Gran Turismo 4 Modding Discussion

Last part should definitely be possible, although if anyone's wanting to make mods for Spec II itself I'd probably recommend waiting until it's more finished and settled in terms of updates, otherwise you'll just be chasing after it with new patches each time I release one.
Awesome. Oh yeah of course it's more for me to practice and get comfortable and hopefully see if I enjoy doing it and people like or respond to my results so, I'll dip my feet into it and probably slip off head first into the pond probably ha👌.

Shame we can't run the game loose for anything "carsound" related but, no bother. The world of NVMEs saves my graces these days with unpacking and repacking haha.
 
Last edited:
I was about to try out the Clubman League but I then noticed that the IS200 GT-1 putts around like it's stuck in first gear right from the start. Sucks because it seems like it could give a good challenge. Any chance of a fix?
 
I was about to try out the Clubman League but I then noticed that the IS200 GT-1 putts around like it's stuck in first gear right from the start. Sucks because it seems like it could give a good challenge. Any chance of a fix?
Are you on version 1.05 of the mod? That may be an issue recently fixed, but I've not tried that event in 1.05 myself yet.
 
Last edited:
One down side I've noticed with the audio engine is that there is no room for "off-load" engine sound samples, instead, when you're "off" the throttle, it just lowers the volume of the original sound sample but not always by enough at times, can this be influenced at all or adjusted? By which I mean, the volume of the sounds when you are OFF the throttle?

I'm guessing it might be hard coded as I was thinking of adding a bassy-er extra sample in the background that runs across the entire range and fade of the RPM range that is always present but has HIGHER volume when you are "off" the throttle, to give the illusion there is an offload sound sample.

However, if you are not able to tell it to adjust the volume of the audio samples directly or tell it to adjust the sample volume when off throttle then, I'll just have to revert to my original method. If I can however...I might be able to make my test example audio, sound even more convincing despite the limitations on the archive sizes by essentially using tricks.
 
One down side I've noticed with the audio engine is that there is no room for "off-load" engine sound samples, instead, when you're "off" the throttle, it just lowers the volume of the original sound sample but not always by enough at times, can this be influenced at all or adjusted? By which I mean, the volume of the sounds when you are OFF the throttle?

I'm guessing it might be hard coded as I was thinking of adding a bassy-er extra sample in the background that runs across the entire range and fade of the RPM range that is always present but has HIGHER volume when you are "off" the throttle, to give the illusion there is an offload sound sample.

However, if you are not able to tell it to adjust the volume of the audio samples directly or tell it to adjust the sample volume when off throttle then, I'll just have to revert to my original method. If I can however...I might be able to make my test example audio, sound even more convincing despite the limitations on the archive sizes by essentially using tricks.
Not possible and wouldn't be enough space anyway, it's just controlled by the engine itself with no real control.

May as well post a teaser for 1.06 while I'm here:
 
Last edited:
Amazing!

Did you give any thought to the car descriptions in the garage? :)
Finally got around to it for 1.06. It'll be an unlabelled button with a smaller icon to avoid taking up too much real estate, especially for 4:3 users:
1727882533289.png
 
Not possible and wouldn't be enough space anyway, it's just controlled by the engine itself with no real control.

May as well post a teaser for 1.06 while I'm here:

Ah ok, so do you mean the game engine directly is controlling the volume of the sound samples ON and OFF throttle and there is no way to influence that? Fair enough, no bother, I do actually have an idea though that I'm testing.

Anyway! Drivetrain swaps and the little description button in garage... absolutely wonderful work, how exciting!
 
@TheAdmiester

In real life does not the FTO have a dark green color? Is it possible to add this color to the stock version since the AWD version has it? Speaking of the FTO, could this car get an AWD conversion option?

And, could GT Auto be added to the shortcut menu?
 
Last edited:
@TheAdmiester

In real life does not the FTO have a dark green color? Is it possible to add this color to the stock version since the AWD version has it? Speaking of the FTO, could this car get an AWD conversion option?

And, could GT Auto be added to the shortcut menu?
I’ve never heard of an AWD FTO and I’m not familiar with their colours, but paints are something I’ll be looking at again eventually.

GT Auto shortcut maybe in the future.
 
@TheAdmiester

In real life does not the FTO have a dark green color? Is it possible to add this color to the stock version since the AWD version has it? Speaking of the FTO, could this car get an AWD conversion option?

And, could GT Auto be added to the shortcut menu?
Don't think the FTO was ever offered from factory as AWD, and it doesn't sound like conversions are really done in real life. Only one I could find reference to stuck an FTO body on an Evo chassis. Not really the same.

According to these numbers, 14 each of Timber Green and Kielder Green FTOs were produced, making them pretty rare.


Personally, I would like Dandelion Yellow, perhaps as a special color. That was the color used for the GPX Limited Edition (207 produced) and I remember applying it in GT5 or GT6. The GPX LE in real life does have badge differences and an LSD as stock, so it would probably count as a separate car if it were PD adding it.
 
Doesn't work on my Slim PS2. It doesn't accept the disc. I can play the online public beta just fine but Spec II won't work. Any suggestions where I maybe could have gone wrong?
Disc? Have you tried running it on OPL?

It works just fine on hardware. If it didn't, I would not have much interest in it as my PC is too old to run PS2 games at full speed with pcsx2. It is great when people care more to make it work on hardware over emulators which are basically just counterfeits/imitations.

I am not attacking emulators as I use them quite often, but I am of the mind that hardware, in other words programming accuracy, should be of more importance. I do agree though we need emulators for playing old games on newer hardware and so old games won't disappear.

(My main use for pcsx2 is for code hacking)
 
Last edited:

Latest Posts

Back