Going back to assetto corsa!

FFB feels great for me on PS4.... with a DualShock controller even.

Yup, this is the first game ever where I can sense a progressive slip curve through the controller (controller rumble in combination with the visual and audio info I get from the game). My controller settings are the game’s defaults. Take that BMW 2002 (stock settings) to Snetterton 100 on the time trial mode and you can feel and keep the sliding in turns very well under control.

I agree, probably not all cars will feel equally good but I was very impressed with how this car felt on the controller. Most (not all) other cars I tried felt great out of the box as well.
 
Pretty sure the default depends either on what wheel you're using or whether you're on PC or console. I forget which is the decider but I believe the default is not the same for everyone.
That's even worse, because the default for the T300 on the PS4 is RAW.

And that's probably one of the most common combos around and definitely not a "high-end" one.
 
That's even worse, because the default for the T300 on the PS4 is RAW.

And that's probably one of the most common combos around and definitely not a "high-end" one.

It's definitely not a low end wheel either. Regardless, it's only a few clicks to change it to another preset, not the end of the world.
 
It's definitely not a low end wheel either.
blowfishrulez clearly grouped the wheels in "high-end" and "low and mid-end". Where do you think the T300 fall in these categories?

Maybe I'm just misinterpreting here, but I'd say high-end is direct-drive territory...

Regardless, it's only a few clicks to change it to another preset, not the end of the world.
Now you're just getting completely out of point.
 
blowfishrulez clearly grouped the wheels in "high-end" and "low and mid-end". Where do you think the T300 fall in these categories?

Maybe I'm just misinterpreting here, but I'd say high-end is direct-drive territory...

I'm sure everyone will have their own definitions. For example, with the newest Jack Spade files he includes the CSW with the DD wheel profiles so I guess he considers the CSW "high end" even though it's not direct-drive. And I never said the T300 was high end, I just said it wasn't low end, it's far better than a G27/29 or GT3 RS V2 but not quite as good as a CSW.


Now you're just getting completely out of point.

Not real sure what the point is? All I said was that the default FFB flavor varies based on hardware and that if you don't like the default preset it's just a couple of clicks to change it to the flavor you want.
 
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Tell us, how are users supposed to know this? Does SMS explain this anywhere?


Are you really accusing/making fun of people of not knowing what they are doing when you haven't provided the information about it in the first place? I mean, you even say it yourself: "people mostly don't know about it"! Of course they'll end up frustrated and go looking for information on the internet.


In fact, if I remember correctly, "RAW" is the default setting in the game. Do you see the irony here...?

I was surprised to see RAW as the default flavor for wheels like the T300 too. The FFB focus group of users at wmd are purists. The philosophy is to deliver true to life, pure rack forces. I myself found the help texts on the right hand side of the option screens very informative.

To put it differently, any default is as good as another, because 10 users have 23 different preferences/expectations of how the FFB is supposed to feel. There is just no ‘perfect’ setting to make FFB pop for everybody. Going online and blindly using somebody else’s setting won’t necessarily make for a better experience. I’m just trying to encourage people to explore the options themselves.

The popular Jack Spade files are ‘just’ another iteration of the Immersive flavor, with more chatter from the tires and the option to edit your own dead zone removal/minimum force, which is unfortunately missing from the FFB options ingame.
 
I was surprised to see RAW as the default flavor for wheels like the T300 too. The FFB focus group of users at wmd are purists. The philosophy is to deliver true to life, pure rack forces. I myself found the help texts on the right hand side of the option screens very informative.

To put it differently, any default is as good as another, because 10 users have 23 different preferences/expectations of how the FFB is supposed to feel. There is just no ‘perfect’ setting to make FFB pop for everybody. Going online and blindly using somebody else’s setting won’t necessarily make for a better experience. I’m just trying to encourage people to explore the options themselves.

