Again the car doing 120 km/h (AC) should react even more to the inputs....
You know speed sensitivity and all.... The car in Pcars1! went into grass because the inputs upset the latitude weight of the car thus throwing me off the road. You can clearly see that way before the grass I was struggling holding the car.
In AC doing 70-90° turns at 120km/h the car bearly moves...
But at least for me, no matter what settings (which can be viewed in the thread linked) AC retains an input deadzone in the first degrees that just isn't fixable. I went on to edit the ini files and much more. It still is there.
You can nitpick all you want (more degrees input here, 3 more km/h there), having a deadzone on the first degrees isn't realistic in any way.
BTW I had the same problem in PC2, but it was fixable after some adjustements....