Give us better sounds - PLEASE !!

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The last car in Iracing... Amazing engine sound!!! The entry and exit notes are really awesome! What we would like to see in GT...


If we don´t see something similar at least in GT7, on the Play Station 4....with 8GB of vRAM (5 usable)...I will loose all my faith in PD for ever in respect to sounds.
They need to prove that they can get rid of the garbage sounds. (and sorry to say it like this, but it is the truth)

Quality is amazing, engines don´t sound realistic at higher revs. Fact.

Yet we have environment sounds (crowd, fireworks), dirt/rocks/external sounds (wind), varied squeal sound depending in the type of tyre, directional sounds depending in where the camera is located, etc. That is amazing...but if the cars don´t sound as they actually sound in THE REAL WORLD...Why they can´t do it? Even we have idle which is realistic...then after 2.000 revs, even less in some cases, the samples goes to a "SciFi Rush 2049 world"...

Incredible.


PS: I stopped coming to this thread but sometimes once you see how other developers do it and all...with the budget of PD...no matter the amount of cars the game has...I just don´t understand.
"2013/14"
 
The last car in Iracing... Amazing engine sound!!! The entry and exit notes are really awesome! What we would like to see in GT...


I don't think we will ever hear engine notes like this on the PS3, certainly never with that amount of clarity. With only 256MB on tap and with the amount of sound channels in use, it just can't hold the sound files in ram. There are likely to be several hundred MB's of samples for just that one car in that clip. Maybe on PS4.......

I plan on getting iRacing up and running sometime next year and get some use out of the monstrous D.A.W I have that's just sat gathering dust!
 
i don't know why but sound from outside seems to be much much better than cockpit/bumper view. whats the reason for that? reality? i don't like to drive from outside of cockpit/bump but from time to time i'm just pushing myself to change view just for listening sounds of engine.

why can they do the same for all views? it's just a game it should not be realistic in this field..
 
A game shouldn't rely on discrete sound systems to sound good. Instead of making people buy those, PD should make it sound good through any sound output source.

Impossible. If the speakers being used aren't capable of reproducing the frequencies, it will always sound *****.
 
i don't know why but sound from outside seems to be much much better than cockpit/bumper view. whats the reason for that? reality? i don't like to drive from outside of cockpit/bump but from time to time i'm just pushing myself to change view just for listening sounds of engine.

why can they do the same for all views? it's just a game it should not be realistic in this field..

The compression algorithm they use gets on my nerves. If another car is alongside, you can't hear your own car. If you hit another car or a wall/obstacle, your engine sound is compressed for the impact noise but then takes a good 20 seconds for the level to get back to normal.
 
How so, when I can clearly hear good sounds through my TV speakers alone when watching real races on TV, or when playing F1 or NFS games?

I'm only stating that it's impossible to make a sound sound good through every source, not excusing PD. I totaly agree PD have a long way to go to make the sound good. You've got a decent tv but as good as it is, plug a good pair of headphones in and you'll hear frequencies you don't through your tv.
 
@Oberheim, what i wanted to say is the sounds are really great but for some reason not from cockpit/bump camera. maybe not for all cars but for most i used so far. so probably they can't upgrade it to better. what i want to understand is why this compression? appears. is it because of ps3 weakness? there is no other logical explanations.

btw i didn't consider your problem as much as you. never had problems with hearing my engine revs.
 
I'm only stating that it's impossible to make a sound sound good through every source, not excusing PD. I totaly agree PD have a long way to go to make the sound good. You've got a decent tv but as good as it is, plug a good pair of headphones in and you'll hear frequencies you don't through your tv.
Oh no, my TV is not good at all. It barelly has any bass, being the awesomeness that flat TV screens are (not) in the sound department. And other games still manage to sound somewhat realistic and real races also sound good through the speakers alone.
Impossible is nothing. I'm not saying that a device with better sound quality wont make everything sound better, I'm just saying that if PD wants to, they can at LEAST make GT sound DECENT through any output device.
 
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@Oberheim, what i wanted to say is the sounds are really great but for some reason not from cockpit/bump camera. maybe not for all cars but for most i used so far. so probably they can't upgrade it to better. what i want to understand is why this compression? appears. is it because of ps3 weakness? there is no other logical explanations.

btw i didn't consider your problem as much as you. never had problems with hearing my engine revs.

Ah I see what you're saying, sounds are OK except for those particular views. Sorry, I didn't read it good enough.

I have the sound options set to normal room/tv (I think that's the title for it) and if the tv is at a lowish volume
I can't hear my own engine reving for the other cars I'm passing/passing me. I've tried changing the sound environment settings but I don't really hear any difference. I don't have any dynamic noise leveling turned on either (but I'll double check).
 
Oh no, my TV is not good at all. It barelly has any bass, being the awesomeness that flat TV screens are (not) in the sound department. And other games still manage to sound somewhat realistic and real races also sound good through the speakers alone.
Impossible is nothing. I'm not saying that a device with better sound quality wont make everything sound better, I'm just saying that if PD wants to, they can at LEAST make GT sound DECENT through any output device.

Yep, I agree with that.
 
Oh no, my TV is not good at all. It barelly has any bass, being the awesomeness that flat TV screens are (not) in the sound department. And other games still manage to sound somewhat realistic and real races also sound good through the speakers alone.
Impossible is nothing. I'm not saying that a device with better sound quality wont make everything sound better, I'm just saying that if PD wants to, they can at LEAST make GT sound DECENT through any output device.