The popular Jack Spade files are ‘just’ another iteration of the Immersive flavor, with more chatter from the tires and the option to edit your own dead zone removal/minimum force, which is unfortunately missing from the FFB options ingame.
Fair enough.

I appreciate the explanation.
 
FWIW, I have tested pcars2 on PS4 with my T300 at a friends place recently and we found that "Informative" FFB with the T300 feels much more like "Raw" with his high end Fanatec PC setup. "Raw" is indeed meant for high end and direct drive wheels. Why it is the default I dont know but if you have a T300 and "Raw" FFB doesnt click with you, I can only recommend trying "Informative". It improved the experience dramatically.
 
FWIW, I have tested pcars2 on PS4 with my T300 at a friends place recently and we found that "Informative" FFB with the T300 feels much more like "Raw" with his high end Fanatec PC setup. "Raw" is indeed meant for high end and direct drive wheels. Why it is the default I dont know but if you have a T300 and "Raw" FFB doesnt click with you, I can only recommend trying "Informative". It improved the experience dramatically.
Yep, im using Informative on PC with TX. Hopefully SMS will adjust the default for this wheel to that in a future patch. Seems like Informative is universally liked by the majority.
 
I have a T300, and I find Informative and Raw to feel pretty similar. All of the other settings being equal, I think the only thing I can really feel different between them is FFB strength. So currently I'm using Informative.

I don't like Immersive as much though. I think it feels a little less sharp or more vague than the other two. One person before mentioned that Immersive has SoP settings built in, so that's probably why. Even in PCARS 1 I didn't like having any SoP.
 
To wrap my intervention here, my conclusion from my whole time with the game is that Informative is what works best as well for me (PS4 / T300).
It's what I've been using for the last week (coming from RAW).

I also understand that there's no general setting that will please everyone.


My only point - again - was just that there seems to be crucial information that isn't known to the general public. And that's even more crucial when, apparently, the default settings aren't the ideal ones.
 
FFB feels great for me on PS4.... with a DualShock controller even.
Thats where we are all going wrong we are using wheels instead of dual socks haha.

On a serious notes ive read PC version has Pad and Wheel setups while PS4 only has pad setups...is this nonsense? Surely that cannot be true bit ive seen it written so many times...no smoke without fire etc.
 
On a serious notes ive read PC version has Pad and Wheel setups while PS4 only has pad setups...is this nonsense?
I think this is true (this wasn't added in the 1.03 patch right? or was it?). Easy to verify too, just go into the tuning screen and select 'load setup'. On PC there will be 2 setups for each car, one called 'Stable' (default for pad on PC) and 'Loose' (default for wheel). In many cases there's also an 'OEM' setup (real life setup I suppose).
 
Well on my G29 (and with all the bugs the G29 has with AC) it feels much better in AC than on PC2!

To put my initial impressions to test, I tried some common cars in both sims, on same track (nordshlife), same time of the day, weather, temps and tires.
The car in AC felt much more alive on AC than on PC2, each time.

I'm liking PC2 a lot, but Achilles heel for me in this game is the FFB.

EDIT: After fiddling with FFB settings for hours and hours, I went with informative/90/50/100/10. It gave me the best feeling closest to AC but still way behind.
 
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Well on my G29 (and with all the bugs the G29 has with AC) it feels much better in AC than on PC2!

To put my initial impressions to test, I tried some common cars in both sims, on same track (nordshlife), same time of the day, weather, temps and tires.
The car in AC felt much more alive on AC than on PC2, each time.

I'm liking PC2 a lot, but Achilles heel for me in this game is the FFB.

EDIT: After fiddling with FFB settings for hours and hours, I went with immersive/90/50/100/10. It gave me the best feeling closest to AC but still way behind.
I've done a similar thing, I suspect this might be down to how they have worked with the different wheels on both titles.

Most recently I used the 911 GT3 RS at Brands Hatch and put my thoughts in a video on it.

