Give us better sounds - PLEASE !!

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@andy0a An update should force the game not to load the old sounds to memory if that's what you are saying? It should if PD don't bug things and release the update without proper testing like they always do...

Well, I was trying to say if they had a new sound engine and sound channels in the next update, they should patch it so it loads it off the new sounds in the patch whilst ignoring the ones in the disc. That way the resources are allocated to the new game sounds rather than being spread all over.
 
And finally, I don't care what anyone else says, I shouldn't be able to hear full racing slicks squealing when I change direction at full noise... or ever really, short of locking up or spinning out.

Not true. Really soft slicks tend to make a "scrubbing/chuffing" sound when they slide, but you either have to be in a VERY quiet car or be completely off throttle to hear it. Harder compounds will have more of a screech. But I do agree, with all other audio levels considered, it shouldn't be as loud as it is in GT6.

Of course, with such limited feedback, tire sounds are really one of the best ways to give the driver feedback of what the tires are doing. I think with completely silent slicks, the game would end up feeling a bit "numb".
 
Which brings to me another thing I was thinking about: I don't think new/improved sounds will be applied to all 1200+ cars in GT6. Just look at the whole premium/standard car thing. I just don't think they're going to invest the massive amounts of time needed to convert all cars to 'premium' sound. I think it will be limited to a (subset of) the newer cars.

Oh, and '66 GT40 MkI sounds quite awesome! 👍

I held on to only the slimmest of hopes for sound improvement for GT6 and this was it, that the new cars would come with fresh, new sound to give us a glimpse of what we can expect in GT7. In the back of my mind I knew that would never happen, because all it would do is showcase how pathetic many of the original cars really are soundwise and they don't want the Supermodels mixing in with the Plain Janes, doesn't make for good marketing.

The Redbull Junior might be a glimpse of things to come but I don't think you'll see too much of that in GT6. I think they threw out this new sound to test the waters and gauge feedback and we may get a few more along the way but not many is my guess.
 
In the back of my mind I knew that would never happen, because all it would do is showcase how pathetic many of the original cars really are soundwise and they don't want the Supermodels mixing in with the Plain Janes, doesn't make for good marketing.
To be honest, they're doing that right now already. ;) I think it makes sense for them to incorporate it for the previously-known-as-premium cars, since we know those are future proofed. And like you said, it gives them a way to test the waters.
 
If they've been working on this for a few years already, I'd wager that the difficulty isn't in getting all 1200 cars defined in the new sound system (because you can easily just apply something close, then tweak towards a more accurate tuning), but actually getting the new sound system to run at all, never mind on PS3 or PS4.

There is a lot of original work required to get the kind of system it sounds like the x-cars have a) functional and b) believable.

If the sound update comes, there is no justification for a split in quality, in my mind, except perhaps for competitors' vs. the player's cars. It's just whether it can all hold together on PS3.
But already the game can handle 16 of the new exhaust streams at once, maybe it's already applying LoD scaling to quieter / more distant sources; that's promising (and hugely impressive) either way.
 
Or maybe they just don't give a damn about sounds.

We always go looking for far fetched excuses of why aspects of GT like sound have not been updated since many years, although they were already bad back in the day. I think reality lays closer to them not really giving a damn and focusing on other things; than PD having difficulties or that maybe they have been working on it for years but the time is not ripe.

I agree with @Johnnypenso that you shouldn't get your hopes up for GT6, that placeholder line Kaz used was just to cover his butt before release, so that the punters would buy it with good hope.
 
Or maybe they just don't give a damn about sounds.

We always go looking for far fetched excuses of why aspects of GT like sound have not been updated since many years, although they were already bad back in the day. I think reality lays closer to them not really giving a damn and focusing on other things; than PD having difficulties or that maybe they have been working on it for years but the time is not ripe.

I agree with @Johnnypenso that you shouldn't get your hopes up for GT6, that placeholder line Kaz used was just to cover his butt before release, so that the punters would buy it with good hope.

The evidence says otherwise, should you choose to ignore it or not.
 
You broke into the PD office at night Sherlock? :lol:

Just take a look at how the new X cars sound, how the Alpine 110 (premium) sound (most new cars in GT6 have very accurate idle-low rpm sounds, etc), and you'll see they feel different. The X cars really use a different method in their sound generation, Griffith wrote about this a lot of times in this thread.

Those ARE different sounds, made in a different way. So they do care about sounds and they are trying.

It's Polyphony Digital after all... they are all about simulating stuff. There's probably one sound guy and a programmer right now trying to record/simulate/play the exact sound that an explosion in a cylinder does, the sound of the air intake sucking air into the combustion chamber, the sound of the valves, the turbocharger bearings, the influence of the exhaust material and size of the tubes does in the sound generation...

