I don't know about the audio (to be honest I don't think it does forza justice) but the visuals of this video look 90% real (the ****** compression helps).
The clunky shift sound is because he uses clutch.
Keep telling yourself that.
Keep telling yourself that.
Don't you hear that all sounds has the same matrix with different pitches? Not that's a bad sound at all, but they are similar and quite recognisable.
I don't agree. They're not bad sounds. They sure could be a lot better. But they are not "bad". Not in my opinion.Bad sounds, but they're all different bad sounds < similar sounds but good quality sounds.
I believe this should have been mentioned before, but I can't help.
What's wrong with the mod exhausts? So frustrating! I spent too much time fiddling with all 4 options of exhausts (incl. OE) to pick a right one (or the one that's tolerable).
In most cases, OE exhaust sounds the best in overall texture & tone, but somewhat too quiet. In some cases, full racing blast is welcome. But very oddly in many cases, mod exhausts (not in any order) sound funny and don't match the performance and the similar situations in reality.
In real world, full racing exhaust should be (or very close to) a straight pipe, by which we all know that un-muffled 'macho' sound. But in GT6, some V8 with full racing exhaust is just a joke, thinly screeching and wining like a toy. What are they thinking? Did they really listen to what they've done?
In addition, they do such rubbish randomly and force me to try them out one by one. OK, I'm more than happy and ready to trade 10 (or 15 or more) hp to a better exhaust note, but please give me some more clues before I do something. (I'm even ready to give up any particular car which sounds too bad. '07 M3 for example, I gave it up after trying all 4 options)
Why not attach a sound clip to each exhaust option to make our lives easier? Like what those after market companies do to their products in the real world.
I came across a dissapointing bug in the sounds yesterday. When using the H-shifter to downshift you don't get any downshift sound when you release the clutch and the rpms rise. It works when only when sequentially downshifting with the stick or paddles.
The sound in reality comes from the engine forced to quickly rev up by the lower gear. Very few cars automatically rev up to match the rpms when downshifting.
Why would the clutch mitigate the blip? AT mode in GT6 is not a simulation of an auto gearbox but the game presses the clutch for you when changing. No matter how suddenly you release the clutch manualy you don't ever get a blip.But the game blips the throttle for all cars in sequential mode. The clutch mitigates such "forcing" of the engine to change speed, and doing that in a RWD car is a recipe for being dragged through a hedge backwards. What you hear i
I'll share this here, just shows how important getting the right samples are:
GT5/6 Zonda R
I knew that's what people meant when they were talking about "downshift sound".
You have to do it yourself with the H-shifter. It's called rev-matching, commonly achieved through heel and toe techniques. Enjoy!
(It's just a throttle blip; doing that even with sequential improves the sound dramatically - try it on the Junior. PD need to make it more organic in application, rather than a sharp, immediate on-off stab that not even electronics can do)
I believe you're talking about downshifting without manually blipping the gas? Yes, in GT6, the noise due to RPM rise could have been more pronounced but I think it isn't too bad.I came across a dissapointing bug in the sounds yesterday. When using the H-shifter to downshift you don't get any downshift sound when you release the clutch and the rpms rise. It works when only when sequentially downshifting with the stick or paddles.
Why would the clutch mitigate the blip? AT mode in GT6 is not a simulation of an auto gearbox but the game presses the clutch for you when changing. No matter how suddenly you release the clutch manualy you don't ever get a blip.
You can't properly blip on Gran Turismo because the clutch pedal is either 0% pressed down or 100%. If you try to properly blip on Gran Turismo, the car just shoots into Neutral gear.
Do you think that sound will be improved in patch 1.03? Or maybe we have to wait for some "2.0" patch?
I don't know what happened with my other reply, but I'll keep it brief: watch what happens to the throttle bar when you change down in sequential mode. Selecting the H-pattern disables that behaviour, and you need to do it manually. Incidentally, it sounds much better when you do, generally.
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Nothing happens to the throttle bar. What's even more is that I get a blip from the gearbox whine when downshifting with the H shifter, but not from the engine. It is clearly broken.
No, I'm going to be blunt: your technique is broken.
The gearbox noise is because you're not matching the revs. You have to blip the throttle yourself to bring the rpm up to where it should be for the current roadspeed and intended next gear. In English it's often called heel-toe technique, heel-toeing etc. but that's not the only way to achieve it.
The problem I'm finding is that you have to have the clutch pedal 100% pushed in in order for it to work properly. We all know that is not true in a real life car. Around 40-70% pedal throw is your engagement point depending on any the car. Why it is not like this in GT5 or now 6 is just a joke IMO. Something so simple yet not done.
That's not the same discussion at all - this is the sound thread. Please read the relevant threads.
I'll share this here, just shows how important getting the right samples are:
GT5/6 Zonda R