Glitch/Bug photos

Daytona - Circuit routier_5.jpg
 
I'm trying to do it with some other cars, can you write a better explanation for how to do it? :)

This was at the Syracuse night location, and there was a Bentley Speed 8 along with the 787. If I remember correctly, I was focused on the Speed 8 from the camera, with the 787 in the background, then I got the blue box around the Speed 8 and switched the target to the 787 and did some kind of adjustment on it (perhaps a slight movement or wheel turn, I don't remember exactly). When I unselected the blue box around the 787, it remained un-colored. Hope this helps.
 
This was at the Syracuse night location, and there was a Bentley Speed 8 along with the 787. If I remember correctly, I was focused on the Speed 8 from the camera, with the 787 in the background, then I got the blue box around the Speed 8 and switched the target to the 787 and did some kind of adjustment on it (perhaps a slight movement or wheel turn, I don't remember exactly). When I unselected the blue box around the 787, it remained un-colored. Hope this helps.
All right, thanks! :sly:
 
I've noticed this too. I think it has to do with limitations of the PS3 system. Lighting calculations are very complex and it seems probable that the PS3 just can't handle calculating lighting for the headlights of every car on the track and PD had to compromise.
This may well be correct too, but wasn't night (at least car lights) rendered better in GT5? :confused:

To be honest, some of these photos are a major JOKE, and the joke is solely on PD. 👎
They have managed to completely mess up an ok game (GT5, c'mon, it wasn't that bad really..) add FANTASTIC new physics and lighting engines and God knows what else......and what do we get?

1 glitchy, half ass** game. :banghead: 🤬

Me, I personally think PD have (and ARE) relying 100% TOO MUCH on this adaptive tessellation, or whatever they choose to call it.
If you watch replays clearly, you see the scenery and spectators popping up in front of you.
I DO NOT think the replay cameras OR the photo mode camera for that fact, can cope with the necessary calculations to give a true picture.??? :confused:
 
This may well be correct too, but wasn't night (at least car lights) rendered better in GT5? :confused:

I don't think so. It was definitely rendered differently but I'm not sure I'd call it "better." In GT5, headlights just seemed to generically cause the area in front of the car to simply be lit. In GT6 it looks more like actual headlights to me, especially when looking at the difference between high and low beams.

Overall, I like the GT6 method better, but I can understand why someone would prefer the old system since I think it provided better visibility even if it was less accurate.

Me, I personally think PD have (and ARE) relying 100% TOO MUCH on this adaptive tessellation, or whatever they choose to call it.
If you watch replays clearly, you see the scenery and spectators popping up in front of you.
I DO NOT think the replay cameras OR the photo mode camera for that fact, can cope with the necessary calculations to give a true picture.??? :confused:

I don't think it's to do with adaptive tessellation; that tech is more useful for the car models than the backgrounds, which are relatively low-res compared to the car models as well. The scenery and spectators are unlikely to be heavy users of adaptive tessellation if they use it at all.

That said, I've seen the "pop up" issue as well and generally that's an issue with draw distance and LOD settings. I can't say for sure with GT6, but that seems more likely than an issue with the adaptive tessellation.
 
I want one that looks like that all the time!

@jtqmopar are you sure there isn't a light sunk into the ground by the front of the first car?

I'm 89.5% sure I could see the entire rear of the car when I took the photo. If I didn't hate that location for pics I'd go back and check
 
FT-1 has Bugged Tail Lights

I'm pretty sure the tail lights on the FT-1 are bugged. I was wondering why the tail lights looked off when the lights were on. So I took a closer look (look at the right tail light) and you can clearly see the light glow is not aligned with the light itself, however it sits on the glass.

Bug.jpg
 
Look, there's a crash up ahead!!

20140102makeshiftshuffle05.jpg



Except there are no cars ahead! :boggled:
All the cars are together - it's just a phantom poof of smoke from the future!!


Here they are, moments later arriving, and the crash actually taking place.


20140102makeshiftshuffle06.jpg



This is a problem I have found with photomode when viewing replays of crashes using the rewind.
You watch the crash, you rewind it to watch it again, and pause just before the crash... and you see the crash smoke on its own ahead of the cars, where the crash took place but the cars haven't crashed yet.
The tire streaks on the pavement also appear... before the cars have made them.

This happened in GT5, and still does in GT6.
Final destination:GT Edition When death sneaking up on you in the real world just isn't enough
 
My experience isn't quite as creepy or blatant as some of these... and it's not so much a buggy photo as it is a buggy replay causing something to be seen or unseen, depending.

But, I was in an online race, the 3rd of 3 cars following closely on Silverstone. I was distracted when the 1st of the 3 cars hit a cylindrical rubber pylon that went FLYING way way up in the air in what just seemed like a very dramatic trajectory considering how it'd been hit. I was so busy watching the pylon go flying that I hit the car in front of me. :guilty: After the race I apologized and mentioned the pylon that went flying & got distracted. Of the 3 of us, including the guy who hit it, and there were other people out behind a little further, NOBODY else saw the flying pylon. :boggled:

When watching the replay, I found it, and took photomodes of it... but it gets weirder (cont. below)...

2013-12-17-plymouthghia00.jpg


2013-12-17-plymouthghia04.jpg


I reloaded the replay after having quit it, to watch it again, and maybe get another photo... But guess what... it was NOT there!! In fact, I paused & looked around where the pylon was... and it was never hit, it was like the blue car never came anywhere near it. :boggled:

Then, I remembered that the FIRST time I watched the replay, I was watching from HOOD view, not 3rd person view. I watched from HOOD view because that was the only way for me to remember where I saw it on the track in the race (I'm still not familiar with Silverstone).

When watching the replay in hood view, I again saw the flying pylon.
But it NEVER showed when I was in 3rd person view - NOT EVEN IN THE PAUSE walk-around mode. :boggled:
This happened to me, but with an entire car :/
 
Back