And one day, they will come with a "sound simulation" just like they did with weather and day to night cycles. Mt. Panorama feels like it's Australia as in Goodwood the mood is completely british. They just need to take all the data.

They will get there, eventually. Just wait. For now, what they did in the X2014 junior, expanded to all other cars will make me happy enough for the PS3.
 
It's Polyphony Digital after all... they are all about simulating stuff. There's probably one sound guy and a programmer right now trying to record/simulate/play the exact sound that an explosion in a cylinder does, the sound of the air intake sucking air into the combustion chamber, the sound of the valves, the turbocharger bearings, the influence of the exhaust material and size of the tubes does in the sound generation...

And one day, they will come with a "sound simulation" just like they did with weather and day to night cycles. Mt. Panorama feels like it's Australia as in Goodwood the mood is completely british.

So very true. After all, they said at the Ronda launch party that they wanted to "simulate everything". I reckon that having seen their obsessive attention to detail with stars, weather, lighting and Premium models, they will eventually be able to apply this to all aspects of the game (given enough time and the computing power for it all to work). We hear often the idea of Kaz being a "perfectionist" being bandied around. I truly think that he is, and that in reality, he actually wants to sort out the sounds. While it sounds a little perverse to suggest this, with evidence of GT6's sound suggesting this isn't the case, I think it's because whatever system PD are working on for sound, he doesn't want to implement it until it is completely finished.
 
At the Silverstone GT6 unveiling event, nobody asked Kaz about sounds. That's how resigned people had become, which is understandable. He offered information freely, to I think a Finnish journalist, something along the lines of: "something we didn't mention, but are working on, are improvements to the sounds".

Then came Jordan's interview at E3, where Kaz states they're working on a completely new way of generating sounds, and have been for some time - but it might not make it for GT6's launch.

Lo and behold, the X-cars have a completely new way of generating sounds. It's in the game already.
 
Just take a look at how the new X cars sound, how the Alpine 110 (premium) sound (most new cars in GT6 have very accurate idle-low rpm sounds, etc), and you'll see they feel different. The X cars really use a different method in their sound generation, Griffith wrote about this a lot of times in this thread.

Those ARE different sounds, made in a different way. So they do care about sounds and they are trying.

It's Polyphony Digital after all... they are all about simulating stuff. There's probably one sound guy and a programmer right now trying to record/simulate/play the exact sound that an explosion in a cylinder does, the sound of the air intake sucking air into the combustion chamber, the sound of the valves, the turbocharger bearings, the influence of the exhaust material and size of the tubes does in the sound generation...

And one day, they will come with a "sound simulation" just like they did with weather and day to night cycles. Mt. Panorama feels like it's Australia as in Goodwood the mood is completely british. They just need to take all the data.

They will get there, eventually. Just wait. For now, what they did in the X2014 junior, expanded to all other cars will make me happy enough for the PS3.

That X2014 sounds to me like a sample i already heard in previous GT's, something with a racing exhaust installed on it. Also to think that they are busy now listening with a stethoscope to the sound of the air intake sucking air into the combustion chamber sounds a bit funny to me; i think you guys give PD too much credit.

Implying that's the only place that "evidence" of PD's games is kept?
To know for sure about the exact ways they produce their engine sounds; yes. You need access to the PD janitor's room where they keep the vacuum cleaner in question :D
 
At the Silverstone GT6 unveiling event, nobody asked Kaz about sounds. That's how resigned people had become, which is understandable. He offered information freely, to I think a Finnish journalist, something along the lines of: "something we didn't mention, but are working on, are improvements to the sounds".

Then came Jordan's interview at E3, where Kaz states they're working on a completely new way of generating sounds, and have been for some time - but it might not make it for GT6's launch.

Lo and behold, the X-cars have a completely new way of generating sounds. It's in the game already.

He also said that he didn't want to comment on the technical aspects of the new sound system as it was still a work in progress, but I can't remember which interview this was in.
 
That X2014 sounds to me like a sample i already heard in previous GT's, something with a racing exhaust installed on it. Also to think that they are busy now listening with a stethoscope to the sound of the air intake sucking air into the combustion chamber sounds a bit funny to me; i think you guys give PD too much credit.

To know for sure about the exact ways they produce their engine sounds; yes. You need access to the PD janitor's room where they keep the vacuum cleaner in question :D

Do you have GT6?

I wasn't convinced by the X-cars in YouTube videos, but when I got my hands on them in game, it made all the difference - their expressivity is far improved and there is no trace of any samples, at all. You don't need access to anything but the game to come to that conclusion, especially if you have experience with this stuff (e.g. making samples, making synths etc.).
 
