Goodwood Hill Climb confirmed to feature in Gran Turismo 6! + Videos

After 3 hours, I finished edit this video (preferably in 720p). Video showing a map and route in real time
on a "Forest Rally Stage" of the Goodwood Festival of Speed.
Even so I strongly hope that rally track will be in the game ^___^



This could easily pass for Next Gen Gameplay. lol

BTW, the song used for this video is called "More Than You" by Koven.
 
Awesome addition. Don't know if it'll be that compelling to drive since it's so short and narrow, but it'll be cool for sure.

PD needed something better to run the cars through those demos than that ugly Mt. Aso road.

Only thing I'm gonna be disappointed in is that I won't be able to blow up the hay bails by crashing into them :(
 
Are you kidding me? It's thinking like that that makes puplishers and developers screw over their consumers on a regular basis. It's downright moronic to think PD is justified in leaving out a track that is supposedly finished, because it's a big track. By that logic, they should leave out the Nurburgring too, and release it as paid DLC. Afterall, it is widely acclaimed to be the best track in the world. Nothing generous about giving away actual content in the game that YOU ARE PAYING FOR! It's just greedy to leave it out.

Chill dude, I'm just the messenger. I'm just telling you the way I think things are, not how they should be.

I hope they have proper, extensive leaderboards for the track.

Dude, they're dubbed. 100%. I know you like to defend the game but sometimes you just have to accept reality. As mentioned they're not even the same car used throughout.

I hope we can use it online and they can have proper intervals set up so you can bang out the start of a hillclimb competition with 16 drivers in less than 3 or 4 minutes. Don't know how much it'll get used but it would be nice to have the option.

I don't think anyone mentioned this but did you notice the real sense of speed you have at Goodwood. A common GT series complaint, unless you're going 400 km/h it's hard to get a real sense of speed. But with greenery and haybales and such right beside the track it actually looked as if the car was flying. Should be a good run in cockpit mode.
 
If you could set up point to point races like real rallies with time interval starts (even if it was as bare bones as in the Special Events in GT5 that still oddly weren't utilized anywhere else), I daresay that I would spend a good few months doing nothing but that online.
 
If you could set up point to point races like real rallies with time interval starts (even if it was as bare bones as in the Special Events in GT5 that still oddly weren't utilized anywhere else), I daresay that I would spend a good few months doing nothing but that online.

I'm not sure how popular it would be online. With the addition of a couple of more point to point layouts I could see guys creating lobbies just for this. In fact, now that I'm in brainstorm mode, what would be epic is if you could set up a TT competition online. You could designate which point to point layouts you want to use, run each event separately with the game automatically moving you to the next track on your list, and times accumulating from track to track. Guy in the cumulative lead goes last every time for maximum tension. Seriously, with Pikes Peak, Goodwood and another track, that would a seriously epic addition to GT6!!!💡💡:bowdown::cheers:
 
I'm not a tech guy, but I would think this would be less stressful on the system as a whole. Most of the time you'll probably be going up the hill alone, so your PS3 only has to produce your car and the track on your machine because no one else will be in view.
 
Heh?


I have a sense that the rally track will be in too. UGH, actually, I doubt it, but still...



Edit -

Willow Springs International Raceway
This famous circuit in California is now reaching its 60th anniversary, and is finally making an appearance in Gran Turismo. The Willow Springs International Raceway is a circuit that is located in a hilly region just outside of Los Angeles. Of its many layouts, the circuit we are introducing this time is the main course, the “Big Willow”. At 2.5 miles per lap, it is known for its high speed corners and undulating terrain.



The other "lesser" layouts were never confirmed or addressed, but why leave them out? Can't the same be applied to the FoS tracks? It's something to think about.

I think it's quite possible that "this time" means in the GT6 demo -- as in, "for the demo we are introducing the Big Willow" (and the rest or some of the variations will be introduced in GT6).



If you could set up point to point races like real rallies with time interval starts (even if it was as bare bones as in the Special Events in GT5 that still oddly weren't utilized anywhere else), I daresay that I would spend a good few months doing nothing but that online.

Brilliant, brilliant idea. That should be rather simple for PD to do but I highly doubt it would ever happen.

Would be fantastic though...

-anywhere from 3-10 stages in an event (or more if so desired)
-each stage is timed, say 7-8 minutes for a 5 minute stage
-it's set up as a time trial and everyone is a ghost to prevent contact
-every driver can only complete the stage once, even if extra time is left
-once the timer runs down, the event moves to the next stage regardless of anyone else still being on the course
-points are awarded for finishes in each stage, highest at the end wins obviously

It gets me a little excited thinking about this, but I know it will 99% not happen. PD is quite honestly not capable of something like this given their track record, but one can only hope...
 
If there are 15 other racers lined up to go in 5 second intervals, they may have to be shown. It's a matter of each player being blocked from crossing the start line before their turn. If they made a queue like GT5 Rally staging for let's say a series of 10 stages, hmm...
 
This will be great :drool:. First real point-point track since that portion of Pikes Peak in GT2

Agreed. Honestly, I'm really happy a proper point to point track is back in GT6. Feels like I'll be playing GT2 again. :) So this is why others said the second Gran Turismos are always the better ones than the firsts, and I can totally see that. ;)
 
Agreed. Honestly, I'm really happy a proper point to point track is back in GT6. Feels like I'll be playing GT2 again. :) So this is why others said the second Gran Turismos are always the better ones than the firsts, and I can totally see that. ;)

I can imagine this being used in a license test or a special event offline, and used online in a time trial race even. Obviously, it's too early to tell whether or not it will have dynamic time/weather, although I have my doubts :nervous:.

