General Fighting Games Thread

  • Thread starter Shigegaki
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Punk finally won the big one and he did it with Cammy.

I have to start playing SF6 again because I miss Cammy. And that final really amped me up. :lol:
Man I'm so happy for The God ! He finally got it.

An amazing final with reverse and decided on the last set. Man that was close. Also remember, SF6 league team is Punk and Big Bird and you add Angry Bird and Nephew as well. Lost to MenaRD team but still a very OP team imo.

As for Terry, not the most excited to be fair, I would have prefer a boxer of some sort but we got ED not long ago so I guess Dudley or Balrog/M. Bison will have to wait a bit.
 
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Not sure exactly HOW but yep, this guy is back and is the third character in this season's roster. Granted I've yet to see what this story expansion is all about but so far it just feels like the Tekken 7 story ending is now pointless after such a massive progression.

If you listen closely though on one part, you hear a familiar voice, one that I suspect is THE final character for season 1: Ganryu.



Months later and well, "Resurrected King Of Iron Fist" kinda explains how (though the new story chapter will likely fill in the rest of the blanks). As for Heihaichi himself, Damn. I wasn't really sure what they could or would do but the tekken team once again surprise (How the hell do they keep doing it?). Moveset is at this point a series standard but again there's some subtle tweaking and additions that add an addition layer to it. Design wise, well its Heihachi so what else is there to say (though I do like how his chest not only has new scars but it glows too, further implying the resurrection angle). His pants though has some flames on the bottoms, which is a tad unexpected. And that rage art is classic over-the-top anime goodness Tekken style, wouldn't have it any other way.

This is also the part where I say that not only do I finally have a PS5 (if you haven't already heard) but this game is actually going to be in my collection soon (once the financial situation is sorted) so I will be joining you fellow Tekken players in the ring. If my recent experience in GT7 is anything to go by, expect me to be very terrible :lol:
 
For many years, I have enjoyed the fighting game engine, MUGEN. I have tried a handful of characters and stages in my time playing it. It is still a very used and very loved PC fighting game engine since its 1999 debut. It has since evolved and is still supported today.

Well tonight, I discovered Ikemen GO. Ikemen GO is said to be an open-source version of MUGEN that is also reverse-compatible with older MUGEN material. The program runs on the Google Go programming language. It was released in October 2023. It seems more feature-rich and potentially more engaging than base MUGEN. By the way, MUGEN, despite its long time released, is rather ancient. This deal here offers up a little modern touch to the classic MUGEN formula. You can do some things you couldn't do in regular MUGEN. For example, you can engage in a quick match without needing to go into the Arcade Mode. You can customize the tag system for matches involving more than two characters. You can adjust visual settings such as resolution and VSYNC without needing to edit the DAT files. It seems like you can do a lot more with Ikemen GO than base MUGEN, and I'm all in for it.

I will keep playing around with Ikemen GO and see what I can do with it for my 2D fighting game fix.
 
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