Do you have GT6?

I wasn't convinced by the X-cars in YouTube videos, but when I got my hands on them in game, it made all the difference - their expressivity is far improved and there is no trace of any samples, at all. You don't need access to anything but the game to come to that conclusion, especially if you have experience with this stuff (e.g. making samples, making synths etc.).
Nope only seen it on youtube videos, so you might have a point there if the sound is truly that different ingame.
 
Nope only seen it on youtube videos, so you might have a point there if the sound is truly that different ingame.

Technically, the sounds are "the same", no matter. What does matter is the correlation between your inputs and the sound that comes out as a result. The on- and off-throttle change in exhaust note, for instance, is fun to play with - you only really hear full-throttle in videos
 
Nope only seen it on youtube videos, so you might have a point there if the sound is truly that different ingame.

Even on youtube (which like Griffith said doesn't represent the final quality), just try to find anything in GT5-6 that sound like this:



Seriously, if they just stick this sound to any other 2000cc engine with Racing Exhaust, it would do it well for me.
 
Seriously I don't see why PD is getting so much credit. For a game that's been in development since 2008 at least (because GT6 is more like an expansion to GT5, it even has the same bugs) there's a billion things that are unfinished/unpolished/unsatisfactory compared to the competition that has released several games in that timespan.
NOTHING is completed. Most cars are ****, many tracks are ****, sounds are ****, gameplay is ****, physics are playing catchup with pc sims, online aspect is incomplete, economy is ****, we don't even have a course creator yet. People still bow to yamauchi and pd, for no obvious reason to me.
 
Or maybe they just don't give a damn about sounds.
I have to go with this, At least up to this point, If you listen to the Ferrari 458 Italia it sounds ok, No hoover sound in evidence, Then test the F430 and it has a hoover sound, Then test the FXX and its clear they didnt even bother to represent the sound of that car and just recycled some crap sound from another car, Then theres the Scirocco N24, This car along with a few others is unuseble for me thanks to the terrible sound, Its like the worst hoover ever and is an extremely irritable sound so the 1200 car count has already been cut down for me, Its clear PD do not care about sounds or giving the customer the best experience, Maybe they are planning on changing that but untill i hear no more vacum cleaners in my game i see no reason why PD should have excuses or explanations made for them for their incompetence
 
I have to go with this, At least up to this point, If you listen to the Ferrari 458 Italia it sounds ok, No hoover sound in evidence, Then test the F430 and it has a hoover sound, Then test the FXX and its clear they didnt even bother to represent the sound of that car and just recycled some crap sound from another car, Then theres the Scirocco N24, This car along with a few others is unuseble for me thanks to the terrible sound, Its like the worst hoover ever and is an extremely irritable sound so the 1200 car count has already been cut down for me, Its clear PD do not care about sounds or giving the customer the best experience, Maybe they are planning on changing that but untill i hear no more vacum cleaners in my game i see no reason why PD should have excuses or explanations made for them for their incompetence
Ferrari 458 real life sound:



FM4 ferrari 458 onboard sound (skip to 1:50):



GT6 ferrari 458 onboard sound:

 
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Ferrari 458 real life sound:



FM4 ferrari 458 onboard sound (skip to 1:50):



GT6 ferrari 458 onboard sound:



Hope i won't disappoint you now :), but compare the 3 vids above; GT6's ferrari 458 sounds nothing like a 458.

If im not mistaking that is not the stock exhaust on the 458 in GT6
 
If im not mistaking that is not the stock exhaust on the 458 in GT6
My bad i already tought i didn't remember it THAT bad :) (sounded like a coffee grinder), you have a vid with the stock exhaust?

edit: here it is:



Does sound better indeed, that racing exhaust raped the whole experience there :eek:
 
My bad i already tought i didn't remember it THAT bad :) (sounded like a coffee grinder), you have a vid with the stock exhaust?

edit: here it is:



Does sound better indeed, that racing exhaust raped the whole experience there :eek:


The racing exhaust on Ferraris should be prohibited in GT until they come with a half decent sound. The 458 sounds ok as an exaust sound, just need some bass on it... and the always lacking intake sound or some muffled effect in the interior cam.
 
Man, how do you go back to playing GT6 after a comparison like this. Every time i hear Forza 4 I'm on the edge of jumping ship.

Extremely tempting, but we must remember both sides have their strong points and weaknesses. If you look in the Forza threads, there are innumerable complaints about the game as we have for Gran Turismo. If anything I'm wishing both companies unite in a dream team like situation and make a game, maybe call it Gran Turimso Motorsport, or Forza Turismo, with Forza doing graphics and sound, the exterior of the game, while Gran Turismo works on the suspension and physics and the underlying parts of it.
 
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