 
I'm switching a bit back and forth between both titles really.
With a T300 AC is better, but its not much better. In fact with the settings I'm currently running they are not that far apart at all.
Biggest difference for me is that AC feels a bit tighter at the center of the wheel. PC2 is a bit looser. I think that's the best way I can describe it.
 
I'm switching a bit back and forth between both titles really.

Biggest difference for me is that AC feels a bit tighter at the center of the wheel. PC2 is a bit looser. I think that's the best way I can describe it.
Yep, that about sums it up. Not a major difference at all with the T300.

I was very pleasantly surprised by how similar the GT3 RS felt across the two, it was akin to driving the same car on two different tyre brands. Yes its different, but the underlying feel is the same.
 
I've done a similar thing, I suspect this might be down to how they have worked with the different wheels on both titles.

Most recently I used the 911 GT3 RS at Brands Hatch and put my thoughts in a video on it.

OMG funny coincidence coz I tried this combination too! Surprisingly the PC2 car was more difficult in my opinion to drive! Tricky car on a tricky track!
Maybe that difficulty was the minor lower FFB feedback overall, I dunno but it felt harder!
 
Maybe that difficulty was the minor lower FFB feedback overall, I dunno but it felt harder!
Could be.
For me that tighter center ffb in AC translates into a bit better/crisper connection to the road. The cars feel a bit more "floaty" in PC2, which is why I still prefer AC ffb.
But to call it a huge difference would be an exaggeration IMO.
 
Could be.
For me that tighter center ffb in AC translates into a bit better/crisper connection to the road. The cars feel a bit more "floaty" in PC2, which is why I still prefer AC ffb.
But to call it a huge difference would be an exaggeration IMO.


This is a great point. I guess this is what I was trying to say when I said some of the cars feel "vague".

I've just been playing the GT Sport demo for the past hour. It just feels great on T300. Not as detailed as AC, but it feels really tight. Took me all of 5 minutes to dial in the FF settings to my liking.

This is what it's supposed to be like out of the box. The perceived complexity of setting up FF in PC2 does not equate to a better sim experience for me.
 
Fascinating to read the dramatically divergent opinions. I don't have PCars 2. I bought PCars 1 & was very impressed with many of its qualities as a "racing game" - lots of tracks, great graphics, TOD, weather etc. - but the AI was atrocious making offline racing largely a waste of time. I also found the FFB settings very frustrating to deal with (T500Rs wheel). Over time time I came to realize that the physics were really inconsistent & at the higher end of performance, just not realistic at all.

I then purchased Assetto Corsa, & everything to do with the physics & FFB immediately felt exactly right. Yes, it's a much more limited game than PCars (1 or 2), but the fundamentals of driving definitely feel right. Over time Kunos improved aspects of the game via patches & as it stands now the AI is also very good & makes for very challenging offline racing. Those are my major interests in a racing sim - realistic (as reasonably possible) physics, descriptive FFB & good offline racing. Graphics, TOD, weather, immersive career - these are nice bonuses, but not as important to me as the basic features.

What I have heard about PCars 2 from reviewers I trust suggests that there are issues similar to what existed in PCars 1: inconsistent physics & some problems with FFB (although apparently less than with PCars). Also, it appears that the AI is still really bad. I'm not really prepared to deal with that, regardless of how impressive the weather effects & TOD transitions are.
 
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Fascinating to read the dramatically divergent opinions. I don't have PCars 2. I bought PCars 1 & was very impressed with many of its qualities as a "racing game" - lots of tracks, great graphics, TOD, weather etc. - but the AI was atrocious making offline racing largely a waste of time. I also found the FFB settings very frustrating to deal with (T500Rs wheel). Over time time I came to realize that the physics were really inconsistent & at the higher end of performance, just not realistic at all.

