Give us better sounds - PLEASE !!

  • Thread starter steamcat
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I don't know about the audio (to be honest I don't think it does forza justice) but the visuals of this video look 90% real (the ****** compression helps).
 
The clunky shift sound is because he uses clutch.

But the annoying stepping in the rise in rpm during the "flat-shifting" is due to the insistence that existing sampling practices are fine. They're not.

That's (partly) why iRacing binned their proposed move to FMod; it's not geared up for asynchronous control updates at different rates. Their own engine was already, had been for a decade or more, and they need that ability for the drivetrain simulation to sound as good as it does.

Then there's all the pitch shifting. I just can't believe it's taken 20 years to find an alternative to samplers.
 
Don't you hear that all sounds has the same matrix with different pitches? Not that's a bad sound at all, but they are similar and quite recognisable.

Bad sounds, but they're all different bad sounds < similar sounds but good quality sounds.
 
I believe this should have been mentioned before, but I can't help.

What's wrong with the mod exhausts? So frustrating! I spent too much time fiddling with all 4 options of exhausts (incl. OE) to pick a right one (or the one that's tolerable).

In most cases, OE exhaust sounds the best in overall texture & tone, but somewhat too quiet. In some cases, full racing blast is welcome. But very oddly in many cases, mod exhausts (not in any order) sound funny and don't match the performance and the similar situations in reality.

In real world, full racing exhaust should be (or very close to) a straight pipe, by which we all know that un-muffled 'macho' sound. But in GT6, some V8 with full racing exhaust is just a joke, thinly screeching and wining like a toy. What are they thinking? Did they really listen to what they've done?

In addition, they do such rubbish randomly and force me to try them out one by one. OK, I'm more than happy and ready to trade 10 (or 15 or more) hp to a better exhaust note, but please give me some more clues before I do something. (I'm even ready to give up any particular car which sounds too bad. '07 M3 for example, I gave it up after trying all 4 options)

Why not attach a sound clip to each exhaust option to make our lives easier? Like what those after market companies do to their products in the real world.
 
I believe this should have been mentioned before, but I can't help.

What's wrong with the mod exhausts? So frustrating! I spent too much time fiddling with all 4 options of exhausts (incl. OE) to pick a right one (or the one that's tolerable).

In most cases, OE exhaust sounds the best in overall texture & tone, but somewhat too quiet. In some cases, full racing blast is welcome. But very oddly in many cases, mod exhausts (not in any order) sound funny and don't match the performance and the similar situations in reality.

In real world, full racing exhaust should be (or very close to) a straight pipe, by which we all know that un-muffled 'macho' sound. But in GT6, some V8 with full racing exhaust is just a joke, thinly screeching and wining like a toy. What are they thinking? Did they really listen to what they've done?

In addition, they do such rubbish randomly and force me to try them out one by one. OK, I'm more than happy and ready to trade 10 (or 15 or more) hp to a better exhaust note, but please give me some more clues before I do something. (I'm even ready to give up any particular car which sounds too bad. '07 M3 for example, I gave it up after trying all 4 options)

Why not attach a sound clip to each exhaust option to make our lives easier? Like what those after market companies do to their products in the real world.

Yes, exactly it frustrates me how off the mark they make the sounds. I go watch an amazing youtube video of a car with its awesome engine sounds, then I play the GT interpretation of the car, wow. Much disappointment. Such shame. So sad. Not cool.
 
I came across a dissapointing bug in the sounds yesterday. When using the H-shifter to downshift you don't get any downshift sound when you release the clutch and the rpms rise. It works when only when sequentially downshifting with the stick or paddles.
 
I came across a dissapointing bug in the sounds yesterday. When using the H-shifter to downshift you don't get any downshift sound when you release the clutch and the rpms rise. It works when only when sequentially downshifting with the stick or paddles.

