Getting bored with GT6 Seasonal Events

  • Thread starter terou73
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I only turn my ps3 on when there is a new seasonal, get the gold and gone. Not really interested in doing the same lap 1000's of times looking for .001 second. I find the whole game to be pretty boring actually. I would love to see the gt5 style racing seasonals back again. Some of those races were actually difficult. And just for the record, MK8 is much more fun and entertaining. Guess that makes me a 50+ yo kid.
 
I only turn my ps3 on when there is a new seasonal, get the gold and gone. Not really interested in doing the same lap 1000's of times looking for .001 second. I find the whole game to be pretty boring actually. I would love to see the gt5 style racing seasonals back again. Some of those races were actually difficult. And just for the record, MK8 is much more fun and entertaining. Guess that makes me a 50+ yo kid.
I agree 100%. It was always nice to down tune a car to earn more money with the PP bonus. Doubt we will ever see that here. I guess PD is still holding on to those very few dummies that will use microtransactions
 
That could possibly the worst idea I have ever heard. You like carts? Go play Mario Kart with the rest of the children.

*dislike*

Karts too difficult for you?

There was a Kart-TT back in GT5. It generated more than 200.000 participants!!! That's a Whole lot of "children" playing this game!:sly:

The one track was London. That was the first time I got in the top 400 & that was the event that got me going on TT's. :)

There was also another one at Kartspace. :yuck:
 
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*dislike*

Karts too difficult for you?



The one track was London. That was the first time I got in the top 400 & that was the event that got me going on TT's. :)

There was also another one at Kartspace. :yuck:

Kartspace too difficult for you? :lol:

It was actually the Kartspace-one that caught my eye on Mygranturismo yesterday -and the one that summoned over 200.000.

Me, I haven't had the pleasure yet as i went online first time in August '12.
 
I agree 100%. It was always nice to down tune a car to earn more money with the PP bonus. Doubt we will ever see that here. I guess PD is still holding on to those very few dummies that will use microtransactions
Yeah that would be great, and was there a price car on GT 5 seasonal a-spec events? I think I mostly did career mode since I got the game just couple of months before GT 6 released... At least in GT 4 I was doing some events just to see what price car I get... Those were the days :dopey:
 
Kartspace too difficult for you? :lol:

It was actually the Kartspace-one that caught my eye on Mygranturismo yesterday -and the one that summoned over 200.000.

Me, I haven't had the pleasure yet as i went online first time in August '12.

:lol: ! touché!

I HATE that track with a passion! I really don't know why, but I do. I only ever drive it when I absolutely have to... :crazy:
 
ODB
Yeah that would be great, and was there a price car on GT 5 seasonal a-spec events? I think I mostly did career mode since I got the game just couple of months before GT 6 released... At least in GT 4 I was doing some events just to see what price car I get... Those were the days :dopey:
That's what i liked about GT5
You could win a car or car-ticket at every event.
Career a-spec, 9 cars at every level and finished the level a car-ticket.
Same for career b-spec.
with every licence you get a car, In gt6 only wen you gold every licence.
Online events, 5 races, and a car or car-ticket and lots of credits, and more if you us less pp then the max pp limit.

If you reached driver level 35 at a-spec or b-spec you got the Redbull vettel for free.
If you did 100 a-spec races, you get a car-ticket-1000.
The only ones i did not do are the A-spec career endurance races.
But i have almost all cars from GT5, i only miss that special japanese redbull and the stealth cars.
Too bad, gt5 has no online connection anymore, no more loginbonus, so playing GT5 now, is frustrating to get credits.


On-topic.
I got bored with the hotlaps and drift events, i could not get gold.
Sometimes i got bored with the a-spec events.
But i finally use some tunes from gtplanet and get gold on hotlaps.
I finally understand how the drifitng works and how the game accepts your drift.
And for the A-spec, i try cars and leave them stock, only change tires and see how i do.
I keep adding just one change untill i finish 1st.
Then i tune the car up to the max pp limit and drive it once more and enjoy how the car burns the AI.

I found out, that a stock ford RS200 at the current 4WD event, smokes the competition.
And with a stock alfa Brera, only changed tires, i could win that 4wd event, but i had to work for it.
 
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The problem with tuning on seasonals is most people just grab a super tune off gt planet etc and just milk the leaderboard that's my experience from seasonals no tuning on seasonals would at least make it more of a level playing field when tying for the leaderboard times, I was a good 4 seconds off a seasonal once and found out the guy just took a tune off here to get really high time on the leaderboard so sort of defeats the object for me
 
I was a good 4 seconds off a seasonal once and found out the guy just took a tune off here to get really high time on the leaderboard so sort of defeats the object for me

This is why I prefer ranked seasonal events in which you're not allowed to tune a car AT ALL! Takes more actual DRIVING SKILL to get a top 10 time that way.
 
