Going back to assetto corsa!

I have the game on Xbox as well and while not quite as good as on PC it's not too far off. I think it's a shame that you can't get the feeling you want as I'm not sure there is much better out there than PC2 when it all comes together.
I actually got it pretty good way better than SMS default but still there seems to be tons of vibrations missing and just loads of little FFB details. Oulton Park i seem to have issues with as well PCars 1 it felt amazing going round there but alot of the FFB seems lost now on it.
 
I actually got it pretty good way better than SMS default but still there seems to be tons of vibrations missing and just loads of little FFB details. Oulton Park i seem to have issues with as well PCars 1 it felt amazing going round there but alot of the FFB seems lost now on it.
Yeah I've seen quite a few people say they are missing the finer details. Luckily for me my Fanatec seems to replicate them well as I can feel the surface of the track through my wheel. Have you read through the Jack Spades thread on the official forum. If you haven't it may help http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files

This bit in particular might help.

Suggested FFB setting: Gain 100, Volume 50, Tone 50, FX 50 ( FX to taste, lower with alternative file)

FFB is directly derived from physics, there´s no special feature to emphasize over or understeer.
Tone - more or less balances Mz/Fy and generally should stay at default 50.
FX - controls the level of bumps, kerbs, grass, scrub and road noise, level to taste.
Gain - always at 100, use Volume to adjust the global FFB level to taste.
 
Cool story. Could have done it quietly.

I really don't understand the logic behind this statement. This is a forum. You're supposed to voice your concerns/experiences with other people. I happened to log in today, which is rare, and this is exactly the type of thread I was looking for.

I happen to 100% agree with the OP. I went back to AC, and it is a far better driving experience than PC2 on my T300 (PS4). I'm extremely disappointed with PC2, because I played the hell out of PC1, and was highly anticipating this game. Sure, I can make a few cars feel decent enough to be competitive. But where the game fails, is in it's lack of consistancy. FFB is all over the place. And I don't have time, and patience to keep trying to find the right feel everytime I want to switch to another car.

I might even consider getting a PC so I can at least race in a more active AC community. Or join iRacing. I can't stand this game in its current state man. Not to mention, the GUI on PS4 Pro is laggy and slow.
 
I really don't understand the logic behind this statement. This is a forum. You're supposed to voice your concerns/experiences with other people. I happened to log in today, which is rare, and this is exactly the type of thread I was looking for.

Can I start some threads then:
Omg I'm never playing AC again!
I'm putting PC2 down for 2 weeks until after the next patch
My personal review
My personal thoughts on FFB
Why I prefer PC2 to AC
Why I prefer AC to PC2
I'm going back to iRacing!
I'm going back to Forza!
I'm going back to RF2!
I'm going back to PC1!
I'm going back to REVS!
?
Does that answer the question?
 
Can I start some threads then:
Omg I'm never playing AC again!
I'm putting PC2 down for 2 weeks until after the next patch
My personal review
My personal thoughts on FFB
Why I prefer PC2 to AC
Why I prefer AC to PC2
I'm going back to iRacing!
I'm going back to Forza!
I'm going back to RF2!
I'm going back to PC1!
I'm going back to REVS!
?
Does that answer the question?

Yes. Start those threads.

Is this a trick question? I don't care what you write, as long as it's well thought out, and informative. I personally thought the OP's post was on point. So your explanation doesn't work for me.

I think people who tend to love this game and can't take criticism will be offended... when they really shouldn't be. The op didn't bash the game.
 
Can I start some threads then:
Omg I'm never playing AC again!
I'm putting PC2 down for 2 weeks until after the next patch
My personal review
My personal thoughts on FFB
Why I prefer PC2 to AC
Why I prefer AC to PC2
I'm going back to iRacing!
I'm going back to Forza!
I'm going back to RF2!
I'm going back to PC1!
I'm going back to REVS!j
?
Does that answer the question?
Shame you feel that way, Pole Position is where it's at!
 
Yes. Start those threads.

Is this a trick question? I don't care what you write, as long as it's well thought out, and informative. I personally thought the OP's post was on point. So your explanation doesn't work for me.

I think people who tend to love this game and can't take criticism will be offended... when they really shouldn't be. The op didn't bash the game.

The point is you can use the existing general discussion or feedback threads for this, no need to grandstand about your intentions.
 
