Give us better sounds - PLEASE !!

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they wouldn't have to… there is not 1000 types of motor available, if a race car sound like a race cars, people would be happy nonetheless, it's when your race car sound like a mopped or a vacuum cleaner that you piss off everybody…
Yes but they need to replace a 1000 samples on every car seperatly, i'm not a tech person but i guess it takes a bit of work.
 
If it is very complicated to make new engine sounds, why don´t they just add some better BOV, transmission and other SFX sounds here and there.

Free iPad and browser games make better shifting and BOV sounds than GT5 / 6

I always believe that it is the hardware limitation of PS3, GT5 or now GT6 will have 1200 cars, meaning if they use 1200 different car samples, with each have their own effects, different pitch samples, conditions, etc, the sound library will be massive, I'm talking about hundreds of GB.

I'm an amateur composer and uses plugins that uses real samples from real instruments like for example: Trilian.
Trilian is an excellent plugin that can generates bass sound that sounds very real.
here take a look http://www.spectrasonics.net/products/trilian.php

BASS INSTRUMENTS
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Over sixty different 4, 5, 6 and 8 string Electric basses are presented in fingered, picked, fretless, slapped, tapped, and muted technique variations – providing a huge variety of sounds for any musical genre. Highlights of the new Electric Basses include a Music Man™ 5-string Studio Bass, Chapman Stick®, Lakland™ Rock P-Bass, Clean Fender® Jazz Bass, a Hardcore Rock Bass, a Retro 1960’s Epiphone® Viola Bass and much more.

Trilian’s stunning new Acoustic Bass is the most detailed instrument Spectrasonics has ever released, with 4 audio channels and over 21,000 samples to create this single instrument! All this combined with Trilian’s high-resolution streaming of the sounds puts a depth of realism into performances that is truly inspiring.

look, they have only 60 different instruments and the library is a whopping:

SYSTEM REQUIREMENTS FOR ALL USERS
  • 2.0 GHz or higher processor
  • 4GB RAM or more recommended
  • Dual Layer compatible DVD-ROM drive
  • 35GB of free hard drive space

and that's only for storage. NOT for playing the instruments real time.
listen to their demo:

now in order to play 12 different car sounds in the same track, with each have their own samples, effects, etc, I don't think PS3 could handle it anymore. I don't think the RAM is sufficient enough, and the processing power, since we know it already consumed by the stunning GT6 graphic.

producing perfect sound is not as easy as recording and replaying it with a click of a button, it requires huge amount of RAM.
that's why not all car sounded good, I think that's because that limitation.
 
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I dont understand why people are saying poor sounds are down to ram when they dont actually know and when Kaz hasnt said thats the reason but said "if anyhting the sounds are too real", Now why didnt he use ram as an excuse instead of the actual rubish he came out with?

inb4 Kaz didnt want to admit defeat to ps3's hardware limitations lol
 
I always believe that it is the hardware limitation of PS3, GT5 or now GT6 will have 1200 cars, meaning if they use 1200 different car samples, with each have their own effects, different pitch samples, conditions, etc, the sound library will be massive, I'm talking about hundreds of GB.

I'm an amateur composer and uses plugins that uses real samples from real instruments like for example: Trilian.
Trilian is an excellent plugin that can generates bass sound that sounds very real.
here take a look http://www.spectrasonics.net/products/trilian.php



look, they have only 60 different instruments and the library is a whopping:



and that's only for storage. NOT for playing the instruments real time.
listen to their demo:

now in order to play 12 different car sounds in the same track, with each have their own samples, effects, etc, I don't think PS3 could handle it anymore. I don't think the RAM is sufficient enough, and the processing power, since we know it already consumed by the stunning GT6 graphic.

producing perfect sound is not as easy as recording and replaying it with a click of a button, it requires huge amount of RAM.
that's why not all car sounded good, I think that's because that limitation.

That's impressive. Although, whilst the expression is probably fine (actually superfluous, in most cases) for just getting a bass line into a piece, there's no room for adjustment - you're kinda stuck with the samples they give you. He says they have multiple samples for different picking locations and open strings etc., but that's controlled by the velocity?

