As you said, delay is for 3D, but, pal, it doesn't make "awesome" for many GT5 waiters who don't need the 3D! It's awful! No patience!
Seeing as you're from Hong Kong, I guess my wording might be a little confusing. What I'm saying is that it's likely that work on 3D implementation was
not the reason for the delay. What I think is the cause of the delay are some combination of these things:
- Polishing up the interiors of 1000 cars to look as good as the exteriors.
- Improving the damage build.
- Improving weather, perhaps even dynamic weather which correlates to real world conditions collected from internet weather data.
- Improving night racing performance, perhaps even including daytime transition to night. You know, a number of headlights require a lot of computing power to reproduce properly, and day/night transitions aren't easy to do.
- Polishing up the livery editor features.
- Possible work on a track editor.
- Creating enough tracks for GT/Career Mode, Nascar and WRC. Perhaps all classic tracks will be included, and tracks are the hardest thing to incorporate properly as DLC.
- Building a comprehensive online system, which allows everything from one-off races in private lobbies to online league creation, as well as the Auction House and user storefronts.
- Streamlining the code in the PS3 hardware, so that as many cars can race online as possible. And at one point, Kaz said he was going to try very hard to go beyond 16 cars in a race.
- Structuring a Season and Career Mode to make GT5's offline gameplay as cool as it gets.
- And possibly secret stuff!
Dude, again, you are so optimistic. It's a good approach for our wait. But mind you, it's painful that it doesn't meet your expectations after your optimistic yet excruciating, lengthy wait. GT5 has betrayed everyone's trust - delay after delay.
I'm not sure if something is getting lost in translation or not, but my expectations have pretty well been met with Prologue and especially with the Time Trial demo. I'm very happy with them. I'm not going to whine about how damage isn't perfect, or the engine notes are off key, or that I can't create racetracks from scratch like we'll be able to do in ModNation Racers. If there's no weather, I'm fine with that. As much as I want a livery editor, I won't throw a tantrum if I can't paint up my own race cars from scratch like I can in Forza.
What I want is GT4 but much improved, with an insane amount of stuff to do and collect. I want a nice online system with lots of tools we can use to create races and championships, a very nice offline system which is much like real life motorsports, and even more refined physics for all these cars than we had in the TT demo. That will be enough. All the other goodies will be thick, creamy icing on an already tasty cake.
In my opinion, Sony doesn't know how to do business. Sony should release an imperfect version and gain handsome money.
...Sony doesn't know the customers' needs. We, GT fans, need an immediate release to play rather than a 3D technology.
Releasing flawed, rushed, unfinished, imperfect games is what many other developers do. And in case you hadn't noticed, most gamers are complaining loudly about that, especially as short as some of them are. I'm afraid you're in the minority on this point, because I think most gamers want a refined, bug-free, flawless racing experience with as many real world embellishments as possible, like damage and weather. I sure wouldn't want a game with issues, and some things not properly finished. And by the way,
you don't know if the delay is because of 3D technology. 