On a side note, we did have the Vegas Drag Strip in GT4, and Red Bull accidently leaked a news article about Pikes Peak in GT5 :odd:.
 
Last edited:
I can imagine this being used in a license test or a special event offline, and used online in a time trial race even. Obviously, it's too early to tell whether or not it will have dynamic time/weather, although I have my doubts :nervous:.

I'm thinking mostly for either a special event and time trial, but that's just me. ;) Dynamic weather, hmm. Shouldn't hope on that just yet imo.

On a side note, we did have the Vegas Drag Strip in GT4, and Red Bull accidently leaked a news article about Pikes Peak in GT5 :odd:.

I remember Red Bull saying that. Lets see if it'll be added in, but not getting my hopes up. :scared: Not so sure about the Vegas Drag Strip.
 
I said it in the VIP section, but I'll say it here too; the track list is fast becoming the stand-out feature for GT6 for me. The rest of the stuff so far announced hasn't been very unique, but I see myself spending a whole lot of time getting a list together of Goodwood times.

Now, just give me Cadwell Park...
 
I said it in the VIP section, but I'll say it here too; the track list is fast becoming the stand-out feature for GT6 for me. The rest of the stuff so far announced hasn't been very unique, but I see myself spending a whole lot of time getting a list together of Goodwood times.

Now, just give me Cadwell Park...

I was thinking the same thing.

Also, I love the addition of Goodwood. It just seems like something that gets under utilized in real life and even on the odd occasion when they do run there, I'm not quite sure they are at ten tenths. No such problem on a video game. Add to that Bathurst (only gets raced on a few times a year) and possibly Ascari (somewhat exclusive) and we seem to be getting a track list that really suits the restriction free medium that is gaming.
 
Don't want to curb anyone's enthusiasm about Goodwood being in GT6, but to me I feel it will be more a sort of gimmick than a long-lived fascination.

The track is less than a minute long, and from the driving not much of a challenge except for its narrowness. As in real life, the track will be more about the event surrounding it than actual timetrial-like racing. It will offer nice views for photo mode though.

And as someone suggested dynamic weather...uhm, expect the weather to change much in 50 seconds? Maybe setting the weather to some condition, but dynamic doesn't make much sense.
 
VBR
I bet it will be dead flat like most other tracks in GT (think Monaco), & sterile/lifeless as a result.



Yep, pretty much flat & smooth as glass. :(

If PD are going to the extreme of working with tyre & suspension companies in an effort to incorporate more realism into the game (which I'm all for), you'd think they'd model the surface more accurately as well so that the realistic physics had something substantial to interact with!

The track looks nice, but will it feel nice to drive on with a FFB wheel? The car in the replay doesn't look to be moving realistically imo, too floaty & disconnected looking.
 
This is sad... lol we dont go to get this.

url
 
...The track is less than a minute long...
May I draw your attention to the current seasonal TT which is a full lap of Suzuka in 1:45 being only two and a half times as long in terms of time spent and no one criticises Suzuka for being a short track. Of course, using a slower car will make the hillclimb seem longer.

VBR
Yep, pretty much flat & smooth as glass. :(

If PD are going to the extreme of working with tyre & suspension companies in an effort to incorporate more realism into the game (which I'm all for), you'd think they'd model the surface more accurately as well so that the realistic physics had something substantial to interact with!

The track looks nice, but will it feel nice to drive on with a FFB wheel? The car in the replay doesn't look to be moving realistically imo, too floaty & disconnected looking.

I refer you to an earlier post of mine:
...those old stately piles had people design their environment for them (look up Capability Brown), so colour of roadways, placement of trees and monuments were all important factors for 'the view'. It might be something modern to make it look like what the old driveway had for a surface, often crushed rock, sandstone in this case.
I know you aren't talking about the colour but the composition. From the onboard view it did seem to have grip and acted like a road, not glass. It does look featureless, true but it doesn't seem to look that different in real life: http://www.egmcartech.com/wp-content/uploads/2012/06/rollsroyceghostgoodwood-02-627x381.jpg It looks like a fine grade tarmac surface to me.

As for FFB - I suppose we'll just have to wait and see, no point in speculating otherwise really.
 
Last edited:
I also hope this means we'll be seeing custom point-to-point courses. Goodwood's gonna be awesome, but it's too short for my liking!
 
Don't want to curb anyone's enthusiasm about Goodwood being in GT6, but to me I feel it will be more a sort of gimmick than a long-lived fascination.

Agreed. I suspect it will be little more than attracting attention with a famous motorsport name rather than adding anything exceptional to the gameplay to be honest. Kind of like how they incorporated Top Gear, in my opinion.
 
Agreed. I suspect it will be little more than attracting attention with a famous motorsport name rather than adding anything exceptional to the gameplay to be honest. Kind of like how they incorporated Top Gear, in my opinion.

Well, the track is very different from all other tracks (in GT5) so even though it's short it's a welcome addition.

I also suppose you could take that LCC Rocket up to the top, get it into neutral and have some gravity racing downhill :D
 
This will be great :drool:. First real point-point track since that portion of Pikes Peak in GT2
If they'd only kept the point-to-point (or One Way as it was originally called) option for the Course Maker in GT5. If only. Before they ditched it altogether, all it needed was an up/downhill option. Sigh.
 
Agreed. I suspect it will be little more than attracting attention with a famous motorsport name rather than adding anything exceptional to the gameplay to be honest. Kind of like how they incorporated Top Gear, in my opinion.

Believe me, these short and narrow hillclimbs can be tons of fun.
They are great for time attack challenges and you need to be extremely precise.
 
The hill climb is looking good in GT! Should make me a bit more precise when aiming to miss the wall. Would be good if we can stop and park in front of the house for photomode.
 
Back