General Fighting Games Thread

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TT2 second intro?

After doing some digging around, this appears to be a trailer for "Tekken The 2nd", a Slot machine game. Judging by that name, I guess that explains this as well.
 
Does anyone have any idea when Tekken Tag 2 will hit consoles ? I wonder how long Namco is gonna space that game away from TekkenCross SF?

Tekken Tag Tournament 2 Coming To Consoles In September With Even More Characters


Sega X Namco-Bandai X Capcom collaboration Project X Zone for 3DS (SRPG/Strategy Role Playing Game)
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Found this on the website digital spy ( uk gaming site) not like this wasnt expected but nice to have a confirmed date
"'Tekken Tag Tournament 2' release date announced
Published Wednesday, Apr 11 2012, 9:15pm EDT | By Scott Nichols | Add commentRecommend 0Tweet 4
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© Namco Bandai
Tekken Tag Tournament 2 has received a release date from Namco Bandai.

The fighting series sequel will arrive on consoles in September 2012.

Announced at the Namco Bandai Gamer's Day event in Las Vegas, the firm also revealed that the console release will expand on the arcade version's 44 character roster.

It will also include new modes, such as one-on-one, two-on-one and two-on-two matches, the last of which allows up to four players to each control their own character fighting on separate planes.

A new Fight Lab mode will also be added, which will act as a practice arena for both beginner and advanced players to complete various challenges against customizable computer opponents.

Tekken Tag Tournament 2 will be available for Xbox 360 and PlayStation 3.

The game's predecessor Tekken Tag Tournament was originally released as an arcade game and ported to PlayStation 2 in the year 2000.''
 
2 on 2 and four player at once. Just Scamble Mode from SFXTK, though I am curious to see if 1V2 will make it.
 
2 on 2 and four player at once. Just Scamble Mode from SFXTK, though I am curious to see if 1V2 will make it.

It will be completly different gamplay style since its not gonna be 2d. I think there definitly will be more depth dont mistake it for just scramble mode my freind.
 
Ready whenever you are, darren.

I'm having my hair cut soon, so it'll be a formality. But yeah, I'm ready. EDIT- We're done. I got 5 and AOS- got 3 I believe. Did you get a recording?
 
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On Marvel or SFxT?
-Boomee, Did you get Skullgirls? It has 2v1 same as Tekken. I wonder if they are rushing TT2. Just like Capcom, TT2 will probably rebrand with a spin off name and a few added characters. :lol:
 
On Marvel or SFxT?
-Boomee, Did you get Skullgirls? It has 2v1 same as Tekken. I wonder if they are rushing TT2. Just like Capcom, TT2 will probably rebrand with a spin off name and a few added characters. :lol:

SFxT. Skullgirls got delayed for SCEE PSN Network, because it ain't on the Store.:lol: As for TTT2, I don't think they are rushing it, its a matter of porting it over and making sure all new stuff works for the most part.
 
Skullgirls didn't get delayed, I have several PSN members confirm on the PSN store. ( actually an entire community) I have the demo also. Well the new stuff is going to work at the play testing, otherwise I could possible see new DLC plans....we need stages..******** new characters ( some old ones are cool)
 
Skullgirls didn't get delayed, I have several PSN members confirm on the PSN store.

For SCEE regions 👍 (Like UK, Germany ETC). It didn't get delayed for XBL or SCEA PSN Network.
 
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What is this- you barely attempted to play a little smarter so your solution to that was to occasionally mash on launcher?

As I couldn't do my expert moves I'd been training for the recent days, I'll admit thats true. But I still won despite the lag.
 
I wonder if they are rushing TT2.

What makes you say that? Hardly a need to do so as they technically got two years of development time, first on Arcades and other then the addition of new characters (which were probably already being worked on without anyone knowing), will just need to be adjusted and ported shortly to the consoles. Perhaps Holiday 2012 was the furthest they had with the release window but they gotten much of it completed much sooner, allowing them a much earlier release date.
 
What makes you say that? Hardly a need to do so as they technically got two years of development time, first on Arcades and other then the addition of new characters (which were probably already being worked on without anyone knowing), will just need to be adjusted and ported shortly to the consoles. Perhaps Holiday 2012 was the furthest they had with the release window but they gotten much of it completed much sooner, allowing them a much earlier release date.
Graphics and frame data could be wrong. Certain things can hit in the arcade but cannot hit in the console. Damage might be different or rebounds might not be the same.
Tekken 6 originally came out as just this ... "Tekken 6" in the arcade, which a lot of us just dub Tekken 6.0 or vanilla T6. this was a pretty broken version of Tekken6 where pretty much everyone had 50% juggles and 70% juggles with walls. the movement was very strained, there was no motion blur, etc.

then Tekken 6: Bloodline Rebellion came out for the arcades ... this is basically what Tekken 6 is today as you see it. the damage scaling increased, now typical juggles do about 35-40% and maybe 50-60% with a wall.

following this, a very rushed release came out for consoles. it went from being "Tekken 6: Bloodline Rebellion" aka T6 BR to just "Tekken 6". it is pretty much the same as the arcade, but a pretty big tone down in graphics. In addition, there are so 2P customs when playing versus mode, no record function and a bunch of other small annoyances that make this not such a great port from the arcade. I know that most people here have not even gotten to see or play the arcade version, so this is basically what this post is about.

Recently I've gotten to be able to record off the T6 arcade machine through hd direct feed, so I'll just throw a bit of specs here and then get on with the comparisons

Resolution:
- arcade: 1360x768, hdmi and vga output
- PS3: 1024x576, upscaled to 1280x720
- XBOX: 1024x576, upscaled to 1365x768 with motion blur off, then re-scaled to whatever your xbox display settings are set to [usually 1280x720]
Or like the 360 is acouple frames faster than the PS3.
 
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