I then purchased Assetto Corsa, & everything to do with the physics & FFB immediately felt exactly right. Yes, it's a much more limited game than PCars (1 or 2), but the fundamentals of driving definitely feet right. Over time Kunos improved aspects of the game via patches & as it stands now the AI is also very good & makes for very challenging offline racing. Those are my major interests in a racing sim - realistic (as reasonably possible) physics, descriptive FFB & good offline racing. Graphics, TOD, weather, immersive career - these are nice bonuses, but not as important to me as the basic features.

What I have heard about PCars 2 from reviewers I trust suggests that there are issues similar to what existed in PCars 1: inconsistent physics & some problems with FFB (although apparently less than with PCars). Also, it appears that the AI is still really bad. I'm not really prepared to deal with that, regardless of how impressive the weather effects & TOD transitions are.
Assetto Corsa's driving experience is just the best in my opinion. I've yet to drive one car that didn't feel amazing, with no adjustments or tuning. Unfortunately, the ghost town of a PS4 online community, and lack of variety in track selection, makes PCars 2 a superior game overall, again, in my opinion. Most cars in PCars 2 give a similar driving experience, with a little FFB tuning. I don't do a lot of offline racing, but I've found PCars 2 AI to be very good. I've enjoyed every AI race I've done so far (half dozen or so). I'm on PS4, so there's a few bugs to be ironed out still. But I think PCars 2 is going to be the best console sim available.
 
my racing games and their respective times played:

AC ~ 300hrs, I stopped playing at the launch of pcars1
rFactor2 ~ 500 hrs, I stopped playing in 2012
StockCar Brasil ~ 300 hrs, I stopped playing in 2013
RRRE ~ 200 hrs, I stopped playing in 2014
pCARS1 ~ 700 hrs, I stopped playing at the launch of pcars2
pCARS2 since launch so far approximately 20 hrs

I definitely do not think about playing another racing simulator, what holds me down to pcars is the feeling that the game offers but I'm not taking myself too seriously.
Definitely something wrong, it could be me or the game, laugh a lot.
 
my racing games and their respective times played:

AC ~ 300hrs, I stopped playing at the launch of pcars1
rFactor2 ~ 500 hrs, I stopped playing in 2012
StockCar Brasil ~ 300 hrs, I stopped playing in 2013
RRRE ~ 200 hrs, I stopped playing in 2014
pCARS1 ~ 700 hrs, I stopped playing at the launch of pcars2
pCARS2 since launch so far approximately 20 hrs

I definitely do not think about playing another racing simulator, what holds me down to pcars is the feeling that the game offers but I'm not taking myself too seriously.
Definitely something wrong, it could be me or the game, laugh a lot.
Are you on PC or Console? And when was the last time you actually played Assetto Corsa? Because, honestly, if you haven't played AC in several months, you owe it to yourself to do some hot laps at least. Especially if you own a wheel. It's crazy how good the physics and FFB are in Assetto Corsa. They're amazing.

I just want the PCars 2 game with the FFB of Assetto Corsa. To me, that's the perfect game. I've heard others say it also needs the visuals of GTSport and car selection of Forza to be perfect. But I think PCars 2 has plenty of content, and the graphics aren't worth crying over by any means.
 
So far the only 2 things I like about Corsa over Pcars 2 is that I can manually override the hybrid. Other than that. I'm content. I've wanted a game where I can literally pretend I'm doing an imsa race etc.
Only issue is that we need more LMP2s.
The 2nd thing I like is the sound of the 911. It's perfect on AC.
 
So far the only 2 things I like about Corsa over Pcars 2 is that I can manually override the hybrid. Other than that. I'm content. I've wanted a game where I can literally pretend I'm doing an imsa race etc.
Only issue is that we need more LMP2s.
The 2nd thing I like is the sound of the 911. It's perfect on AC.
Or the Porsche 935... Ohhh, the sound in Assetto Corsa, with the wastegate and backfires... it's just... erotic. Whew, let me compose myself here.
 

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