:lol:

I knew that's what people meant when they were talking about "downshift sound".
You have to do it yourself with the H-shifter. It's called rev-matching, commonly achieved through heel and toe techniques. Enjoy! :)

(It's just a throttle blip; doing that even with sequential improves the sound dramatically - try it on the Junior. PD need to make it more organic in application, rather than a sharp, immediate on-off stab that not even electronics can do)
 
The sound in reality comes from the engine forced to quickly rev up by the lower gear. Very few cars automatically rev up to match the rpms when downshifting.
 
The sound in reality comes from the engine forced to quickly rev up by the lower gear. Very few cars automatically rev up to match the rpms when downshifting.

But the game blips the throttle for all cars in sequential mode. The clutch mitigates such "forcing" of the engine to change speed, and doing that in a RWD car is a recipe for being dragged through a hedge backwards. What you hear i
 
I think that we won't have sound update in GT6.. PD now made money and they just talked that they will update sound so we can buy a game and wait for update.. I think that's not going to happen in GT6.. Maybe, but maybe in GT7 we will have a little better sound.. But Kaz will say again, we will maybe update sound in GT7, if not, then it's comming in GT8.. just forcing people to buy the game..

I want to mention that i'm a big GT fan 15 years already, i love everything about this game... only thing i hate is the sound.. i'ts just killing me.. i really can't play carrer cause it's really monotonic and I can't listen awful sound..
 
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But the game blips the throttle for all cars in sequential mode. The clutch mitigates such "forcing" of the engine to change speed, and doing that in a RWD car is a recipe for being dragged through a hedge backwards. What you hear i
Why would the clutch mitigate the blip? AT mode in GT6 is not a simulation of an auto gearbox but the game presses the clutch for you when changing. No matter how suddenly you release the clutch manualy you don't ever get a blip.
 
I'll share this here, just shows how important getting the right samples are:

GT5/6 Zonda R


Assetto Corsa Zonda R


Real Zonda R


Despite Assetto Corsa having an obviously less sophisticated/refined sound system compared to GT (evidenced by the very lackluster downshifts and upshifts), it still sounds way closer to the real Zonda R, and has a much more immersive and rich feel to it. The difference in between having a V10-ish sound (aka. GT5), versus a realistic V12 sample.
 
:lol:

I knew that's what people meant when they were talking about "downshift sound".
You have to do it yourself with the H-shifter. It's called rev-matching, commonly achieved through heel and toe techniques. Enjoy! :)

(It's just a throttle blip; doing that even with sequential improves the sound dramatically - try it on the Junior. PD need to make it more organic in application, rather than a sharp, immediate on-off stab that not even electronics can do)

You can't properly blip on Gran Turismo because the clutch pedal is either 0% pressed down or 100%. If you try to properly blip on Gran Turismo, the car just shoots into Neutral gear.
 
I came across a dissapointing bug in the sounds yesterday. When using the H-shifter to downshift you don't get any downshift sound when you release the clutch and the rpms rise. It works when only when sequentially downshifting with the stick or paddles.
I believe you're talking about downshifting without manually blipping the gas? Yes, in GT6, the noise due to RPM rise could have been more pronounced but I think it isn't too bad.
Solution - Heel-toe! =D
 
Why would the clutch mitigate the blip? AT mode in GT6 is not a simulation of an auto gearbox but the game presses the clutch for you when changing. No matter how suddenly you release the clutch manualy you don't ever get a blip.

I don't know what happened with my other reply, but I'll keep it brief: watch what happens to the throttle bar when you change down in sequential mode. Selecting the H-pattern disables that behaviour, and you need to do it manually. Incidentally, it sounds much better when you do, generally.

You can't properly blip on Gran Turismo because the clutch pedal is either 0% pressed down or 100%. If you try to properly blip on Gran Turismo, the car just shoots into Neutral gear.

You can blip the throttle all you like, when you like.
The clutch progression is fine, you can get any level of slip you want, it's all just a little too far down the travel (which you can get used to).

