Give us better sounds - PLEASE !!

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Listen to the stock 458 gt6 exhaust, more accurate than forza.

I don't like how a lot of the sounds have this whoosh or hissing sound when you rev the car, is that supposed to be the ambient wind noise from driving fast? It just throws me off because its sometimes louder than the engine itself, which is the focal point for Ferrari's.
 
@andy0a it's usually flow noise from the exhausts. It's pretty realistic for many stock cars, but the lack of other sounds like intake makes it seem unbalanced. It'll sound better with the new sounds.

Man, how do you go back to playing GT6 after a comparison like this. Every time i hear Forza 4 I'm on the edge of jumping ship.

I think you'd be better off trying for early discharge, rather than going AWOL. It's a bit extreme to pack in your job just to play a game, though.
 
The sounds are way outdated, As good as the ps3 7.1 can sound Gran Turismo doesn't show it off. I love this game to death, but i can't even upgrade my goddamn exhaust on my Camaro without a buzzsaw Supra or Nissan in my ear. The stock sounds are ok until i put an exhaust on it then it sounds like a v6. I did that test and it killed my joy. And i can't see a patch fixing this on the ps3 imo. But the good thing is i'm happy with 500hp without the exhaust, the only downside is it doesn't sound as good as it could have. And where in the hell is
Midfield Raceway this is my faviorte track you assholes!



OH and GT2 had the best 3rd person camera out of all just look how it pivots.
 
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I don't like how a lot of the sounds have this whoosh or hissing sound when you rev the car, is that supposed to be the ambient wind noise from driving fast? It just throws me off because its sometimes louder than the engine itself, which is the focal point for Ferrari's.

Pretty sure it's engine noise. GT always seems to have engine noise a bit too prominent in the mix.
 
Talking about sounds... That Ferrari FXX has a terrible sound when you install the racing exhaust and there are no flames or downshifting noises either... This also happened to me with the 458 Italia!
Am I missing something or do I have to change anything for these to work like any other cars?
Thanks in advance :D
 
Considering most of the sounds are the same from gt4 on the ps2 I'm not buying this lack of hardware excuse. The fact is western developers have upped there game this generation compared to eastern developers. Most AAA titles now are developed by a western developer. PD are as usual just slow to react.
 
Considering most of the sounds are the same from gt4 on the ps2 I'm not buying this lack of hardware excuse. The fact is western developers have upped there game this generation compared to eastern developers. Most AAA titles now are developed by a western developer. PD are as usual just slow to react.

Statements like this baffle me (even ignoring the jingoism). Regarding sounds, there is sufficient evidence for me to be confident that PD are actually ahead of the curve. When the update lands, though, people like you will wave it off with a "well it took them too long", despite the fact that other developers will take years to catch up, because they were too concerned with "upping their game" (which is 90% appearance) rather than actually trying to improve the medium. It's always easier for those who follow, than for the true pioneers.

For instance, the way most developers are using the next gen consoles is daft. They've got all that general power and a paradigm shift in easily accessed parallel performance, and what are they using it for? Sparkles. Honestly, this has been coming for ten years at least, and they've barely done a thing to prepare, in the main (which is not to say individuals didn't want to). That's what happens when you focus on "upping your game", because all you do is minimise the risk by doing what you did before, only more of it. That's universal, whether you're from the "Western world" or the "Eastern world", by the way.

What should be happening, and what we should be rewarding, (because, marketing / accounting cluelessness aside, all this posturing is for our "benefit" such that we buy their games) is proper innovation, boundary pushing and risk taking. At least in part; the Facebook games industry can continue to milk bored housewives, I don't care (although there have been one or two gems there - funnily enough, by not "upping their game" but actually rewriting the rulebook). The CoDs can continue their silly dance, too, but only to fund such pioneering adventure, and keep the clueless idiots out of the dev cycle, please. Besides, when has a "safe bet" ever been fun?
 
Were talking about sample used we are not all using **** sound setups. We all know what a ****ing Ferrari sounds like we have YouTube and shows like top gear to allow us to that, were are talking about the fact gt6 sounds are doing a pathetic job to simulate it.

I don't think most people are talking about better samples. and no, just 'cause you watch top gear you have no idea what any of those cars sound like in real life. I think PD has better things to work-on/iron-out first.
 