If nobody shared any tunes here, or when we do have another non tuning TT [new VGT's soon], I really doubt that the high-end of the leaderboards would look too much different than they do now.

Personally, I've never used tunes by anyone else for a TT, I have tested a few out occasionally and they have never felt like the car will do exactly what I want it to, it seems that only my own tuning gives me this feeling from a car and I am always faster with my own because of that.
 
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It may not change the top end leaderboard but at least you would know they got there by their skill not just copy paste a great tune and do a great time, i know it's not all about the tune it's about the driver but it makes a huge difference
 
They should do crazy ones like more rally, maybe some drag racing, a top speed lap here you have to hit a certain top speed would be sick. They just make the same race 500-600pp over and over and toss a couple easy drift ones in here and there
 
So far , the only way to get a good race is to remain at the level when we 1st started playing. With rolling starts it will always be the same.....rabbit way ahead, slowing down and then speeding up. The Red Bull Standard Championship was sort of more realistic.
I mean really, the best they can do for expert is a 45 sec lead for rabbit !

Wouldn't it be better with standing start and the lead car does 1:33 laps and you have to do 1:31-32's to catch by last lap. Once you get close, the rabbit turns it on like he does now.

Tunes> for me its half the fun, whether its trying someone elses, modifying it or trying ones own.
Cars> I don't like when its 1 car, but they can choose 10 cars, which we can choose from, or not allow some like 2J, GSX, Ktm .
 
The problem with tuning on seasonals is most people just grab a super tune off gt planet etc and just milk the leaderboard that's my experience from seasonals no tuning on seasonals would at least make it more of a level playing field when tying for the leaderboard times, I was a good 4 seconds off a seasonal once and found out the guy just took a tune off here to get really high time on the leaderboard so sort of defeats the object for me

A tune is not going to make that much difference. Depending on the car, driver, and track, a good tune is only going to be worth .300 -.400, maybe a half second but that's stretching it. Also, with or without tuning, the leaderboards are still going to look pretty much the same with the usual suspects occupying the top spots. People are making way to much about the tune making all the difference. Sure it helps, but it doesn't contribute as much to your end lap time as people want to believe. I have been doing these TT's from their beginnings on GT5 and have also been studying the leaderboards as it pertains to tuning and non tuning events so I think I have enough experience to speak on this subject. Also, when I give someone a tune or see someone else using a borrowed tune, I only see the slight improvement of less than half a second straight away. Any improvement after that is purely due to improvement in practicing/running the event. I have never seen, or heard of, someone borrowing a tune and improving by seconds straight away, unless their car was under-powered by using the wrong power upgrades or weight. Some of you are making way to much of this tuning, its not as advantageous as some of you are making it out to be. We're only talking tenths here, not seconds. To solve all this whining about tuning and people over using certain cars, (2J, Suzuki, ect.) I agree though, just have PD provide the car with no tuning and be done with it. That also would solve the suspensions of people using hacked cars in these events.
 
A tune is not going to make that much difference. Depending on the car, driver, and track, a good tune is only going to be worth .300 -.400, maybe a half second but that's stretching it. Also, with or without tuning, the leaderboards are still going to look pretty much the same with the usual suspects occupying the top spots. People are making way to much about the tune making all the difference. Sure it helps, but it doesn't contribute as much to your end lap time as people want to believe. I have been doing these TT's from their beginnings on GT5 and have also been studying the leaderboards as it pertains to tuning and non tuning events so I think I have enough experience to speak on this subject. Also, when I give someone a tune or see someone else using a borrowed tune, I only see the slight improvement of less than half a second straight away. Any improvement after that is purely due to improvement in practicing/running the event. I have never seen, or heard of, someone borrowing a tune and improving by seconds straight away, unless their car was under-powered by using the wrong power upgrades or weight. Some of you are making way to much of this tuning, its not as advantageous as some of you are making it out to be. We're only talking tenths here, not seconds. To solve all this whining about tuning and people over using certain cars, (2J, Suzuki, ect.) I agree though, just have PD provide the car with no tuning and be done with it. That also would solve the suspensions of people using hacked cars in these events.
When I was less experienced than I am now, I found Praiano tunes would shave 2-3 seconds off my first lap--probably because they enabled me to stay on the road and I was freer to drive more aggressively. Now, they usually save me 0.5 to 0.7.

But the more important point is that most tunes are freely shared and available to everyone. I have a hard time believing someone's super secret personal tune is substantially faster than some of the best tunes published here. So where's the unfair advantage? (Cargo--this part is in response to someone else, not you).
 
