For GTS though Kaz said the whole game will be in VR, not a special mode.again, whatever sony execs dictate for VR MODE, isn't it logical to assume that has to do with vr mode only?
You are too, clearly says 60fps is the minimumSo you are just going to completely ignore what the PSVR team themselves are saying?
It's there for everyone to read but you are choosing to ignore it.
For GTS though Kaz said the whole game will be in VR, not a special mode.
Yes 60fps is the minimum which may result in discomfort so try to reach 90fps. It's their words not mine.You are too, clearly says 60fps is the minimum
Yes 60fps is the minimum which may result in discomfort so try to reach 90fps. It's their words not mine.
It's Sony saying this not me. Check the power point slide up thread.No way on earth will GTSport reach 90 FPS with what they're doing on the PS4's CPU. 60 FPS locked won't cause discomfort, it gets reprojected to 120. I doubt any game will aim for 90, unless it is very on rails or doesn't push the graphics much and even then it will be the NEO version doing so.
It's Sony saying this not me. Check the power point slide up thread.
How will night mode be more demanding for the game engine?both rain and night will be even more taxing to the game engine
ok. No game is reaching 90fps on PS4 unless its TetrisYes 60fps is the minimum which may result in discomfort so try to reach 90fps. It's their words not mine.
Sony have already made some PS4 VR games run at native 120fps, no reprojection. They havent said what they are though, just that it is possible. I think the GTS VR will be significantly lower fidelity than the 2d version, but keeping the same features, number of cars, 1080p resolution etc. I can't wait for Digital Foundry to test GTS.ok. No game is reaching 90fps on PS4 unless its Tetris
no the game you see in the videos is the VR version. Just like every other game. The PS4 is a potato, and potatoes don't get 90fps. Also link those 120fps games without reprojection videos. You'd think Digital Foundry would have done a analysis out of them already. They also said reprojection is on all the time, even if its 120fps native or notSony have already made some PS4 VR games run at native 120fps, no reprojection. They havent said what they are though, just that it is possible. I think the GTS VR will be significantly lower fidelity than the 2d version, but keeping the same features, number of cars, 1080p resolution etc. I can't wait for Digital Foundry to test GTS.
Reprojection has to be on all the time because you can't afford to let even a few frames slip here and there.no the game you see in the videos is the VR version. Just like every other game. The PS4 is a potato, and potatoes don't get 90fps. Also link those 120fps games without reprojection videos. You'd think Digital Foundry would have done a analysis out of them already. They also said reprojection is on all the time, even if its 120fps native or not
Why would it be 1080p resolution when PSVR is only 960x1080 per eye?Sony have already made some PS4 VR games run at native 120fps, no reprojection. They havent said what they are though, just that it is possible. I think the GTS VR will be significantly lower fidelity than the 2d version, but keeping the same features, number of cars, 1080p resolution etc. I can't wait for Digital Foundry to test GTS.
Sony have already made some PS4 VR games run at native 120fps, no reprojection. They havent said what they are though, just that it is possible. I think the GTS VR will be significantly lower fidelity than the 2d version, but keeping the same features, number of cars, 1080p resolution etc. I can't wait for Digital Foundry to test GTS.
no it'll look the same(double post)
Edit: A Gran Turismo like above would make for a very fast and colourful experience!
I still think VR GTS will be less detailed than seen in the current trailers.
That looks like one of the PSN Plus gamesOk reprojection is added on top to reduce latency, but the games are rendering 120fps natively without the need of reprojection in order to achieve 120fps, if that makes sense.
But they could be tetris like colours, here is a screen shot of one 120fps ps4 VR game, at least it's 1920x1080 pixels...
PSVR is a single display consisting of 1920x1080 pixels. But anyway 960x1080 is 1080p, just as GT5 and GT6 were 1080p with the latter being 1440x1080 pixels.Why would it be 1080p resolution when PSVR is only 960x1080 per eye?
You believe it will look the same.no it'll look the same
no it'll look the same
Source?no it'll look the same
PSVR is a single display consisting of 1920x1080 pixels. But anyway 960x1080 is 1080p, just as GT5 and GT6 were 1080p with the latter being 1440x1080 pixels.
You are mistaken about what 1080p actually means. It means 1080 horizontal lines of progressively drawn pixels. Which is where the 1080 comes from in 1080p and where the P comes from in 1080p. It has nothing to do with the vertical lines of resolution. Aspect ratio is free. A common aspect ratio is 1920x1080 pixels.It really isn't but you can keep thinking that if you wish. As it is regardless of how many pixels were rendered in GT6 the output to your display is actually 1920x1080 not 1440x1080 so if they were actually calling it 1080p perhaps that is why they believe they can but 1440x1080 is not 1080p just like 2048x1080 is not called 1080p.
No way on earth will GTSport reach 90 FPS with what they're doing on the PS4's CPU. 60 FPS locked won't cause discomfort, it gets reprojected to 120. I doubt any game will aim for 90, unless it is very on rails or doesn't push the graphics much and even then it will be the NEO version doing so.
I am sure their target is to hit 60fps in PS4 and 90fps in PS4.5. It will definitely be better than E3 build. In Polyphony LA office or home lol it seems it was better than the one available to the public at E3 floor according to ISR guy who played the both version.
I am sure their target is to hit 60fps in PS4 and 90fps in PS4.5. It will definitely be better than E3 build. In Polyphony LA office or home lol it seems it was better than the one available to the public at E3 floor according to ISR guy who played the both version.
Not probable at all, the NEO still uses a weak CPU (if the rumored specs are true) so it isn't enough for that kind of bump.