AHHHHHHHHHHHHHHH. IF YOU HAVE A PROBLEM WITH THE SOUNDS, THEN GET A REAL SOUND SYSTEM!!!How many of you are B*tching about sounds but have no F-ing clue what a real Ferrari sounds like? How many of you are using your crappy T.V. speakers to run your sound? Seriously does anyone really understand that when you try to mimic an engine, your cheap non-airpushing speakers will never, ever be realistic, no matter how much development goes into it, no matter what you do or find or what kind of wires you have. Seriously!

Wow, how extremely condescending is that whole post, or your use of expletives. I'll leave that up to the mods.

Not everyone on GTPlanet here is made of money and has endless amounts of money to throw around, like you seem to assuredly state. You aren't rich as you claim, but your purport and tell everyone to go out and buy a sound system and generalize that everyone who complains about the sound has bad tvs and bad sound systems, wait I mean cheap sound systems and TVs, going along with what you seem to say.

I'm all up for opinions, but when you go around bashing everyone to the right side of their face and look down on people, I can't stand that at all. Its not classy, and no one is going to take your opinion seriously that way. Be nice man.


To respond to your comments which are along the lines of the thread, yes I do know what a Ferrari sounds like, maybe because there is YouTube, I've been to several track days, and I have seen and heard them on the street. Sound Systems play audio in louder and clearer quality. If there wasn't quality to begin with, there won't be any quality to end with.

Maybe I can clarify this up a bit, this thread isn't about how having an expensive and overpriced sound setup for just this game can make everything better and all the problems go away. Its about how the actual sound samples and the recording itself is bad.

If you aren't worth a million dollars you will never have the sound system to get the sounds you want from any car. NEVER.

Ha, wow. Refer to my above statements for this.

All in all, I don't have an issue with you personally, but you should take a look at the AUP, should I link it for you? Wait I don't think I have an expensive enough internet plan, that or my laptop isn't expensive enough to run it...
 
AHHHHHHHHHHHHHHH. IF YOU HAVE A PROBLEM WITH THE SOUNDS, THEN GET A REAL SOUND SYSTEM!!! How many of you are B*tching about sounds but have no F-ing clue what a real Ferrari sounds like? How many of you are using your crappy T.V. speakers to run your sound? Seriously does anyone really understand that when you try to mimic an engine, your cheap non-airpushing speakers will never, ever be realistic, no matter how much development goes into it, no matter what you do or find or what kind of wires you have. Seriously!

So I am not rich by any means, but in my building there are a few Uber-wealthy individuals who have some extremely powerful automobiles...To start there are two Ferrari's, a lambo, two mazeratti's, a few BMW 720's, a V12 Mercedes(SICK), three corvette's(One is souped and sounds utterly amazing), and my favorite a Hummer H1 Diesel with a top exaust(I have to park next to this behemoth, well i did until recently when he switched spots with his V12 Mercedes 900 something, now when I back out of my spot I get the monster in my rearview). The air intake on these machines are just so awesome. So awesome. There is no way to mimic this sound with conventional speakers. NO WAY! The Ferrari 550 that rips out of the parking garage and into the city sucks so much air into you can feel it from 10 feet whilst in your own ride, I roll down my window and listen to it as it travels blocks away and then i get to hear him hit the on ramp. If you aren't worth a million dollars you will never have the sound system to get the sounds you want from any car. NEVER.

By and by... the ferrari is way too high pitched, I prefer the V12 Mercedes or the vette, just awesome!

Might want to ease off the caps lock and bypassing the swear filter, or you won't be around long enough to see your thirtieth post.

This entire ill-conceived quip is ridiculous. Don't do it again.
 
Wow, how extremely condescending...
All in all, I don't have an issue with you personally, but you should take a look at the AUP, should I link it for you? Wait I don't think I have an expensive enough internet plan, that or my laptop isn't expensive enough to run it...

I wasn't trying to be condescending nor do I propose people go out and buy a $10,000 sound system because they are upset with the sounds or are too poor to get quality sound. I'm just saying that to mimic the sound of a car at this type of speed is a very tough task and people are requesting a herculean effort on the part of PD when most of the racers I know blast Miley Cyrus while they race.:grumpy: I don't know how many posts I have seen with this issue as the main point and I agree that I did carried away a bit, frustration with the issue mostly. I think development and $$$$ should go elsewhere first, that is all.

