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In terms of the raw frame setup, things like going through lists and culling geometry might take more CPU time, but it's just a different balance that a specific Neo / Scorpio version would have to find.
If they're concerned that the game logic won't run at twice the rate without a performance hit, that might be the case for some games. But if you put the effort in to either decouple the graphics and logic (really, it should be the norm) and / or offload some of the logic to the GPU, you're laughing.
It's almost as if DF is expecting the very people who can make game engines work on the current consoles to not be able to do the same on these lightly fettled ones.
It's simply a matter of how much time each dev can devote to it. Most will simply add more particles, or similar, but several will do interesting things, no doubt.
If they're concerned that the game logic won't run at twice the rate without a performance hit, that might be the case for some games. But if you put the effort in to either decouple the graphics and logic (really, it should be the norm) and / or offload some of the logic to the GPU, you're laughing.
It's almost as if DF is expecting the very people who can make game engines work on the current consoles to not be able to do the same on these lightly fettled ones.
It's simply a matter of how much time each dev can devote to it. Most will simply add more particles, or similar, but several will do interesting things, no doubt.