It may not change the top end leaderboard but at least you would know they got there by their skill not just copy paste a great tune and do a great time

Ok, so your problem basically is what? You have the same access to these tunes that everybody else, don't you? I mean if it's about your own principles that prevent you from using them, then I really guess it's your own problem, not the ones who use these setting to enjoy their time more with GT!
 
It may not change the top end leaderboard but at least you would know they got there by their skill not just copy paste a great tune and do a great time, i know it's not all about the tune it's about the driver but it makes a huge difference
Hmmm. We're usually free to choose from a range of qualifying cars that meet whatever PP, drivetrain, vintage, nationality and/or tire grade restrictions, but we can't adapt our choice from that broad range to suit our personal style?

Back in my motocross days, our setups were highly personal. I couldn't ride the bikes of my nemisis, and he couldn't make mine work. There is no one-size-fits-all solution that will be fastest for everyone.

In addition to prohibiting tuning, perhaps you would also like them to eliminate car choices? Strictly one-make non-tuned cars?
 
When I was less experienced than I am now, I found Praiano tunes would shave 2-3 seconds off my first lap--probably because they enabled me to stay on the road and I was freer to drive more aggressively. Now, they usually save me 0.5 to 0.7.

But the more important point is that most tunes are freely shared and available to everyone. I have a hard time believing someone's super secret personal tune is substantially faster than some of the best tunes published here. So where's the unfair advantage? (Cargo--this part is in response to someone else, not you).

Ok, in an extreme situation, so to speak, as that, then I can see a tune netting you a bigger advantage. 👍 I'm talking more about an average or better driver who is using a tune. The gains aren't going to be as large as in your situation that you stated. The less skilled the driver, the more a tune will help, lets put it that way. A driver of lets say @et_ caliber isn't going to benefit as much from a tune than a way lesser skilled driver for the simple fact that Elias (et) is going to probably be close to his potential. Hopefully you can understand where I'm coming from. :) I've seen it play out that way many times through my 5 years of doing these TT's and watching the leaderboards.
 
Ok, in an extreme situation, so to speak, as that, then I can see a tune netting you a bigger advantage. 👍 I'm talking more about an average or better driver who is using a tune. The gains aren't going to be as large as in your situation that you stated. The less skilled the driver, the more a tune will help, lets put it that way. A driver of lets say @et_ caliber isn't going to benefit as much from a tune than a way lesser skilled driver for the simple fact that Elias (et) is going to probably be close to his potential. Hopefully you can understand where I'm coming from. :) I've seen it play out that way many times through my 5 years of doing these TT's and watching the leaderboards.
Of course I understand, and I agree if we're only talking about the top of the leaderboard.
 
Right now, I'd say these things are wrong:
1. GT6 archives seasonals far too quickly. In GT5 you got the latest time trial but had access to months of online race seasonals.
2. Arcade mode in GT6 has the stupid "slow down and wait" AI, and only offers rolling starts. One make practice events in GT5 had standing starts and AI which was decently fast
3. After all these years, chase the rabbit remains something I can only stomach in very small quantities. Especially when the competition (Codemasters, pCARS, AC) are able to give close door to door racing with variable AI difficulty to match

I know proper AI is too much to hope for, but I would really would love a batch of GT6 seasonals with standing starts and AI capable of driving reasonably fast and racing somewhat close. Drop down the player car in PP/tyres as needed to tune for equal speed.
 
I guess the current lacklustre array of events is down to PD's incompetence, indifference or just plain laziness.

I certainly don't expect much to change in the foreseeable future. :banghead:
Certainly a bit of all this...
And you're right, do not expect any changes.

My copy of GT6 might be sold very soon. I've never felt so bored with a Gran Turismo opus, only with this one.
 
Certainly a bit of all this...
And you're right, do not expect any changes.

My copy of GT6 might be sold very soon. I've never felt so bored with a Gran Turismo opus, only with this one.
The current seasonal events are a prime example of where they applied some additional constraints but failed to do so in any meaningful way:

Beginner, 5 laps of Nurburgring GP in a 400pp FF car - yawn. Five laps, what were they thinking?
Intermediate, 5 laps of Apricot Hill in a 500pp 4WD car - ridiculously easy but great fun :)
Expert, 5 laps of Motegi East in a 500pp FR car - fiendishly difficult, in over two dozen attempts I only managed to win in two cars; a TVR and a Jaguar. I went back and re-ran using the same two cars and won again. What's all that about?

I know this is a subjective opinion but it highlights the lack of thought on PD's part. Just throwing a bunch of cars, tracks and restrictions together doesn't make for great racing!

Rant over :)
 
You guys are just now getting bored? PD has been running 5 lap overtake Challenges and Time Trials since the Mesozoic Era.
 