Might want to ease off the caps lock and bypassing the swear filter, or you won't be around long enough to see your thirtieth post.

This entire ill-conceived quip is ridiculous. Don't do it again.
Yes Sir. :bowdown:

I rest my case.

I concede. The sound is junk and needs a revamp. :dunce:
 
I don't know if this has been mentioned, this thread is long.

I found the bug just last night - engine sound changed obviously during the race. I didn't encounter such situation before, not sure if anyone else has seen this.

At the start, the sounds were thin, screaming, or very muted, and then at the end of 1st or in the 2nd lap or so, maybe right after a slight bumping with other cars, sounds change back to normal - as they should be.

It's very odd and funny, it's like the car suddenly 'transformed' into another, or the tail pipe was slammed distorted or stuffed etc.

This happened in several cars in several events. All with full racing exhausts. Mustang GT500, Ferrari Dino, BMW M5, Cobra Daytona GT (OE racing exhaust) as I remember, maybe some more.
 
I don't need anything more than TV speakers to hear the HUGE gap between GT6 and forza sounds. The expensive sound system argument is so irrelevant it hurts.

Exactly. I made a thread about how sound systems improve your experience, so I'm not being hypocritical by agreeing with you. I just think that racing games are best enjoyed with a good sound system, but with GT6, the audio quality is bad already. Boosting already bad quality makes little to no difference. Thats something that shouldn't be changed, it needs to be if they are going to live up to the name of driving simulator. Although they could change their slogan to "the real vacuuming simulator" and that would be the most realistic sounding game of all time.
 
I don't know if this has been mentioned, this thread is long.

I found the bug just last night - engine sound changed obviously during the race. I didn't encounter such situation before, not sure if anyone else has seen this.

At the start, the sounds were thin, screaming, or very muted, and then at the end of 1st or in the 2nd lap or so, maybe right after a slight bumping with other cars, sounds change back to normal - as they should be.

It's very odd and funny, it's like the car suddenly 'transformed' into another, or the tail pipe was slammed distorted or stuffed etc.

This happened in several cars in several events. All with full racing exhausts. Mustang GT500, Ferrari Dino, BMW M5, Cobra Daytona GT (OE racing exhaust) as I remember, maybe some more.

I've heard it once in a replay. It happened after I stalled: after one stall the engine went totally quiet, the next time it started screaming (M3 CSL).

I've noticed a strange "popping" sometimes when stalling in GT5, and a similar thing happens with barrier collisions occasionally in both games. Whatever that "pop" is is sure to be the issue here, I think.


With the pops, it's like the sound drops out, but makes a kind of crunchy sound as it does, then "pops" back in again. Could be an issue with the delay modeling they have. It's possible the engine's sound control outputs are manipulated (into buffers) to give the impression of delay, and it's those buffers going wrong that causes both the pop (a break in continuity in the data for whatever reason) and the screaming (incorrectly reporting, e.g., Doppler shifts or something.)

The barrier collision sounds are also delayed, so they might be suffering the same fate, but they're non-continuous, so it's kind of odd (unless it has to initiate a new buffer, or squeeze it into a shared one). The tyre sounds don't seem to suffer the same fate (but then, you can't stall a tyre sound, or activate them through an event like a collision - are they always on? Is that the key?)

Just a mini brain dump. :)
 
@LS Chiou, @Griffith500, that sound popping is easy to repeat on Rome track, happened with many cars over there.
Engine sounds just disappear and only thing what you hear is that stone pavement and turbo whistle, then when asphalt starts sounds came back to "normal", still guessing that channel limitation or some similar problem.
 
The fact that they released this video makes me sad.

I mean, it gave me hope. Then I realized, nope. They just dubbed these in...
 
Sorry.

To answer your question, yes, false advertising is illegal, but is that GT trailer false advertising?

Yes, because I think many of us would argue that the sounds that are represented in all of the GT6 trailers sound nothing like what is actually in replays of the real game.
 
Yeah, its really hard to actually ding them with a false advertising charge. Unless they explicitly said that it was in game footage or an in game recording, it would be hard to pin that on them.

Kind of a loophole they did though, lets go to youtube and search up GT3 sounds and then splice them into our Bathurst video.
 
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