I really don't understand the logic behind this statement. This is a forum. You're supposed to voice your concerns/experiences with other people. I happened to log in today, which is rare, and this is exactly the type of thread I was looking for.
Looks like 28 people disagree with you.

Come on. If everyone made a thread of exactly the same thing, the whole forum section would be a mess. Instead of the variety, we'd have "I'm going back to x" and that would just be garbage. It's something that could have easily been said in the GD thread or any thread regarding similar issues about the game.
 
As long as it's on-topic and not violating the AUP, any thread is fair game. The OP didn't appear to be spammy, whiny or pushing an agenda to me anyway. :)
 
I can't lie. After playing pc2 for a half a day, I felt like I wasted my money and was ready to head back to ac.

But, after using the other half of launch day dailing in the ffb, and realizing you HAVE to qualify, learn the tracks over and allot of other stuff you never think about doing in a race game (like keeping engine from overheating). I've been hooked.

To those with ffb issues start from immersion with around 30 ffb volume and work from there. Hate for you guys to miss out on a masterpiece
 
I can't lie. After playing pc2 for a half a day, I felt like I wasted my money and was ready to head back to ac.

But, after using the other half of launch day dailing in the ffb, and realizing you HAVE to qualify, learn the tracks over and allot of other stuff you never think about doing in a race game (like keeping engine from overheating). I've been hooked.

To those with ffb issues start from immersion with around 30 ffb volume and work from there. Hate for you guys to miss out on a masterpiece

For every little bit of frustration I might be feeling, something will come along like the noise the Ford Sierra Cosworth makes, or the way the KTM GT4 drives, and it puts a big smile right back on my face.
 
I’m just not taking the game too seriously. I don’t try to get some platinum trophy nor do I expect everything to work perfectly. I’m not messing with setups for now other than try a few in the community events. I like to finish qualifying because that gives me extra time to learn the car and track. I just enjoy the good stuff and don’t try too hard to find flaws. There is enough that will keep me busy for a long time. By the time I’m ready to really commit to online or career full time, I’m sure most severe bugs will be ironed out.

The main thing is, this game is fundamentally what I want out of it. Freedom in what I do with it and also enough structure to resemble realistic racing. Most other games are either only good for hot lapping, require too much time and money commitment, or are just arcade in a way the racing is organized.
 
Looks like 28 people disagree with you.

Come on. If everyone made a thread of exactly the same thing, the whole forum section would be a mess. Instead of the variety, we'd have "I'm going back to x" and that would just be garbage. It's something that could have easily been said in the GD thread or any thread regarding similar issues about the game.

Enough people agree with me, for me to know that there is something fundamentally wrong with the physics. I'm not trying to be popular. I'm not looking for the most allies. I just want feedback/info from other players like me, and thats exactly what I got from this thread.

Played one guy who participated in GT academy on Assetto a few nights ago, (not sure if he's on this forum). Talked a bit about set up's etc. Let's just say he felt the same way about PC2.

Shelving this game for now. I personally want a refund... but that's impossible, so I'm hoping they patch this game soon. Waiting for GT-Sport.
 
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I'm going back to AC... in a way... I'm just hotlapping car and track combos in pCARS2 until patch 2.0 is released.

But if you go back to AC you´re bound to do the same. That was the problem with AC for me. On PC it´s a ghost town online and the only fun was hotlapping with the RSR app.

Hotlap for hotlap, i prefer the driving model of Pcars2 in 90% of the occasions. Only a few cars so far have been disappointing.
 
Enough people agree with me, for me to know that there is something fundamentally wrong with the physics. I'm not trying to be popular. I'm not looking for the most allies. I just want feedback/info from other players like me, and thats exactly what I got from this thread.

Played one guy who participated in GT academy on Assetto a few nights ago, (not sure if he's on this forum). Talked a bit about set up's etc. Let's just say he felt the same way about PC2.

Shelving this game for now. I personally want a refund... but that's impossible, so I'm hoping they patch this game soon. Waiting for GT-Sport.
Some specifics would be nice. What is the thing fundamentally wrong with the physics. Being vague is going to help nobody. Give specifics with evidence or don't claim anything at all. How can drivers from all sorts of racing being RallyX, GT3, LMP1 and road testing and others all be wrong? I highly doubt that.

