You can have the best recordings in the world but it'll still sound (and feel) like crap if the way it interacts with game physics isn't spot on. Car sounds are much more complicated than just "play sound x when y happens." That people don't understand this is one of the most upsetting parts of the job, especially when people like Tiff publicly state that it must be so simple (at 3:58).
it's like saying driving is so simple, just hit the gas and turn the wheel
Bollocks and tripe.
They are that simple.
You play the samples at the correct time - you manage the frequency of the sample to revs and events.
The ability is PROGRAMMED INTO THE GAMING ENGINE.
This is why it is possible for AMATUERS to add sounds to PC games and they are very good - better than PD sounds.
You know why? Because the SAMPLES ARE CORRECT and appropriate.
The samples in GT3/4/5 are rubbish and INCORRECT most of the time.
They are programmatically correctly applied but are RUBBISH sound samples.
Chap - this is NOT rocket science, it is computer programming, a very logical simple to master concept.
Evidently you have no idea how sound is incorporated into games or any computer program for that matter.
So again - it is in fact 'that simple'.
Here, just for your viewing and auditory pleasure is MY real life car 3D modeled (by me) incorporated into rFactor (by me) and augmented with sound samples (made by me) and some 'borrowed' from the C6 mod and the HistoriX mod. The sounds are then mapped to the game engines ability to rev-match, frequency match and incorporate doppler effects into playback.
This was done over a period of months in my SPARE time using only hobby equipment. If a lowly PC title such as rFactor can rev-match and Doppler tweak sounds, one would hope that GT can as well.
Note that in GT3/4/5 not a single modded Corvette even sounds remotely close to this.
So again, please do not confuse your indignation for facts.
And here is the ZR1 from the C6 mod added to the HistoriX mod to show mix of amateur sounds worked into a PC game. The C6 mod and the HistoriX mod are COMMUNITY made mods that use 'home made' and tweaked samples to bring the ambience of 60's racing to the PC.
Again, if amateur community mod teams can make sounds that sound good, why can PD not do it?