I agree, my tv is a $200 piece of junk but F1 2013 still sounds awesome through it. Sure the actual sound quality isn't great but you can hear all the right sounds. The cars sound dynamic and backfire on downshifts and scream on the limiter. GT6 just sounds flat in comparison
 
Here's a question. What thoughts would you all have if PD were to make a direct port of GT6 to run on the PS4 if it meant improving the sound for that platform? No other enhancements other than sound, and it was a free download of something daft like £4.99 GBP?

I'd go for it. The enjoyment from better sound would be worth every penny, and I'd be one step closer to being able to retire my trusty fatty while it's still 100% functional!
 
I agree, my tv is a $200 piece of junk but F1 2013 still sounds awesome through it. Sure the actual sound quality isn't great but you can hear all the right sounds. The cars sound dynamic and backfire on downshifts and scream on the limiter. GT6 just sounds flat in comparison

I'll be honest here and say you've got better knowledge on this than me. GT5/6 are the only driving games I've played on console.
 
I'm only stating that it's impossible to make a sound sound good through every source, not excusing PD. I totaly agree PD have a long way to go to make the sound good. You've got a decent tv but as good as it is, plug a good pair of headphones in and you'll hear frequencies you don't through your tv.
I believe you understand what he means. Forza sounds 10x better than GT through the same speakers.
 
I don't think we will ever hear engine notes like this on the PS3, certainly never with that amount of clarity. With only 256MB on tap and with the amount of sound channels in use, it just can't hold the sound files in ram. There are likely to be several hundred MB's of samples for just that one car in that clip. Maybe on PS4......

How would you explain that GTA V has much better car sounds despite having a massive open world ?
 
I think Mario Andretti's '48 Hudson Hornet in GT6 uses the new sound engine too. Transitions from different rpm ranges seem more seamless and expressive than usual, as with the X cars. The usual problem that apparently (I tested it only for 5 minutes though) only engine whizz and exhaust noise still are present remains though. As a sidenote, the racing gearbox whine is ugly, loud, doesn't have a very connected feel with the drivetrain and overpowers everything as usual.
 
How would you explain that GTA V has much better car sounds despite having a massive open world ?

Because it uses a sample format that occupies less memory per car, for a given quality level. It has limitations, though, and one of them would be particularly jarring in a game like GT where you're supposed to be in control. In GTA V, the sound engine tells the physics engine what to do so it doesn't sound stupid.

Also, PD have only just started to show us their new sounds. All other sounds are practically the same as they were in GT2!

Time to try the Hornet...
 
How would you explain that GTA V has much better car sounds despite having a massive open world ?

I don't have/play GTA V but my nephews do. From what I've seen and heard, the sounds are beefier than GT6 but are no where near the clarity or depth of iRacing.

As I understand it, the car sounds in iRacing are sampled at 192KHz/24-bit and converted to 44.1/16-bit. The original samples takes up GB's of disk space.

I still stand by that comment.
 
@shirakawaa With the Hudson Hornet, I swear I recognise the sound it makes - Tank Car?
It's also definitely pitching, which the X2014J doesn't do.

The X2014J doesn't have an engine sound layer, which would indicate to me they can't have sampling and this new "generation" off the same control inputs (i.e. on the same car) for some reason (probably just a limitation of the current source mixing scheme, or a temporary hack).

Do you hear the similarities to the X2010/2011 sample?

I haven't actually got that far yet. :embarrassed:

I need to interact with it to really get a feel for it, the YouTube videos of the X2010/11 didn't demonstrate the adjustability the X2014J has, but that might have been the way it was being driven in those videos I saw.

A quick look at another video would suggest it is the same system. Also deliberately oversaturated, I'd say, to its detriment (but the exhaust note for an engine configured like that is likely to be a bit uninteresting on its own, you need the other sounds to "make sense of it").
 
How so, when I can clearly hear good sounds through my TV speakers alone when watching real races on TV, or when playing F1 or NFS games?
Answer: Put two loudspeakers facing each others, then connect other normally, and another reversed polarities, if if you can hear music properly you must be a wizard.

Reason might be pretty much same on GT, they are pushing opposite waves or too close to each other sample on same speaker and sounds get distorted from opposite waves and start sound as Vacuum Cleaner.
So problem is from PD, but can be handled with good surround system, and proper tweaking Center/Rear/Bass channels, all of those have to rise "a bit" to get sounds well out, Small Theatre Mode might be easiest mode to start getting sounds properly right, on better sound systems Large can be used also. (Center channel Delay, and Rear Channel delay slightly altered also, to get waves apart from each other)
 
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@OdeFinn, yes the PS3 GTs have interference issues because they have multiple sources per car in some cases (only exhausts). When you play the exact same sound from two different places, you get an interference pattern, so it sounds different depending on where you are relative to the sources.

Since the cars move in the game, you "ears" effectively move over that pattern, which gives a swishy sound (like a phaser effect).
I thought the new sound method would eliminate that, but the X2014J has the same problem, made even worse as it only has an exhaust sound. The swishiness doesn't sound so bad, but the volume changes do.

This applies mostly to replays, but on the interior views there is a permanent "comb filter" effect on any car with multiple exhausts, which changes the way the raw samples sound.
 
@Griffith500 I didn't try the Hudson for too long but to my ears its sound appeared to be crafted better than usual, with even a hint of accelerator lift-off sound that the Red Bull X20xx cars have. It doesn't sound very pleasant in general, but that's pretty much what I would have expected from a low-revving straight-6 made in the '40s.
 
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