- 301
- Washington
- Chippy569
- Chippy569
Also the only comparison I think we should all be making is how close GT are getting to real life. The obvious goal is to do it the best, not better than such and such.
While I agree that the most valid comparison is against what you experience in real life, how many people on this board have first-hand experience driving something like a 908 in anger? I'm going to guess about 0. So we have to have some other way of extrapolating what "real" must be. In some cases, that might be youtube videos or other similar media, but we all know that's not the same as an actual 1st-hand experience. In other cases, we might look to say hollywood films which supplant the missing "emotion" or "impact" of a video with other things so that the viewer gets the same feeling as the 1st-hand experience, but that clearly is not real either. The other valid option is to look at what other games do in order to decipher not only what aspects are acceptable as real, but also consider how those games are achieving it. As long as the discussion is strictly on the sound I can see those things being within the scope of this thread, although I'm not a moderator so...
If the running joke is that the sounds haven't changed since PS2-era, and the sounds back then were acceptable, then it is solely because other games and media have come along and done "better" that we now consider GT's sound "inferior."