I want to know how Forza modelled sounds, because they sound absolutely awesome. The cars really do sound how they should. I don't own an Xbox or Forza but a mate of mine brought both (FM4) over a few months back and though I didn't have much good to say about the physics I had to admit it was a great racing game and every single car sounded good, some of them sounded absolutely brutal.
That Mclaren F1 and the Lamborghini Diablo GT..
I do wish that PD would swallow their pride and abandon their method of creating sounds, because half of these cars don't even sound like cars let alone the cars that they are modelling, I obviously have no idea exactly how they do it but it just isn't great. I do notice though that low glugging sounding V8 cars are something they do better, but then I noticed most games do that V8 gurgle a lot better than other sounds, perhaps it is just easier to achieve. Games that struggle with other sounds (GT5, iRacing, Simraceway, Project Cars, to name some) have all managed to nail those oldschool brutal V8 sounds.