- 4,022
- Cincinnati, OH
He's been talking about it for years, sooner or later he needs to actually deliver.
Years? Nearly 10 years at this point no?
He's been talking about it for years, sooner or later he needs to actually deliver.
If GT just improved the gear shift sounds, add some kind of wobble and proper timing, then improve the physicality of the gearbox whine that it would improve GT sounds to be acceptable.
The gear shift sound in GT ATM are just dead and artificial with their instantaneity.
Yeah, the samples aren't too bad, the way they are driven is pathetic.Thats true, they could even use the old bad samples to improve the sounds this way to make it less lifeless. The whole soundengine of GT is missing alot of things, and the mixing of the Parameters are also very wrong.
He's been talking about it for years, sooner or later he needs to actually deliver.
Do you have a stand alone 5.1 equalizer and what type of speaker setup are you using?Quality of the sound can´t be compared to the samples (the actual sounds/noise).
When the PS3 came out I also bought a Sony Bravia Engine Home Cinema (is not the best compared to professional sound systems but it is quite good) for it because I wanted to use it via optical fiber. So I always use it via optical....still don´t like the engine sounds.
At night I use my Technics headphones and still the sounds won´t change...I can listen to the quality, more details, groove, the bass...etc.
Bringing that argument about "having or not a very good sound system" is far from being a fact or being correct. It is true that the sound coming directly from the TV speakers is different and it misses a lot of quality but the samples won´t change so the sounds are going to be the same overall. Same "noise" in other words.
Now, try other games, using other samples or as I say "the right car engine samples" and you´ll notice how good they are while using TV speakers or even a mono sound configuration.
Go try R3E on PC, push the gas a couple of times with any car...then come at me and say how lovely GT6 sounds are.
When racing a real vehicle you have the physical feedback of the body pitching and rolling to convey to you the information about grip and weight. When sitting on a couch looking at a TV, you don't use those senses - sound has to help fill in that feedback void.Sound makes you a better racer? That's a first @Samus. In all my years that the first time I've ever heard that LOL. I've raced everything from a buggy to a sport bike and your statement is the first I've ever heard.
I can see where you are getting at @Chippy569, though for me sound for me is all about knowing when to shift and how my VR car is reacting along with the sensation from the wheel. I've learned to listen to the tone of the tires along with translating that to the sensation or feedback from the wheel in Gran Turismo. It's the same thing I do in a real car but without the full effect of pitch and roll of the car. Pending on the tone of the tire under load I can tell if the tire is being over worked or not. As we all know "A happy tire is a screaming tire" but there are time when that tire says "Leave me the heck alone, your'e working my nerves" and that when the tire is at it's limit or about to go over it pending on the track and conditions.
I truly understand they value of having the true sound of the cars motors but as it shifts correctly for the time beings then some should be fine for the moment, but we all know that will never happen. There are other simulators that have been noted to be far worse at the moment. Some all want perfection without effort even though there is a lot of effort evolved. Coding is a complex, and manning too get so many variables inline can be a donating issue, especially when adding a new element within the code.
End all I'm happy with the sound as it is. Question does the sound of a vacuum cleaner or off come from over tuning the cars motor to much the car or leaving it alone?
We know they had 15 years, though didn't they state the sound models between GT5 and GT6 were completely different? I recall Kaz making that notion.Dude they've had 15 years.
Just did the ferrari FXX seasonal. I'm glad I did because I have been meaning to buy the FXX but after hearing how it sounds I glad I haven't. It's absolutely pathetic PD. Not sure whether they have actually given up recording cars in real life or if nobody at PD has access to YouTube but I would be embarrassed to release such an amazing car in a game if it sounded like that. So far off the mark it's laughable
What did yo do to it? he reason why I ask is becuase I just done a sound test with a stock motor with different parts and a fully tuned motor with different parts and the sound change with each part or mod.
Did you add any parts for performance man? 👍?? Not sure what this means...
Did you add any parts for performance man? 👍
OK. Sound system if any and what cables?No it's stock. The one they give you for the seasonal event
OK. Sound system if any and what cables?
Why are you assuming? Just asking a question.No sound system, crappy little TV speakers. Lets not get into the argument over whether it's the speakers that make the difference though because I just finished playing F1 2013 and it sounds great
I believe step-tuning is the secret to getting cars to sound right in GT6End all I'm happy with the sound as it is. Question does the sound of a vacuum cleaner or off come from over tuning the cars motor to much the car or leaving it alone?
No what you're doing is trying to find a way to put the bad sounds down to the user rather than it being PD at fault, like you always do.Why are you assuming? Just asking a question.
There are other simulators that have been noted to be far worse at the moment.
Unless you live in la la land, where everyone else has to accept the fact that they don't have a correct sound system.No what you're doing is trying to find a way to put the bad sounds down to the user rather than it being PD at fault, like you always do.
Some (a lot of) cars just straight up sound poor, accept that. Everyone else has.
No what you're doing is trying to find a way to put the bad sounds down to the user rather than it being PD at fault, like you always do.
Some (a lot of) cars just straight up sound poor, accept that. Everyone else has.
Please name one current simulator with worse sounds.
Some are declaring that Assetto Corsa has horriable sound, though I can't tell because I don't have it. The sound in Sim Raceway is far worse than GT6 or 5 I think. Project Cars has a long way to improve the sound model, along with CODE Masters F-1 games.Please name one current simulator with worse sounds.
No sound system, crappy little TV speakers. Lets not get into the argument over whether it's the speakers that make the difference though because I just finished playing F1 2013 and it sounds great
Some are declaring that Assetto Corsa has horriable sound, though I can't tell because I don't have it.
The sound in Sim Raceway is far worse than GT6 or 5 I think.
Project Cars has a long way to improve the sound model
along with CODE Masters F-1 games.
I've already looked into Youtube and it's not a true judgement for me. I would rather have the sim itself before making a judgment.I suggest Youtube. Game sounds fine. It's not the best sounding game, nor is it the worst.
All the cars mainly, though the sound of the Sim Raceway Evo is off, way off.Any particular cars in SimRaceway that you find objectionable? The ones I listened to sounded fine to me, and I don't remember having any issues when I played it some months ago.
Even though the sim is almost done the sound is no where near fine.It certainly does. Still, the cars that are near completion on tracks that have proper sounds set up seem to be fine to me.
The Code Master F-1 sound fine. mid range sound of the engine is off, you don't get the thunk of bouncing off a wall. Tire rub on the track sound like running over hard dirt. I can go on but rather not.As opposed to say, the Formula GT cars?
The Codies games sound like Formula cars to me, what's the issue?