I expect you can explicitly pull the exact samples you want out, but you can guarantee that it won't have a raked 13th fret G# played delicately downwards over the 15th fret for a smooth, wide tone and some subtly evanescent fret buzz, or perhaps a real biting, dug-in Jaco-style, perfectly-horizontally-plucked over the bridge p'up open-A "bark" when you need it. A real bass player can, though, and everything in between - and so could a physical model (some of the stuff I've heard is incredible). Still, it's much better than using fewer samples, and, despite the fact that playing a keyboard is inherently a different expressive exercise from a guitar, it's obviously better than no bass at all!


Anyway... The point is that if you want expressivity using samples, you need a lot of them. GT only uses three or four per car (per exhaust, really) and those samples themselves have little expression because they're short. A small number of short samples occupy less RAM than a large number of longer samples. I wouldn't be surprised if PD's new sounds augmented the samples' range of expression using other methods.
 
If the Supra still sounds like a vacuum cleaner like in GT5 I will be very upset. I have every finger and toe crossed hoping the sound is awesome.
 
It's still well over 500 unique engines, multiplied by however many tuning states you want to represent (which is where the overlap will really begin).

Supras don't actually sound that interesting anyway. :dopey:

 
If the Supra still sounds like a vacuum cleaner like in GT5 I will be very upset. I have every finger and toe crossed hoping the sound is awesome.

Don't expect to hear any major differences right out the gate. They've already said that the 'new' sounds would probably be coming in an update down the road. We have no idea how long that could be.
 
I would be very happy if the new sound ( update ) will sound like this :

Using drag tuned R32 GTR for example ...



There's that distinct sound when the engine revs up and exhaust + other noise when shifting down :)

Be sure to crank the volume up to enjoy the sound and watch till the end :) I played it as loud as I can with my PS3 + AVR = epic.
 
I think they will save the new sounds for GT7/PS4 as a powerful marketing.
We might get just a small improvement on GT6 via updates.
 
When u jump into a car in your garage in GT5, and it starts up, most of the cars sound identical. I hope they carry that over in GT6. Besides, the sounds are so much better on a top 7.1 system than TV sound, so I'm still gonna enjoy if they only get updated some time next year.
 
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I also don't expect GT6 to be updated with new audio. "There's a possibility that we might do that" does not sound like a confirmed audio update down the road. Along with the GT7 on PS4 rumors that are swirling makes an update seem even more unlikely. I hope I'm wrong but I'm not too optimistic.
 
I also don't expect GT6 to be updated with new audio. "There's a possibility that we might do that" does not sound like a confirmed audio update down the road. Along with the GT7 on PS4 rumors that are swirling makes an update seem even more unlikely. I hope I'm wrong but I'm not too optimistic.
Unless they are already working on descent samples (FINALLY !) for GT7 and it wouldn't be a problem to patch them in GT6?
💡
 
My perspective is that the sounds in Gran Turismo are just too real. With the recording method they use, they use a dyno and put the load on, and the sound they produce is just too accurate. I think it would be a good thing to sort of design the sound a little bit, and so that is something I'd like them to challenge themselves with in the future.
 
pitched too high
Might have something to do with the $0.57 mic included with every cellphone...but I still think the potential is there. I don't think there's a frequency below 1000Hz on that recording:lol: Transmission sound in GT is nowwhere near realistic yet.
 
Shift 2 got the car sounds just right for me, and that game is a few years old now. They may have been exaggerated to some degree , but it was a joy to just listen to gear changes and revs stretching to their limit
 
I haven't read the whole thread, but we definitely need better sounds. At this point I wouldn't mind if they faked them. But also people should realize that even the same car with different parts can change the exhaust note quite dramatically.

I will use my personal evo 9 as an example. I spent hours researching to find the right exhaust combo to achieve my desired sound. It was crazy how little differences in the products created different sound. From different materials to different design all made a noticeable difference on the evo. My Greddy Ti exhaust straight pipe sounds different than any other evo not running the same exhaust. The HKS, Greddy Ti-c, ETS, AMS, Buschur, 3 inch to 4 inch, steel to aluminum to titanium, cat vs test pipe vs resonator all sound different even when all other parts are equal.

Just a thought when comparing sound or saying "This car" should sound this way.
 
@ace004 That level of variation is really what I'm looking for in games like this. I know that it's possible, and it can be done without having to use samples for every possible combination (although there are some serious technical hurdles). I really hope PD are working on something like that, but they could just be working on an evolution, rather than such a revolution.

Then again, their new method is supposedly "completely" new. Whether that means new to the series, new to the genre, or just plain new to the industry, remains to be seen.
 
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