Ha, the phasing I had in there is more to do with my laptop's mic picking up itself. I, like an idiot, forgot to use my headphones. You can even hear the delay when I hit play or pause.
When you think about it, GT is the only series on PS that is marketed as a "simulator". It has the biggest development budget of any car game. It's sounds should blow away the rest of the games on PS and yet we are constantly asking ourselves to compare arcade and smash em' up games to GT sound and GT is now failing most or all of those comparisons. That's bass ackwards to me...
F1CE, F1 2010/2011/2012, WRC 1/2/3/4, Ferrari Challenge/Supercar Challenge, Nascar 2011/Inside Line.
Shift and Shift 2 were marketed as simulators, even if they sort of weren't.
The SBK and MotoGP series if you don't mind deviating into motorbikes (if only because a bike sim has a lot in common with a car sim).
GT is the only game that claims to be a simulator of anything more than a niche segment, but it's not the only simulator available.
Not sure the bolded ones count though as they are multi-platform and I think he means solely PS exclusives.
Not sure the bolded ones count though as they are multi-platform and I think he means solely PS exclusives.
In the context of "does the PS3 have enough ram for good sounds", I think they are still relevant. Being on Xbox doesn't change the fact they still had to deal with the PS3 "ram issue".
I'm not saying whether it does or not, I was trying to specify that he was talking about PS exclusive titles.
In the context of "does the PS3 have enough ram for good sounds", I think they are still relevant. Being on Xbox doesn't change the fact they still had to deal with the PS3 "ram issue".
I really don't think there is a RAM or processing issue. Sound is cheap as chips compared to high rate physics or textures, graphics or near-HD post processing (bloom and stuff). (unless your playing 100's of sounds at the same time with environment specific reverb).
Later PS2 games (ie NFSU2) sound better than GT5, as does pretty much any other PS3 car game.
IMO it's a design choice ("our sounds are too realistic") or sounds are just not/have not a priority.
This. I was not referring to 1st party 3rd party thing. 1st party games should be and sound better anyways if we take platform optimization into account.
PD simply did not hold sounds as important as graphics and physics when developing GT5.
Except that turned out to be really difficult ("fail gloriously") and we're still waiting...
Then how you see the release of time changes and weather in GT5 and the lack of them in the competence even being in a vastly superior hardware?What PD has done is just stick with the same old tried and true, presumably until they're sure that they can knock it out of the park. That's not courage, that's cowardice. They're worried that their new system might not be good enough yet.
Then how you see the release of time changes and weather in GT5 and the lack of them in the competence even being in a vastly superior hardware? They are brave and you admire for it for trying and you see the competence as being coward for not even trying?
Then how you see the release of time changes and weather in GT5 and the lack of them in the competence even being in a vastly superior hardware?
They are brave and you admire for it for trying and you see the competence as being coward for not even trying?
I guess I'll bring up the only other relevant game for this discussion again.In the context of "does the PS3 have enough ram for good sounds", I think they are still relevant. Being on Xbox doesn't change the fact they still had to deal with the PS3 "ram issue".
I guess I'll bring up the only other relevant game for this discussion again.
Forza is the only other comparable game to Gran Turismo to my knowledge, in which you can have 16 unique cars from dozens of manufacturers and particular engine/exhaust configurations - and thus sounds - to deal with in a race. And in Forza 4 they have one good sample set, the "focus car," and generic samples for the rest. Some cars have the exact same sample set for each of the five driver views.
If Turn 10 couldn't do it with potentially more available system ram on an "easier to develop for" system... well, guess the rest.
Never mind, not worth it. I guess I'll have to go to the Playstation boards to make proper comparisons with the rest of the gaming universe because the rules here are so special or something.
This is not a GT vs FM thread.
Stop using at as one, because those who continue will find the staff coming down on them hard,in particular those members who have been spoken to about this in the past.
So the staff is "coming down" on people who discuss FM vs GT in the forum, but has no problem with staff members writing huge Forza 5 articles the GT-planet homepage? Its kind of counter productive isn't it?
So the staff is "coming down" on people who discuss FM vs GT in the forum, but has no problem with staff members writing huge Forza 5 articles the GT-planet homepage? Its kind of counter productive isn't it?
Then why the sound comparisons are allowed in this thread? that's an open door to compare games.GT5 vs FM4 physics, FM4 vs GT5 (general), the pre-FPlanet FM4 vs GT5 thread, FM5 vs GT6...
There are plenty of places to do the comparison thing; that's precisely why we usher people over to them. You're one of the few people who repeatedly have an issue with this simple concept, and prefer to treat whichever thread you choose to become the next VS thread. This isn't necessary.
I don't think this is an example of failing gloriously. That would be putting the new sound system in regardless of it not being quite ready/capable. You do your best and put it out, and if people don't like it then it fails.
What PD has done is just stick with the same old tried and true, presumably until they're sure that they can knock it out of the park. That's not courage, that's cowardice. They're worried that their new system might not be good enough yet.
This is assuming that they have something actually workable. But since they've been mentioning new sounds since before GT5, and it was an identified problem since potentially as far back as before GT4, if they haven't got it by now then it's probably not something that you can just fix by working harder. It's more likely to be a technology gap, in which case new sounds were never an option and we'll be waiting until console tech catches up with whatever they're trying to do.
What PD has done is just stick with the same old tried and true, presumably until they're sure that they can knock it out of the park. That's not courage, that's cowardice. They're worried that their new system might not be good enough yet.
I don't understand that logic, I mean you will never reach perfect.Nothing wrong with that, imo. If you have something that works, why put out something mediocre if you feel that you can polish it to something a lot better with a bit more time? So they put out something that's not there yet, then everyone slags them for it. Doesn't make sense from a business/reputation standpoint. I'd rather people be frustrated at having to stick with something a little longer that actually works than to put out something that doesn't represent the best of our abilities just to make a few impatient people a little happier.
I personally think the system isn't working on PS3, simple as that. It's not that it's "not sounding good enough", it just doesn't run with the resources available. You start with the format that works, that sounds how you want it with the features you need, then strip it back with layers of simplifications and optimisations and hacks until it works in real-time on the platform you have. It's how graphics is tackled, and it's how I tackle sound problems.
I've no idea why you think they're not trying, though. The old "PD are lazy" trope?
Then why the sound comparisons are allowed in this thread? that's an open door to compare games.