By the way, "participating in GT Academy" can mean anything. I participated in it by doing the qualifying rounds.
 
Some specifics would be nice. What is the thing fundamentally wrong with the physics. Being vague is going to help nobody. Give specifics with evidence or don't claim anything at all. How can drivers from all sorts of racing being RallyX, GT3, LMP1 and road testing and others all be wrong? I highly doubt that.

By the way, "participating in GT Academy" can mean anything. I participated in it by doing the qualifying rounds.

Ok... to me, I shouldn't have to constantly adjust FF, and feel this level of frustration. Some cars feel decent. Others feel vague. My experience from playing other racing games, and having multiple wheels (fanatec,Logitech,thrustmaster), tells me that the game feels unfinished. Personal opinion. If you love the game, hey man... To each his own. Don't let me rain on your parade.

Regarding the GT guy... he's very very quick. He says he was a top 8 finalist on his avatar. I'm generally top 3 in every online racing game I play. I'm fast. I have no reason to think the guy doesn't know a thing or two about racing sims and setups. Again, your experience may be different.

Here's the point though guys... this is my personal opinion. It's a forum. I loved PCars 1. Played the heck out of it until AC. Highly anticipated PC2. I kinda think the game is trash in its current state. Sorry. If you know of any solid, and consistent wheel settings for t300 PS4 Pro, I'm all ears. I'd like to play and enjoy this game.
 
So you don't like the FFB? That's perfectly fine, like you say to each their own. Doesn't mean physics are fundamentally broken though. ;)

There's a thread with wheel settings (including T300/PS4) though, did you give them a go?
 
So you don't like the FFB? That's perfectly fine, like you say to each their own. Doesn't mean physics are fundamentally broken though. ;)

There's a thread with wheel settings (including T300/PS4) though, did you give them a go?

Fair enough, "fundamentally" may be harsh. It's my opinion. I gave some of the popular settings a try, yes. I'll try an updated one and see how it feels. But like I said, if one car feels decent, another car feels vague, and inconsistent. Then I have to constantly adjust, and readjust..... nahh. Makes me want to pass on the game.
 
1: FFB must feel different for each car, in terms of strength as well as in terms of amount of information coming through, that is called realism and derives directly from the geometry of the steering rack, the tires and weight distribution of the cars. The force calculations are correct and not “fundamentally broken”. (period)

2: There might or might not be bugs with the amplification of these forces for certain FFB wheels. For SMS to investigate, they need specifics - ideally a video with the telemetry screen active. Yes of course it’s not a precondition, but if you don’t - you can’t really be expecting to get other users here to understand you or help to investigate. SMS loves to discuss technicalities with players, but only if they respect basics of the code of conduct for online conversations and have something substantial to say about a topic.

3: FFB profiles Immersive and Informative were specifically created for low and mid end wheels, with Immersive featuring the SoP simulation many people love. If you are not sure if you have a high end wheel....you don’t have one! These two profiles have a autoscaler for the FFB that works really well, people mostly don’t know about it and are not driving long enough (2-3 laps) for the scaler to settle in on a reasonable value. Instead they use RAW (which doesn’t autoscale) with absolutely wonky slider settings “from the internet” and then complain that they have to adjust FFB strength for each car, having “inconsistencies” and ofc the inevitable “physics are s***!!!!1!1!1!1” nonsense.
 
1: FFB must feel different for each car, in terms of strength as well as in terms of amount of information coming through, that is called realism and derives directly from the geometry of the steering rack, the tires and weight distribution of the cars. The force calculations are correct and not “fundamentally broken”. (period)

2: There might or might not be bugs with the amplification of these forces for certain FFB wheels. For SMS to investigate, they need specifics - ideally a video with the telemetry screen active. Yes of course it’s not a precondition, but if you don’t - you can’t really be expecting to get other users here to understand you or help to investigate. SMS loves to discuss technicalities with players, but only if they respect basics of the code of conduct for online conversations and have something substantial to say about a topic.

