all-new characters introduced in SF4.

Only one disappointment so far... the "Rivalry Match" was Ken vs. Rufus. We all know how legendary the Ryu vs. Ken rivalry is, so why do I have to face that blob Rufus? I then fought Seth and thought he was sort of a cross between Gill of SF3 and Dural of the Virtua Fighter series (as far as emulating others' moves).

I may consider getting Tekken 6 in the future.
 
Certain characters have multiple rivalry matchups. I don't think Ken is one of them, but Ryu is, and his alternate rival match is with Ken.
 
Want to fight some time, JohnBM01? Add me up, we may not get a strong net connection though, but only one way to find out!
 
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