I think the difference in difficulty this seasonal is pretty spot on for casual player.
Beginner race ran a stock suzuki swift on CS which gave a close race.
Intermediate, went with stock GT R m spec but changed to matching tires. Win by larger margin than desired but was close in the beginning before they slow down.
Expert no special tune but up hp and tire on my RX 8 and barely won on second try after spinning on first.
So i think the challenge gradation is just right.
The current method seems to be stock under PP car with poorer tire for beginner, stock under pp car witg matching tires to AI for intermediate and whatever for expert.
For true experts, find challenge elsewhere
 
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The current seasonal events are a prime example of where they applied some additional constraints but failed to do so in any meaningful way:

Beginner, 5 laps of Nurburgring GP in a 400pp FF car - yawn. Five laps, what were they thinking?
Intermediate, 5 laps of Apricot Hill in a 500pp 4WD car - ridiculously easy but great fun :)
Expert, 5 laps of Motegi East in a 500pp FR car - fiendishly difficult, in over two dozen attempts I only managed to win in two cars; a TVR and a Jaguar. I went back and re-ran using the same two cars and won again. What's all that about?

I know this is a subjective opinion but it highlights the lack of thought on PD's part. Just throwing a bunch of cars, tracks and restrictions together doesn't make for great racing!

Rant over :)
These last events were all easy... and boring.
Alfa Romeo Mito for the first one, took the lead before the end of the 1st lap.
Mitsubishi Lancer (I don't remember which model exactly) for the second one. Easy win too.
Toyota GT86 for the last one. I took the lead in the final lap without too much effort.

And I'm far from being as good as many of those Aliens in this forum.
 
These last events were all easy... and boring.
Alfa Romeo Mito for the first one, took the lead before the end of the 1st lap.
Mitsubishi Lancer (I don't remember which model exactly) for the second one. Easy win too.
Toyota GT86 for the last one. I took the lead in the final lap without too much effort.

And I'm far from being as good as many of those Aliens in this forum.
I received a new DS3 in the post this morning and on the first try beat Motegi East in a LFA Nurburgring by a couple of seconds :)

Just to make sure it wasn't a fluke I tried a Ferrari 365 '71 and won by a higher margin. I wouldn't have thought that the new controller would make such a difference!

I still think that there needs to be more common sense applied to the car, track and restrictions for these seasonal events but I don't really have much hope of it ever happening. The sooner we have a reasonable event creator the better!
 
These last events were all easy... and boring.
Alfa Romeo Mito for the first one, took the lead before the end of the 1st lap.
Mitsubishi Lancer (I don't remember which model exactly) for the second one. Easy win too.
Toyota GT86 for the last one. I took the lead in the final lap without too much effort.

And I'm far from being as good as many of those Aliens in this forum.

Try this:
1. Turn off all driver assists including ABS. Adjust B/B to a realistic ratio.
2. Do not tune the car or change the oil.
3. Tires: Run CH on the Alfa, CM on the Evo, CS or SH on the Toyota.
4. Driving: 2 wheels on track at all times. No track cutting. No initiated contact with AI. Start race over if either condition occurs.
5. Add your weight in ballast.

Now see if they are too easy and boring. Report back your findings.
 
Try this:
1. Turn off all driver assists including ABS. Adjust B/B to a realistic ratio.
2. Do not tune the car or change the oil.
3. Tires: Run CH on the Alfa, CM on the Evo, CS or SH on the Toyota.
4. Driving: 2 wheels on track at all times. No track cutting. No initiated contact with AI. Start race over if either condition occurs.
5. Add your weight in ballast.

Now see if they are too easy and boring. Report back your findings.
1. Already done on most cars, except for ABS always set to 1. (I sometimes use SRF on cars I find too difficult to drive).
2. I do this sometimes. I usually do the seasonals once with a car tuned to the limit to be sure to get the prize, then I try with less powerful cars when I find time for this.
3. No way... I hate cars that have soap pads instead of tires.
4. I always do this, at all times.
5. Well, I'll have to try this. (Crap, my weight is 92 kilograms :eek:).

Note that I use only a DS3 and the cross and circle buttons for acceleration and braking. I have never been able to get used to the left stick for acceleration and braking. Which means that it's more difficult to have smooth acceleration and braking compared to people using a wheel and pedals.
Anyway, I am and will remain a poorly talented driver.

When I say "boring", I mean I find the whole game boring. This never occurred to me before with any of the previous games in the GT franchise. GT6 has lost all community features (car sharing, trading with cards, racing suits and helmets, messages sent in-game to friends, etc.).
I can't explain why, but GT6 makes me feel bored everytime I launch it, and this has been from the first minutes of playing... I guess it's time for me to stop playing Gran Turismo.
 
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