What causes the car to stay in neutral - it doesn't "shoot" to it; you deselect a gear, which gives you neutral, then try to select the next - is the requirement for full clutch disengagement in the physics (more or less full travel). Anything less than that, even if the slip in "real life" would still allow a shift, will block the selection and you won't get the gear you asked for - you'll stay in neutral, which was your last successful selection.

The game does not have proper modeling of gearbox internals to decide what movements "work" and which one shouldn't, so it goes off thresholds on the axes (full clutch disengagement, throttle below 20%). What's wrong is the way you have to deselect the gear you didn't get and try again (no throttle, full clutch again), when for practicality's sake, you should just be able to dip the clutch.

This has been discussed to death in several threads, if you're interested in searching for them.
 
Do you think that sound will be improved in patch 1.03? Or maybe we have to wait for some "2.0" patch?

I wouldn't be too hopeful that the new sounds will appear in 1.03. Didn't they say something like a year from now, the sounds will be ready?
 
I don't know what happened with my other reply, but I'll keep it brief: watch what happens to the throttle bar when you change down in sequential mode. Selecting the H-pattern disables that behaviour, and you need to do it manually. Incidentally, it sounds much better when you do, generally.
.

Nothing happens to the throttle bar. What's even more is that I get a blip from the gearbox whine when downshifting with the H shifter, but not from the engine. It is clearly broken.
 
Nothing happens to the throttle bar. What's even more is that I get a blip from the gearbox whine when downshifting with the H shifter, but not from the engine. It is clearly broken.

No, I'm going to be blunt: your technique is broken.

The gearbox noise is because you're not matching the revs. You have to blip the throttle yourself to bring the rpm up to where it should be for the current roadspeed and intended next gear. In English it's often called heel-toe technique, heel-toeing etc. but that's not the only way to achieve it.

Watch this, notice he also overlaps the braking and throttle using the same technique, so there's no need to left-foot brake on the way into a corner. Here's an explanation of the physics, in English; I'm sure you could find something in Bulgarian somewhere, now you've seen what I'm talking about.

A simple test: roll along at a medium engine speed in a gear other than first (not reverse, either...). Put the clutch in, deselect the gear (into neutral), tap the throttle pedal ("blip") and then select the next gear down (don't do it simultaneously, as the game's throttle check will disallow the selection - sometimes I select the gear first, then blip, but that's technically wrong), finally release the clutch again.
That's very roughly what you need to be doing every time you change down, no matter what else you're doing with the car - start slow, build it up. The benefit is that the drag torque from the engine and road speed mismatch is minimised, so it doesn't try to lock up the driven wheels - in RWD cars, that contributes to stability when braking and downshifting, especially into corners; for FWD cars, that drag torque causes understeer. Diff settings play a part here, but I think it's better to have the techniques should you find your tune isn't up to the job.


The throttle bar does blip in sequential mode. Which is my point. You're not in sequential mode if you're using the H-shifter and dip the clutch; that blip must now be manually performed, as the game will stop doing it for you.

Incidentally, all this time you've been so sanctimonious about practically everything around this game, and you don't even know the basics? I mean, that's up to you, but it's a little disappointing. "Gear change sounds" indeed. :P
 
No, I'm going to be blunt: your technique is broken.

The gearbox noise is because you're not matching the revs. You have to blip the throttle yourself to bring the rpm up to where it should be for the current roadspeed and intended next gear. In English it's often called heel-toe technique, heel-toeing etc. but that's not the only way to achieve it.

The problem I'm finding is that you have to have the clutch pedal 100% pushed in in order for it to work properly. We all know that is not true in a real life car. Around 40-70% pedal throw is your engagement point depending on any the car. Why it is not like this in GT5 or now 6 is just a joke IMO. Something so simple yet not done.
 
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The problem I'm finding is that you have to have the clutch pedal 100% pushed in in order for it to work properly. We all know that is not true in a real life car. Around 40-70% pedal throw is your engagement point depending on any the car. Why it is not like this in GT5 or now 6 is just a joke IMO. Something so simple yet not done.

That's not the same discussion at all - this is the sound thread. Please read the relevant threads.
 
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