3: FFB profiles Immersive and Informative were specifically created for low and mid end wheels, with Immersive featuring the SoP simulation many people love. If you are not sure if you have a high end wheel....you don’t have one! These two profiles have a autoscaler for the FFB that works really well, people mostly don’t know about it and are not driving long enough (2-3 laps) for the scaler to settle in on a reasonable value. Instead they use RAW (which doesn’t autoscale) with absolutely wonky slider settings “from the internet” and then complain that they have to adjust FFB strength for each car, having “inconsistencies” and ofc the inevitable “physics are s***!!!!1!1!1!1” nonsense.


So.. I understand feedback is supposed to be different for different cars. I've been playing sims for a while now. That's a given. As I've stated before, imo, the cars are inconsitant. In AC it's only a matter of moving FFB or road feedback by one percent depending on the car. That's it.
 
Ok, I can't resist. The opinion of anyone who feels Pcars 1 feels better than Pcars 2 can't be trusted. Point blank.

That being said I don't think anyone could argue that Pcars 2 is better than AC. I think when Pcars is at its best there close. AC is just tighter with more finite detail. Especially under breaking. But again when Pcars is at its best I can forget what game I'm even playing.

The biggest difference between these two titles is what they offer gameplay wise. That is where Pcars blows AC out of the water and what I find most impressive about Pcars. It baffles me that anyone could be upset. This game has come out of the gate with so much content, physics and FFB that comes close to these top tier sims. Sims that have had literally years to patch, improve and mod. I don't get what people expect these days.

We are in a golden age of SIM racing. Enjoy it. Stop acting like you have to choose one. There both there to play. One doesn't have to be better than the other. I'm still waiting to pick up F1 and WRC 7. 6 years ago I would've been praying to have just one game as good as either of those.

Anway, here are my settings if anyone cares.

Raw, at 100 gain, volume to your preference, 100 tone and 45 fx on my TM TX feel great.

:gtpflag:
 
So.. I understand feedback is supposed to be different for different cars. I've been playing sims for a while now. That's a given. As I've stated before, imo, the cars are inconsitant. In AC it's only a matter of moving FFB or road feedback by one percent depending on the car. That's it.

That is exactly what I am doing. I’ve mapped two buttons for FFB volume, 1-2 clicks up or down, done. It is a matter of personal taste as well as conditioning. If you want to make PCars FFB to feel exactly like AC you’ll never be happy, because that’s not the target, for many reasons.
 
That is exactly what I am doing. I’ve mapped two buttons for FFB volume, 1-2 clicks up or down, done. It is a matter of personal taste as well as conditioning. If you want to make PCars FFB to feel exactly like AC you’ll never be happy, because that’s not the target, for many reasons.

Yes, I've done this too. I'll say it again... Some of the cars feel decent. But it got to a point were I was constantly tweaking every car. So at that point, I'd just had enough. Wasn't feeling it.
 
So.. I understand feedback is supposed to be different for different cars. I've been playing sims for a while now. That's a given. As I've stated before, imo, the cars are inconsitant. In AC it's only a matter of moving FFB or road feedback by one percent depending on the car. That's it.
I have a friend who thinks he can feel a 5g weight difference (the weight of a nickle) in a golfing iron shaft, in a club that weighs over 400 grams. That's about as likely as feeling a 1% difference in a FFB slider in AC or any other game.
 
I have a friend who thinks he can feel a 5g weight difference (the weight of a nickle) in a golfing iron shaft, in a club that weighs over 400 grams. That's about as likely as feeling a 1% difference in a FFB slider in AC or any other game.

Speak for yourself.
 
FFB profiles Immersive and Informative were specifically created for low and mid end wheels, with Immersive featuring the SoP simulation many people love.

These two profiles have a autoscaler for the FFB that works really well, people mostly don’t know about it and are not driving long enough (2-3 laps) for the scaler to settle in on a reasonable value.
Tell us, how are users supposed to know this? Does SMS explain this anywhere?

Instead they use RAW (which doesn’t autoscale) with absolutely wonky slider settings “from the internet” and then complain that they have to adjust FFB strength for each car, having “inconsistencies” and ofc the inevitable “physics are s***!!!!1!1!1!1” nonsense.
Are you really accusing/making fun of people of not knowing what they are doing when you haven't provided the information about it in the first place? I mean, you even say it yourself: "people mostly don't know about it"! Of course they'll end up frustrated and go looking for information on the internet.


In fact, if I remember correctly, "RAW" is the default setting in the game. Do you see the irony here...?
 

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